Metal Gear Solid 5 "Will Throw Everyone For A Loop," Snake Can Shoot While Driving Or Riding A Horse
Added: 19.08.2015 21:18 | 6 views | 0 comments
Along with new information on Metal Gear Online, PC version and more.
From:
n4g.com
| Why Metal Gear Solid 5 The Phantom Pain Must End With Solid Snake Taking Down Big Boss
Added: 13.08.2015 17:18 | 4 views | 0 comments
GamingBolt's Rashid Sayed speculates on the appearance of Solid Snake in The Phantom Pain and why Kojima needs to close Solid Snake and Big Boss' story arc before he leaves Konami.
Tags: Paul, Gear, With, Metal, Metal Gear, Kojima, Phantom, Solid, Phantom Pain, Down, Gear Solid, The Phantom, Snake
From:
n4g.com
| Ranking Kojima's 8 Metal Gear Games
Added: 12.08.2015 1:18 | 5 views | 0 comments
From Metal Gear to Ground Zeroes, here are Kojima's Snake stories from bottom to top.
From:
www.ign.com
| Metal Gear Solid: How a game about robots kindled my fascination with politics
Added: 11.08.2015 13:18 | 3 views | 0 comments
Phil Savage writes:
"I was 14 when Metal Gear Solid came out. I bought it because it was about robots, cyborgs, and a gruff, cynical protagonist. I bought it because it offered a world full of intrigue, subterfuge and espionage. I bought it because the demo let me use a chaff grenade to take out a surveillance camera, and because Snake knew that the enemies were equipped with five-five-sixers and pineapples. I had no idea what that meant, but it sounded cool. In short, I bought Metal Gear Solid because I was 14, and it was a game about the sort of things that appeal to someone of that age."
From:
n4g.com
| On the much hated and woefully overlooked codec radio
Added: 10.08.2015 15:18 | 5 views | 0 comments
KSD: "Codec calls have a special place within this structure as they represent the innermost sanctuary of Snake, our character. A codec call occurs on its own menu screen separate to the action of the outer gameworld, which, as we might normally view it, would be the real gameworld. It accentuates the values of the real gameworld with respect to how Snake moves through and lives in the latter: shyly, diligently and safely. If you play MGS the way it suggests it should be played, you probably move Snake around coyly, gathering up information about the level and your enemies while guarding your position and minimizing your presence. You plan your route. You wait patiently."
From:
n4g.com
| Side by Side - The Story of Metal Gear Solid: Part 3
Added: 10.08.2015 1:00 | 11 views | 0 comments
Metal Gear Solid 3: Snake Eater may be the most important entry in the Metal Gear Solid saga, especially in terms of understanding the overarching plot and setting up the characters and relationships that affect the entire story. Its story lays the narrative groundwork for Metal Gear Solid V: The Phantom Pain, helping to explain the conflict between Big Boss (Snake) and Cipher (The Patriots).
Tags: Paul, Gear, Metal, Metal Gear, Phantom, Solid, Bolt, Sims, Stone, Gear Solid, The Phantom, Snake
From:
www.gamerevolution.com
| Metal Gear Solid 5: Snake Can't Swim, Story Mode Is Longer, FOB Needs PS Plus And Xbox Live Gold
Added: 08.08.2015 21:18 | 25 views | 0 comments
Konami reveals new details for The Phantom Pain.
Tags: Play, Gear, Metal, Metal Gear, Phantom, Solid, Xbox, Live, Xbox Live, Stone, Most, Gear Solid, The Phantom, Snake, Konami
From:
n4g.com
| Metal Gear Solid 5: Snake Can't Swim, Story Mode Is Longer, FOB Needs PS Plus And Xbox Live Gold
Added: 08.08.2015 17:20 | 9 views | 0 comments
Konami reveals new details for The Phantom Pain.
Tags: Play, Gear, Metal, Metal Gear, Phantom, Solid, Xbox, Live, Xbox Live, Stone, Most, Gear Solid, The Phantom, Snake, Konami
From:
n4g.com
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