Monday, 07 October 2024
News with tag Shoot  RSS

From: www.gamesradar.com

Metal Gear Solid V The Phantom Pain New Short Gameplay Video Showcases Diamond Dog

Added: 17.08.2015 18:18 | 20 views | 0 comments


A new Metal Gear Solid V The Phantom Pain gameplay video has been made available, showcasing the ally Diamond Dog

From: n4g.com

Short Pause Podcast 38: The Calm Before The Fall Storm; Is Kickstarter Changing For Better Or Worse?

Added: 17.08.2015 17:18 | 20 views | 0 comments


Short Pause: "The Short Pause crew chimes in on the latest happenings within the video game industry. The topics this week include: The Call of Duty: Black Ops III Multiplayer Beta Starts on Wednesday - With the beta details fully unveiled, Brent is stoked to jump into the PS4 exclusive multiplayer beta on the 19th. Have you seen the "Movement Tutorial" video for Black Ops III?! Destiny's Light Level is Still a Thing? - The fellas tackle all of this past week's Destiny news, including the revelation that the Light Level system is returning with The Taken King, albeit in a different form! PSN's Vote to Play Promotion is Live! - Ben is voting for Zombie Vikings and can't figure out why Brent is voting for Grow Home! Which title deserves the first ever "Vote to Play" crown? Kickstarter is Changing - With the revelation that Divinity: Original Sin II is in development and headed back to Kickstarter, the fellas discuss if maybe the service has veered off course from its ori...

From: n4g.com

Uncharted: The Nathan Drake Collection Shows A Big Visual Upgrade For Uncharted 1 In This Comparison

Added: 17.08.2015 17:18 | 5 views | 0 comments


Uncharted: The Nathan Drake Collection is a trilogy of games consisting of the original Uncharted series that was released on the PlayStation 3. While Uncharted 2 and 3 have managed to endure the test of time, the original Uncharted always looked the worst of the bunch. Thankfully Bluepoint Games seem to have done a remarkable job, and not only replaced the horrible character models from Uncharted 1, they have also made several changes to the lighting and textures in the game.

From: n4g.com

Short Pause Podcast 38: The Calm Before The Fall Storm; Is Kickstarter Changing For Better Or Worse?

Added: 17.08.2015 17:18 | 6 views | 0 comments


Short Pause: "The Short Pause crew chimes in on the latest happenings within the video game industry. The topics this week include: The Call of Duty: Black Ops III Multiplayer Beta Starts on Wednesday - With the beta details fully unveiled, Brent is stoked to jump into the PS4 exclusive multiplayer beta on the 19th. Have you seen the "Movement Tutorial" video for Black Ops III?! Destiny's Light Level is Still a Thing? - The fellas tackle all of this past week's Destiny news, including the revelation that the Light Level system is returning with The Taken King, albeit in a different form! PSN's Vote to Play Promotion is Live! - Ben is voting for Zombie Vikings and can't figure out why Brent is voting for Grow Home! Which title deserves the first ever "Vote to Play" crown? Kickstarter is Changing - With the revelation that Divinity: Original Sin II is in development and headed back to Kickstarter, the fellas discuss if maybe the service has veered off course from its ori...

From: n4g.com

Submerged Review Its Hard to Submerge When the Waters so Shallow | COG

Added: 17.08.2015 17:18 | 3 views | 0 comments


COG writes - Uppercut Games, manned by some impressive talent in former BioShock devs, brings us Submerged. It's pretty and it has an interesting story to go with it but a complete lack of depth in the gameplay department makes Submerged very difficult to get into.

From: n4g.com

Actual Sunlight Review: "Why Kill Yourself Today When You Could Masturbate Tomorrow?" | Short Pause

Added: 17.08.2015 16:18 | 5 views | 0 comments


Short Pause: "Ben Boyce's review of Actual Sunlight. It's not a "game" in the traditional sense, but strong writing goes a long way in this dark and mature short visual novel. "

From: n4g.com

Metal Gear Solid V The Phantom Pain New Short Gameplay Video Showcases Diamond Dog

Added: 17.08.2015 15:20 | 6 views | 0 comments


A new Metal Gear Solid V The Phantom Pain gameplay video has been made available, showcasing the ally Diamond Dog

From: n4g.com

9 important things I learned about Street Fighter 5 by playing its new guys

Added: 17.08.2015 13:04 | 55 views | 0 comments


The most impressive thing you can say about is that every update is surprising. The more we learn about it, the less it seems like a slothful rehash of Street Fighter 4. The grimy on-disc DLC fiasco is now nothing but a distant memory, replaced with an update policy that makes every other fighting game look grasping and mercenary like a coin-diving Scrooge McDuck.

More than this, characters we’ve known (and in Vega’s case, hated) for ages now feel exhilaratingly fresh, like sticking your head out of a fast-moving car. Let’s take a look at how Vega has changed, what’s frightening about Necalli and why Ken is suddenly our new favourite character...

Not in the sense that he’s no longer a preening, self-obsessed bellend; more that the charge character you once knew and probably-despised is long gone, replaced with a preening, self obsessed bellend with command attacks, new stances and the ability to sidestep moves like a matador. That’s right: a character custom built for sneering annoyance now takes his fighting cues from people who murder bulls for a reason that isn’t beef. Let’s not get into that here. Short version: he’s different, but still a prick.

As with many of the other changes, Capcom has cunningly made him feel familiar even though things are quite different. For example, his rolling crystal flash now ends with a thumping overhead kick, rather than a claw strike. And that’s just the beginning.

The biggest change is that he can take his claw on and off, dramatically altering his style of play. With it, things are similar, if not identical. Without it, he adds flashy command throws to his moveset, but sacrifices range. The real skill will be learning to switch stances depending on the situation - something I comprehensively failed to grasp, because why wouldn’t I want to fight using a massive claw?

Vega’s changes are bad news if you’re relying on muscle memory from Street Fighter 2 Turbo, but great news if you’re a Gen player who wants to try another techie character with varied stances. There are defensive changes, too; if you knock off Vega’s claw he won’t be able to pick it back up, making an already satisfying event even more delicious. If only there was a way to kick off his stupid mask, smug grin and bottom jaw, too...

Vega’s V-Skill lets you dodge incoming attacks, and you also have the option to counterattack with a blow that knocks your opponent down. If you’ve ever played at Raphael in Soulcalibur - or, more annoyingly, played against him - this move will feel immediately familiar. The timing is tight, but the rewards are worth it. Street Fighter 5 is all about hitting these V-Skills in the flow of battle to swiftly build your meter, and much like Ryu’s parry, Vega’s sidestep gives us clear insight into how delicately balanced all of Street Fighter 5 is.

One his bar is full, Vega can unleash the Bloody Kiss - a V-Trigger move that has Vega throwing a rose at you. A rose. If it connects - and in my limited experience on the receiving end, it almost always did - he charges forward and chops you up like a greedy boy cutting bacon with scissors. Annoying, and very, very Vega.

It’s an ancient, often-asked Street Fighter question: why the crap would you play as Ken - a man who looks like a melted He-Man figure wrapped in a red sock - when you could play a Ryu, who punches waterfalls and stands moodily in the wind, thinking about fireballs? Thanks to Street Fighter 5, that question finally has an answer. The answer is 'running'.

That’s right. Running. As well as looking ever-so-slightly different, Ken’s V-Skill is a game changer, contrasting deliciously with Ryu’s defensive parry. It’s called the Quick Step and it’s marvellous statement of intent - a bit of internal signposting, as vivid and informative as any piece of overt character design. Ken is running at you with the express and ignoble purpose of fucking your shit up and sending it, boxed and wrapped, back to sit-down town.

Why is it so important? There’s the super-obvious fact that it closes gaps quickly, and the more you use it the quicker your V-gauge will build. But it’s far deeper than that. Ken has a delicious, meaty kick he adds to the end of the run. It’s perfect for nudging enemies backwards, but the real use is far more tactical.

By leading with a quick, pokey attack like a medium punch, then chaining it immediately into the run, Ken becomes incredibly tricky. It’s best used with a throw on the end, meaning three totally disparate moves occur in swift succession. Experienced players will soon spot this, but it’s an indication of how deep Street Fighter 5 will be. The run isn’t just for running: it’s for punching, throwing and kicking, too.

We spent a few desperate days at GamesRadar+ trying to work out who Necalli was when we first saw a flash of him at the end of Ken’s reveal trailer. Genuine suggestions included Zombie E Honda, Angry Fat Urien and Abigail from Final Fight. We were, and continue to be, complete and utter dolts. Necalli is Necalli, and there’s nobody else like him.

He’s so unrefined he makes Blanka feel like a pinze-nez wearing Victorian milquetoast. Fighting him is like being brutalized up by unpasteurised cheddar. He’s rougher than a camel poo rolled in fish hooks. All his moves feels savage and stampy, and that’s before you reach his empowered V-Trigger state. In contrast to Vega’s smooth, flowing style, Necalli fights like a wardrobe falling down stairs; and God help you if you get in the way.

Necalli’s V-Skill perfectly summarises his style. It’s called Culminated Power, but what it should be called is ‘smashy-smashy rock bosh’. Necalli whacks the ground, causing shockwaves to appear in the location of his choice: you hold away for a close one, towards for long range. In isolation, it’s pretty useless: there’s an obvious tell, and savvy fighters will leap towards you and start kicking off your dreadlocks. As anyone who’s ever summoned the power of rocks will no doubt know, it belongs at the end of a combo.

It’s fiddly, but by chaining it to the end of Necalli’s target combo you can smash enemies as they land on the ground. Hit medium kick, fierce kick then time your V-Skill correctly and it’s a cheap, effective way of knocking about your opponent while building up your gauge.

Fighting as Necalli is all about rushing to his V-Trigger, Torrent of Power. As the name suggests, it’s a fearsome buff that increases his attack power, unlocks new combos and changes his Critical Art. There’s no time limit, and once activated you can’t turn it off. The only downside is that Necalli loses the ability to use V-Reversals, and his floaty magic hair probably keeps getting in his mouth.

On a more tactical level, it also changes his frame data, so you’ll have to familiarise yourself with both versions if you’re going to defend effectively. Unlike some the other V-Triggers, turtling up in a corner won’t be enough to save you. Our advice? Knock him on his ass before he gets there.

Mix all these things together into a delicious burgoo of fists, fireballs and Super Saiyan transformations, and Street fighter 5 becomes even more impressive. It shouldn’t work, but it does. Brave variation between characters feels like the next logical step in Street Fighter’s immaculate design, and the new V-Skills tell us more about each character than any wiki bio could (Chun-Li’s favorite food is crepes, apparently - we have so much in common).

When Cammy was revealed at the first hands-on session, there was a ripple of indifference from the audience, but it was only because people didn’t understand how different Street Fighter 5 is. Now, the reveal of every new character will be met with whoops, cheers and feverish examination. Hell, I'm even excited to see if Dhalsim turns up. What a time to be alive.

Sony Announces Star Wars: Battlefront PS4 Bundle with Custom Console, Controller and 5 Games

Added: 16.08.2015 21:24 | 14 views | 0 comments




As a result of Sony's deal with EA for Star Wars: Battlefront marketing, it will offer a limited edition bundle for the title.

Arriving alongside the game on November 17th, the Star Wars: Battlefront PS4 Bundle includes a unique PS4 and controller design. The PS4 shows the head of the famous Darth Vader with Star Wars text faintly displayed behind him. The DualShock 4 controller has a bold contrast of button colors with red, white, and blue represented. The touchpad has Star Wars text on it similar to the console. You can see both above.

From: www.gamerevolution.com


« Newer articles Older articles »
advertising

Copyright © 2008-2024 Game news at Chat Place  - all rights reserved