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Star Wars Science That May Actually Be Real

Added: 10.07.2015 0:10 | 4 views | 0 comments


Holograms Have Come to Life



All over the world, scientists (and most likely Star Wars geeks) have made huge advances in holographic tech. In Japan, the Digital Nature Group has developed tiny, interactive holograms known as Fairy Lights. At the MIT Media Lab, Michael Bove and his group rigged a Kinect camera sensor to project a low-grade but very real 3D holographic image. The image they chose? A grad student dressed as Princess Leia stating, “Help me Obi-Wan Kenobi. You’re my only hope.” (Photo by: Lucasfilm)


The Empire Is Watching You



In the Star Wars films, imperial probe droids roam the galaxy, hunting rebels. Today, drones roam the world on recon missions, military airstrikes, deliveries, farm pest patrol, and movie shoots. (Photo by: Lucasfilm)


Lightsabers Are Real, Kind Of



Wielding your very own laser sword is no longer exclusively for Jedi Knights and Sith Lords. Wicked Lasers has added a chamber to its high-powered laser, creating the look of an actual blue or green lightsaber. (No word on red or purple editions.) Those gadgets can’t cut through substances, but the British-based Welding Institute has crafted a laser cutter that slices through metal like butter. Is it so hard to put an epic laser cutter on a sword hilt? (Photo by: Lucasfilm)


You Can Store Data Just Like A Jedi...Or Sith



Jedi and Sith holocrons may be a bit esoteric for casual Star Wars fans, but they’re far from mysterious. In the Star Wars universal, they're basically external hard drives that are used to store centuries of data about the Force. On Earth, hard drives roughly the size of the fictional holocron can hold around 5 to 10TB. (Photo by: Lucasfilm)


Boeing’s Blaster Guns Will Sound Exactly As You Imagine



Laser pistols, rifles, and other assorted weaponry play a big role in the Star Wars saga. In real life, Boeing plans to add sounds to their lasers to confirm they've been fired. The sound samples they’re testing come straight from Star Wars and Star Trek. (Photo by: Lucasfilm)


DARPA Is All About Protocol Droids ... Sorta



Thank the Maker! The U.S. Department of Defense’s advanced research agency recently held a competition to develop better, faster, stronger bots that can be used to aid humans in disaster scenarios. The need (or want) for a protocol droid may be a long-term goal, but DARPA's robotic challenge is getting us there faster.


You Can Play Hologames Just Like Chewbacca



Oculus Rift and similar VR headsets bring 3D gaming to a whole new level. But other technology–such as the Voxiebox and a prototype display from the Panasonic Silicon Valley Lab–makes the hologame table a reality without special eyewear. Just don’t forget to let the Wookiee win. (Photo by: Lucasfilm)


Speeder Bikes Are On Kickstarter



Zoom through the redwoods or the desert on an actual hovercycle! Companies such as Aerofex are working on selling their version of the speeder bike using hovercraft air technology. Even the U.S. Department of Defense has taken notice, contracting Mallory Aeronautics, which led a successful Kickstarter campaign, to develop a vehicle for recon missions. (Photo by:Lucasfilm)


The U.S. Navy Has Its Own Laser Cannon



Turret guns and turbolasers and superlasers, oh my! The very real USS Ponce can take down drones and small boats with its quick-reacting laser weapon. While the laser isn’t visible from the naked eye, it does pack quite a punch, just like the Millennium Falcon’s quadlaser. (Photo by: Lucasfilm)


DARPA Is Working on Luke Skywalker-Approved Prosthetics



DARPA has been developing prosthetic limbs that allow for nuanced motion and neural connection. The Reliable Neural-Interface Technology (RE-NET) program has made great strides in prosthetic technology, focusing on perfecting the neural control systems that allow users to regain high performance function. (Photo by: Lucasfilm)


Elon Musk Is A Fan Of The X-Wing



Elon Musk’s company, SpaceX, has made a few nods to the ships of Star Wars. Its Falcon 9 rockets (Get it? Falcon?) rock hypersonic grid fins crafted in an "X" configuration to stabilize descent. (Photo by: Lucasfilm)


Energy Force Fields Have Officially Been Patented



In another technological feat, Boeing has issued a patent for an energy field that protects people and objects from shockwaves in an explosion. According to the patent, the field, created by an electromagnetic arc, is said to deflect and absorb explosive force to protect whatever it surrounds. (Photo by: Lucasfilm)


From: www.gamespot.com

Sims 4 Update Introduces New Build Mode Features

Added: 09.07.2015 22:15 | 7 views | 0 comments


J Station X: In the latest update for The Sims 4, players gain access to new build mode features. Bug fixes, improvements for the Gallery and new lots are also included.

From: n4g.com

PlanetSide 2 Review (PS4)

Added: 09.07.2015 18:15 | 3 views | 0 comments


How important is a first impression? In the case of a video game, a poor one can push you into the arms of another. That doesn't mean that the new game isn't good, or even amazing--but you've now turned away from that game, or postponed your time with it. Perhaps you will return, and perhaps you won't; that initial glimpse stays with you and colors your perception.

Class-based, massive online shooter PlanetSide 2 on the PlayStation 4 doesn't make a great first impression, whether you are new to the game, or have transitioned from the

As with most video game wars, your success is never assured, and with loss comes frustration: the frustration of being gunned down by an infiltrator equipped with a bolt-action rifle as you sprint from one doorway to another, the frustration of shooting a teammate as he crosses your path just as you begin firing at the enemy, the frustration of hearing the voiceover explain for the umpteenth time that you shouldn't shoot friendlies. (Thanks, repetitive narrator-man.) Death is rarely an annoyance in and of itself, however. Even if you frequently fall, engagements are too big for you to feel as if you have singlehandedly let down your teammates. If you only rack up a few kill assists in between spawns, there's still a sense of accomplishment. When there's madness in all directions, who can say whether the bullets you landed didn't divert the winds of conflict?

Not every moment you spend in PlanetSide 2 is in the midst of a massive firefight, however. There are uneventful stretches in which you and your squad capture facilities with little resistance, or amble ahead in tanks for many minutes on end, wishing there was something to shoot. Back at your faction's primary base, you might spend some time deciding how to spend the certification points you've earned during your hours and days of battle. This is your primary currency, and as is the case with so many free-to-play games, this currency accumulates slowly after the initial hours. When you feel vulnerable even when surrounded by the stolid armor of a lightning tank, it's only logical that you'd want to reinforce it. And when certs are slow to come, spending real-world money is a temptation.

When in doubt, head towards the sound of gunfire.

I wouldn't call PlanetSide 2 "pay to win;" Too little rests on your individual performance for that moniker to be an apt one. Yet there are some conveniences that are difficult to resist, such as the ability to bypass login queues when you purchase a membership (that is, a paid subscription, which is $14.99 if you pay on a monthly basis). Given that queues are still frequent on some servers, that cost ends up feeling more like blackmail for an experience that should be a base-level expectation (playing as soon as you log in) rather than a premium perk.

Like so many big games with dozens of complex moving parts, your enjoyment of PlanetSide 2 on the PlayStation 4 rests on how forgiving you are of technical hiccups you would properly expect to be vanquished. As you play, the questions mount. "Why did that tank vanish into thin air after I fired my homing missile, and why did my missile then shoot into the sky?" "Why did my vehicle just sink through the geometry and explode?" "Does the view distance need to be this bad, even on a snowy continent?" You may never find answers--but you will temporarily forget you ever asked the questions when you and a squad of jump-pack-equipped light infantry swarm an enemy base, forcing the opposition onto the exterior platform where a friendly aircraft pilot guns them down with a laser cannon. At these moments, the troubles fade away, leaving only the frights and delights of planetary war.

From: www.gamespot.com

PlanetSide 2 Review (PS4)

Added: 09.07.2015 18:15 | 1 views | 0 comments


How important is a first impression? In the case of a video game, a poor one can push you into the arms of another. That doesn't mean that the new game isn't good, or even amazing--but you've now turned away from that game, or postponed your time with it. Perhaps you will return, and perhaps you won't; that initial glimpse stays with you and colors your perception.

Class-based, massive online shooter PlanetSide 2 on the PlayStation 4 doesn't make a great first impression, whether you are new to the game, or have transitioned from the

As with most video game wars, your success is never assured, and with loss comes frustration: the frustration of being gunned down by an infiltrator equipped with a bolt-action rifle as you sprint from one doorway to another, the frustration of shooting a teammate as he crosses your path just as you begin firing at the enemy, the frustration of hearing the voiceover explain for the umpteenth time that you shouldn't shoot friendlies. (Thanks, repetitive narrator-man.) Death is rarely an annoyance in and of itself, however. Even if you frequently fall, engagements are too big for you to feel as if you have singlehandedly let down your teammates. If you only rack up a few kill assists in between spawns, there's still a sense of accomplishment. When there's madness in all directions, who can say whether the bullets you landed didn't divert the winds of conflict?

Not every moment you spend in PlanetSide 2 is in the midst of a massive firefight, however. There are uneventful stretches in which you and your squad capture facilities with little resistance, or amble ahead in tanks for many minutes on end, wishing there was something to shoot. Back at your faction's primary base, you might spend some time deciding how to spend the certification points you've earned during your hours and days of battle. This is your primary currency, and as is the case with so many free-to-play games, this currency accumulates slowly after the initial hours. When you feel vulnerable even when surrounded by the stolid armor of a lightning tank, it's only logical that you'd want to reinforce it. And when certs are slow to come, spending real-world money is a temptation.

When in doubt, head towards the sound of gunfire.

I wouldn't call PlanetSide 2 "pay to win;" Too little rests on your individual performance for that moniker to be an apt one. Yet there are some conveniences that are difficult to resist, such as the ability to bypass login queues when you purchase a membership (that is, a paid subscription, which is $14.99 if you pay on a monthly basis). Given that queues are still frequent on some servers, that cost ends up feeling more like blackmail for an experience that should be a base-level expectation (playing as soon as you log in) rather than a premium perk.

Like so many big games with dozens of complex moving parts, your enjoyment of PlanetSide 2 on the PlayStation 4 rests on how forgiving you are of technical hiccups you would properly expect to be vanquished. As you play, the questions mount. "Why did that tank vanish into thin air after I fired my homing missile, and why did my missile then shoot into the sky?" "Why did my vehicle just sink through the geometry and explode?" "Does the view distance need to be this bad, even on a snowy continent?" You may never find answers--but you will temporarily forget you ever asked the questions when you and a squad of jump-pack-equipped light infantry swarm an enemy base, forcing the opposition onto the exterior platform where a friendly aircraft pilot guns them down with a laser cannon. At these moments, the troubles fade away, leaving only the frights and delights of planetary war.

From: www.gamespot.com


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