We Shall Wake Alpha Demo Future Beta Gamer
Added: 06.08.2015 20:18 | 14 views | 0 comments
Future Beta Gamer writes: "We Shall Wake will most likely hold the title of the best third-person action combat game to ever exist as it nears high-speed gameplay perfection, crazy super human powers and an in-depth combat customization system."
From:
n4g.com
| Dengeki Bunko: Fighting Climax Character Roster #1
Added: 06.08.2015 18:52 | 16 views | 0 comments
Get ready for a dream duel of epic proportions in Dengeki Bunko: Fighting Climax, a 2D fighting game featuring an all-star cast of popular characters from Dengeki Bunko novels set against Sega-themed worlds. Developed by Ecole and French Bread, this mash up features a fighting system that is both easily understood yet complex in depth catering to veterans and newcomers alike.
With playable characters such as Kirito from Sword Art Online or Shana from Shakugan no Shana and support characters like Sadao Maou from The Devil is a Part Timer! or Enju Aihara from Black Bullet, Dengeki Bunko: Fighting Climax makes the most unlikely of character matchups a reality.
Available October 6, 2015. Pre-order today!
Tags: Online, Paul, Mask, With, Black, Developer, French, Devil, Sword, Enix, Character, Shack
From:
www.gamershell.com
| Arma 3 Community Guide: Machine Gun Teams
Added: 06.08.2015 15:17 | 24 views | 0 comments
In co-operation with Andrew Gluck (better known as Dslyecxi) from the Arma community group Shack Tactical, Bohemia Interactive is creating a series of video to explain some of the basics of Arma 3. This new video covers basic principles behind gunnery and target engagement, positioning on the battlefield, suppression techniques, and the separate roles in a machine gun team.
From:
www.gamershell.com
| The Souls Games Share a Direct Timeline (Part 2) | Theory Craft
Added: 05.08.2015 17:19 | 26 views | 0 comments
In the first part of this discussion about the Souls Games, we made the case for Dark Souls being a direct sequel to Demons Souls. Today, well cover examples of how Bloodborne is actually tied to the previous From Software titles by cut content, a mysterious stranger, and pyromancy. Feel free to get critical, because the fudging of tiny details can cause any theory to come tumbling down, allowing better theories to come about.
As before, there will be major spoilers for Demons Souls, Dark Souls, and Bloodborne.
From:
n4g.com
| We Shall Wake DEMO 7 for Linux (64-bit)
Added: 05.08.2015 14:29 | 7 views | 0 comments
We Shall Wake is the next generation of action games, with more speed, more power, and more customization than any other game in its genre. The final game is planned to include open world elements, factional warfare, an engaging story, big boss battles, and interesting quests, wrapped around an action game core.
We Shall Wake was created in an engine built from the scratch by Nokoriware, for the highest speed, responsiveness and control. The last year has been spent to build and refine the combat engine, to create the fastest, highest intensity combat possible, without sacrificing depth and a high skill ceiling.
DEMO 7 is a chance for players to try out the combat system, and learn a little bit about the world of We Shall Wake. It includes a customizable wave survival mode, as well as tools to create other gametypes, with several hand-crafted ones included. Players can copy and send gametype files to eachother, for convenient sharing of interesting fights and scenarios. - See more at: http://www.weshallwake.com/p/press.html#sthash.QeJel2pI.dpuf
From:
www.gamershell.com
| We Shall Wake DEMO 7 for Linux (32-bit)
Added: 05.08.2015 14:29 | 12 views | 0 comments
We Shall Wake is the next generation of action games, with more speed, more power, and more customization than any other game in its genre. The final game is planned to include open world elements, factional warfare, an engaging story, big boss battles, and interesting quests, wrapped around an action game core.
We Shall Wake was created in an engine built from the scratch by Nokoriware, for the highest speed, responsiveness and control. The last year has been spent to build and refine the combat engine, to create the fastest, highest intensity combat possible, without sacrificing depth and a high skill ceiling.
DEMO 7 is a chance for players to try out the combat system, and learn a little bit about the world of We Shall Wake. It includes a customizable wave survival mode, as well as tools to create other gametypes, with several hand-crafted ones included. Players can copy and send gametype files to eachother, for convenient sharing of interesting fights and scenarios. - See more at: http://www.weshallwake.com/p/press.html#sthash.QeJel2pI.dpuf
From:
www.gamershell.com
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