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From: www.gamesradar.com

From: www.gamesradar.com

From: www.gamesradar.com

4 Famous Games That Started As Something Else In 2 Minutes

Added: 04.02.2015 20:00 | 5 views | 0 comments


Lucy uncovers the murky origins of some of the biggest games around, like HALO, Devil May Cry, and Assassin's Creed in just two minutes. Darwin has a lot to answer for.

From: www.gamespot.com

New York Times: The Talos Principle Prompts Thinking Beyond Virtual World

Added: 01.02.2015 8:10 | 8 views | 0 comments


New York Times: Play enough video games and soon youll start to wonder what it all means. Is there a point? Something fundamental about video games the way they feel like alternate universes, promising an extra life brings existential questions to the fore. A few well-known games have addressed this digital anxiety, directly or obliquely. BioShock questioned the nature of free will inside video game worlds. Ian Bogosts Cow Clicker sent up the meaninglessness of the virtual labor in Facebook games like FarmVille. Last years iPhone hit Make It Rain did the same for mobile games, satirizing the emptiness of the finger swipe while also exploiting its seductiveness.

From: n4g.com

8 enemy archetypes that are way cooler than zombies

Added: 30.01.2015 22:00 | 16 views | 0 comments


If I see one more game that pits you against a horde of zombies, I'm going to scream. And with the way things are going, it'll be less than a week before I've shredded my vocal cords down to tissue-paper thinness with my constant shrieks of anguish. So often, developers seem content to fall back on such a limited subset of cliched enemies - mainly things like zombies, robots, super-soldiers, aliens, or hellspawn. And with so much oversaturation of these popular baddie archetypes, all those demons, extraterrestrials, and undead now feel about as menacing as an elderly Wal-Mart greeter.

It's time we got some more variety, don't you think? Pitting the player against an unfamiliar kind of opposition can be a risk, but when it pays off, the results are memorable at worst and ingenious at best. So whaddya say, game devs: why not give these underused antagonist themes a try? Maybe one day, they'll have been reused so many times that zombies could - miracle of miracles - actually feel fresh again.

Cthulhu may be H.P. Lovecraft's - but that dude had so much more to give in the 'deeply disturbing imagery' department. Take the human-fish hybrids that populate the fictional town of Innsmouth. This breed of bad guy is essentially a two-for-one deal: they start out as increasingly disfigured cultists, eventually degrading into full-on aquatic mutants. How are they created, you ask? Simple: generations of ungodly breeding between mankind and ancient, underwater creatures called Deep Ones!

Something about that transition from physically repulsive villager to bipedal sushi monster makes them so much more terrifying than your average supernatural aberration. Imagine walking in on a disheveled figure huddled in a corner, who spins around as you draw near to reveal bulging, glassy eyes, webbed hands, and gills forming from the oily creases in their neck fat. I'd take that over yet another reanimated, bloody-mouthed corpse any day!

The current gold standard: Call of Cthulhu: Dark Corners of the Earth

Sure, plenty of video game heroes can recount stories of how they single-handedly foiled an alien invasion, or killed the Devil himself in his own lair. But how many can claim that they were attacked by a sentient sign post? Or got jumped by a Scalding Coffee Cup that burned their flesh with psionic fire powers? I imagine that being suddenly assaulted by an everyday object is at once hilarious and terrifying. Wouldn't it just be so silly if a fire hydrant developed the urge to kill you? And can you imagine the pain of a nozzle cap, propelled by a jetstream of high-pressure water, slamming directly into your skull?

If I walked around a game world only to be accosted by random bits of scenery, I'd probably laugh at the absurdity of it all. But if done correctly, that kind of uncertainty could make every environment feel like it's out to get you. Is that gas station pump looking at me funny? Did those paintings just move? And how did that charred, smoking corpse end up next to an ordinary looking electric guitar?

The current gold standard: Earthbound

You've got to be at least a little crazy to don tights and a snazzy mask, oil yourself up, then jump from the tops of tall posts onto another person's body. So what happens when you take that kind of eccentric individual and give them assault rifles and rocket launchers? Fun. Insane, anarchic, highly explosive fun. Luchadores earn their reputations based on showmanship and impressive stunts, so only the finest gun tricks and snazzy trickshots will suffice. Plus, they're always able to tag in a buddy if the fight's not going their way, forcing you to adapt to uneven odds.

If nothing else, the vibrant, eye-catching attire of the average luchadore can add a splash of color to even the dingiest environment. And while making enemies with these masked wrestlers is incredibly hazardous to your health, luchadores are very honorable opponents (provided they're not heels). If you can impress them with your fighting spirit, you just might make an ally out of your adversary.

The current gold standard: Saints Row: The Third

As any introspective shooter fan will tell you, even the noblest of video game heroes can be classified as a mass murderer (yes, I'm talking about you, Nathan Drake). It sometimes makes you wonder if that gun-wielding guard had a family, or those squealing Grunts you just plasma-sliced developed brotherly bonds during their years of basic training. But what if you could slaughter all those virtual villains completely guilt-free? After all, it's much tougher to feel remorseful when the guy you're strangling to death is a murderous psychopath with a flair for the sadistic. He practically had it coming!

Which feels more righteous to you: gunning down a misguided insurgent in a third-world country, or ending the carnage of a convicted killer by taking his life before even more are lost? I'd go with the latter, personally. And if these particularly nasty criminals like to outfit themselves in freakish outfits, so much the better! People who wear bloodstained masks 24/7 or tattoo the word 'KILL' all over their bodies typically don't have much luck in polite society, anyway.

The current gold standard: Manhunt

Fighting against sickness is a concept that's rarely touched on in games, usually reserved for the occasional poison debuff, plushies that are all the rage with hip, science-conscious collectors these days? Why not take some inspiration from those designs and make an entire action game of the microscopic battles that rages in all of our bodies?

Enemy designs could either go full cutesy, like the impish Viruses of Dr. Mario, terrifying and abstract, like the twisted aberrations of The Evil Within, or just true to life (have you seen ?). It certainly makes more sense that there'd be waves upon waves of infectious, replicating germs attacking you, rather than grunts who are all too willing to throw themselves in front of your crosshairs, or zombie hordes that seem to outnumber the pre-outbreak population.

The current gold standard: Dr. Mario

Here's the opposite side of the sickness coin: afflictions that take place not in our organs, but in our minds. Our innermost fears, insecurities, and emotional anguish can be the basis for some truly inspired enemy designs - yet so few games try to tackle the idea of giving physical form to psychological suffering. When the player is given the freedom to make their own associations for what could possibly explain the atrocity that's standing in front of them, the game world feels that much more rich and alive.

When you know that your own mental projections are the basis for all the horrors you encounter, it's a brilliant invitation to deconstruct the character you're playing as. When done right, this type of enemy can tell you so much more about your protagonist than a canned cutscene or audio log ever could. 'Show, don't tell', they always say - and showing the player is so much more disturbing than just another scary, gory monster.

The current gold standard: Silent Hill 2

Trying to turn precious, huggable critters into primary antagonists typically hasn't done so hot in the past - just look at Naughty Bear or Fur Fighters. But robots and cyborg super-soldiers are so passe. Why not follow in the footsteps of Dr. Robotnik and simply combine the two? It's utterly diabolical - take piglets, baby chicks, squirrels, and all manner of adorable animal, then stuff them into the heart of a metal monstrosity to act as a living power source. These so called 'Badniks' create quite the dilemma: would you risk harming the innocent creatures imprisoned in these mechanized terrors? How do you fight the unwilling enemies that you're actively trying to save?

Of course, Sonic games let you off the hook, clearly showing each animal being freed and happily bouncing off the screen whenever you reduce a Badnik to scrap metal. But what if another game didn't make the choice so easy? I don't know if I could bring myself to dismantle a metal-toothed piranha if it meant crushing the baby duckling inside.

The current gold standard: Sonic the Hedgehog 2

Of all the suggestions on this list, this is the one I'm rooting for the hardest. Twisted theme parks and dark carnivals crop up all throughout the gaming kingdom, and evil clowns have some pretty good representation as their requisite enemies. But mascots-turned-psychopaths are so woefully scarce, given how much they have to offer as menacing villains. That blank, unblinking stare; a smile so wide as to be painful; the exaggerated, grimy features of something not quite human but too disheveled to be a cartoon. Somewhere behind that unfeeling foam mask is a tormented, demented individual - but you'd never know it just by looking at them.

Mascots gone mad are disturbing in much the same way as clowns: their unflinchingly happy image is meant to delight children, but to see their true, flawed selves would shatter the illusion. So they buy into the persona of the costume they've now accepted as their new body, suppressing their own hardships and misery as they struggle to remain true to the character. Eventually, something deep within their psyche is going to snap. If that kind of tortured existence doesn't make for a compelling villain, I don't know what will.

The current gold standard: Dead Rising 2

Oh, and there will always be a place in my heart for more virtual, bloodthirsty sharks (like the frightening ones in Depth, pictured above). I'm curious: which enemy types do you think are criminally underused in gaming? Can you think of something so radically unique that no game has ever attempted it before? Give a holler in the comments section below!

And if I were you, I'd read these hand-picked articles next: .

Ermac brings the telekinetic smackdown in Mortal Kombat X

Added: 29.01.2015 23:34 | 13 views | 0 comments


It's always nice to see a familiar face - something that Netherrealm Studios is keenly aware of judging by the roster. The newest character to be announced for MK's tenth outing is Ermac, the green-eyed bundle of souls who just loves picking fools up and slamming them down (with his mind).

Ermac was revealed on a recent hosted by developer NetherRealm. Based on the footage shown, it seems many of his iconic moves will be making a come back, including his teleportation- and telekinetic-based attacks. And just like the other MKX warriors, Ermac will have three fighting variants to choose from. These variants can either enhance his projectiles, telekinetic attacks, or give Ermac the ability of flight. To find out who else has made the cut, read on to find out who else is in the Mortal Kombat X roster before its release this April.

These guys and gals will definitely be in Mortal Kombat X.

This red-clad ninja might not be as iconic as Sub-Zero or Scorpion, but it's hard not to love Ermac for his ability to lift up opponents and slam them into the ground with nothing more than the power of his mind. Rather than fighting as an individual like the other Kombatants, Ermac is actually an amalgamation of lost souls channeled into one host body, which explains all his supernatural, Sith-like powers of telekinesis and powerful blasts of green energy.

Reptile has always lived in the shadow of the other Mortal Kombat fighters, but he recently got his very own trailer for Mortal Kombat X. Originally a hybrid of Sub-Zero and Scorpion’s fighting styles, Reptile can vomit acid, camouflage himself, and fire a green energy ball - all of which he demonstrated in the trailer. He also has a pretty nasty throw involving his long, prehensile tongue, something he never used enough in older games. It remains to be seen what Reptile's three variant styles will be, but we'll be sure to add that information here when it becomes available.

Kitana is the Princess of Edenia, and - despite her appearance - is 10,000 years old. She was at first loyal to her stepfather, Shao Kahn, but later made an enemy of him upon leaving Edenia. Kitana also holds something of a romance with Liu Kang, even after his murder. She attacks using her steel fans, slicing foes by throwing them across the stage. She’s just as deadly without them too, opting for sharp punches and flying kicks when her fans are at rest.

Liu Kang's maybe-cousin is best known for his giant razor-rimmed hat, which he can toss around like a boomerang or use to bisect his foes (preferably from the groin up). In Mortal Kombat X, it looks like he'll be grated even more space control thanks to his sharp-rimmed headgear. Kung Lao also fights on the side of good, preferring pacifism to aggression - though you'd never know it from watching him in action. Like Liu Kang, Kung Lao is trained in the ways of Shaolin and hails from the White Lotus Society.

You might remember this stark-white, Kratos-looking sorcerer from such games as Mortal Kombat 4 and Mortal Kombat Mythologies: Sub-Zero, but he actually originated in the Defenders of the Realm animated series. Being a master of the dark arts, Quan Chi's three movesets show off his necromancy powers in full effect. There's Warlock, which opens up portals for extra avenues of attack, Summoner, where Quan Chi calls a freakin' Netherrealm Bat to fight as his side, and Sorcerer, which allows space control through buff/debuff fields.

Hmm, something about this young lady that feels oddly familiar... Yes, Cassie Cage appears to be the daughter of Johnny Cage and Sonya Blade, two of the few survivors of the last Mortal Kombat. And Cassie plays like a combination of those two veterans, with Sonya's agility and propensity for firearms mixed in Johnny Cage's pompous swagger. She also inherited Johnny's love of hitting people in the groin, as she is equipped with multiple hits below the belt. In fact, her X-Ray Move involving ruptured testicles might be the queasiest attack in the game.

Raiden's back, baby! If you didn't know, this almighty God of Thunder is responsible for keeping all of Earthrealm safe from the forces of evil. He acts as a guiding light for the other Kombatants who wish to see Shao Kahn dethroned, sometimes stepping into the ring against lesser mortals to get the job done. As a god, Raiden controls the powers of electricity, able to teleport, fly short distances, and set up lightning traps around the stage. In MKX, he might have the most grisly Fatality yet: charging his dazed enemy with such a surge of energy that their eyes pop out of their heads, electric-chair style.

This character’s surname would suggest a relationship to Shao Kahn, and Kotal certainly fights with an intensity similar to Shao’s. Though Kotal is much more reminiscent of an Aztec god, particularly with his enjoyment of bloodletting and devouring hearts. Several of Kotal’s moves involves drinking blood for power, whether his own or his enemy’s. His love of gore is at its height during his Fatality, as he cuts out his opponent’s heart in a ceremonial style, then pours the blood all over his face. To each their own, huh?

If Scorpion were to write a memoir, it'd probably be titled "To Hell and Back Again." That's because this yellow-clad ninja was murdered by Sub-Zero, banishing Scorpion to the Netherrealm (the MK universe's equivalent to Hades) where he became a vengeful specter. Think of Scorpion as the archetypal anti-hero; he's not outright evil, but he has no qualms with killing anyone who gets in his way.

Yeah, Goro's in the game. Well, technically, he's a four-armed pre-order bonus, but whatever. This walking advert for Maximuscle has been in Mortal Kombat since the beginning, and is seen by some as a bit of a cheat character. Given the savage nature of other confirmed characters, and the bloody creativity they show in some of their movesets, we imagine Goro will finally be on a level-footing. We'd bet every penny we own on his finishing moves involving him physically ripping enemies to pieces with his massive arms. Something for the whole family to enjoy, then...

Who here saw Mad Max Beyond Thunderdome and wished that the Master Blaster character was in a fighting game? Because that pretty much sums up Ferra and Torr, two characters that play as one. Torr is the massive bruiser that can steamroll right over you, while Ferra will often dive into the fray with some quick, precise stabs. They’re a really fun combo, but what brought this pair together? Hopefully we’ll find out everything in the story mode. Oh, and don't worry: Ferra isn't a child, just a really, really tiny woman.

Of all the new characters, D’Vorah might be the one most at home in Netherrealm’s previous game, Injustice. This fierce woman is an odd human/insect hybrid that can command hordes of wasps and larva to do her bidding. And under that cloak of hers are sets of wings and devastating pincers used to stab kombatants in their most vulnerable places. But where does she hale from? Could she be the leader of some previously unseen insect kingdom in Outworld?

The yin to Scorpion's yang, Sub-Zero is a skilled assassin who hails from the Lin Kuei clan of ninjas. Sub-Zero is actually the persona of two different warriors: Bi-Han, who is killed by Scorpion in the first Mortal Kombat tournament, and his younger brother Kuai Liang, who took up the Sub-Zero mantle and swore vengeance on Scorpion. Sub-Zero wields the power of ice, able to freeze his opponents solid or create patches of frost at will.

These characters are likely to be included in MKX's roster, but there's no official word from NetherRealm Studios as of yet.

Here's the everyman hero of MK--an incorruptible warrior with the power to shoot fireballs from his hands and kick through the air as if gravity doesn't exist. Sound like any other fighting game frontman you've heard of? Liu Kang is a little like the Shaolin version of Goku, in that he's saved his world countless times and come back from the dead even more frequently. The evil sorcerer Shang Tsung is Liu Kang's primary adversary.

When you die after a life of cold-blooded assassinations, do you rest in peace? No--you come back as a shadowy phantom eager to do even more killing. Noob Saibot is actually the reincarnation of the original Sub-Zero, his soul now fully corrupted after decades of torment in the Netherrealm. His Ghost Ball attack can totally disable the opponent's attacks, and he's just as adept at teleporting strikes as Scorpion. And for you trivia fans out there, yes, his name is backwards reference to MK's co-creators Ed Boon and John Tobias.

Originally a clone of Kitana, Mileena holds a grudge against her blue-clothed counterpart. Created by Shang Tsung, she wants nothing more than to rid the realm of Edenia of its princess. She hides a hideous mouth of fangs under her facial garb, which she uses to tear the flesh from her enemies after leaping onto their necks. Other attacks include teleporting kicks and a tuck-and-roll.

Given that Mortal Kombat X will be coming to new-gen, this is an incredible opportunity to show off the power of PS4 and Xbox One with this obese drunkard. His belly-jiggling physics could be more disturbing than ever, and upgraded particle effects would let you actually see the chunks of last night's dinner in Bo Rai Cho's projectile vomit attack. Not to mention...OK, in all seriousness, we hope to never see this oaf in another Mortal Kombat game again.

Those are the fighters we hope make it into Mortal Kombat X--and in the coming months, we're sure to find out more about the game's roster. Do you have any favorites you want to see in MKX? Tell us about it in the comments below!

And if you're looking for more, check out the full .

Ermac brings the telekinetic smackdown in Mortal Kombat X

Added: 29.01.2015 23:34 | 17 views | 0 comments


It's always nice to see a familiar face - something that Netherrealm Studios is keenly aware of judging by the roster. The newest character to be announced for MK's tenth outing is Ermac, the green-eyed bundle of souls who just loves picking fools up and slamming them down (with his mind).

Ermac was revealed on a recent hosted by developer NetherRealm. Based on the footage shown, it seems many of his iconic moves will be making a come back, including his teleportation- and telekinetic-based attacks. And just like the other MKX warriors, Ermac will have three fighting variants to choose from. These variants can either enhance his projectiles, telekinetic attacks, or give Ermac the ability of flight. To find out who else has made the cut, read on to find out who else is in the Mortal Kombat X roster before its release this April.

These guys and gals will definitely be in Mortal Kombat X.

This red-clad ninja might not be as iconic as Sub-Zero or Scorpion, but it's hard not to love Ermac for his ability to lift up opponents and slam them into the ground with nothing more than the power of his mind. Rather than fighting as an individual like the other Kombatants, Ermac is actually an amalgamation of lost souls channeled into one host body, which explains all his supernatural, Sith-like powers of telekinesis and powerful blasts of green energy.

Reptile has always lived in the shadow of the other Mortal Kombat fighters, but he recently got his very own trailer for Mortal Kombat X. Originally a hybrid of Sub-Zero and Scorpion’s fighting styles, Reptile can vomit acid, camouflage himself, and fire a green energy ball - all of which he demonstrated in the trailer. He also has a pretty nasty throw involving his long, prehensile tongue, something he never used enough in older games. It remains to be seen what Reptile's three variant styles will be, but we'll be sure to add that information here when it becomes available.

Kitana is the Princess of Edenia, and - despite her appearance - is 10,000 years old. She was at first loyal to her stepfather, Shao Kahn, but later made an enemy of him upon leaving Edenia. Kitana also holds something of a romance with Liu Kang, even after his murder. She attacks using her steel fans, slicing foes by throwing them across the stage. She’s just as deadly without them too, opting for sharp punches and flying kicks when her fans are at rest.

Liu Kang's maybe-cousin is best known for his giant razor-rimmed hat, which he can toss around like a boomerang or use to bisect his foes (preferably from the groin up). In Mortal Kombat X, it looks like he'll be grated even more space control thanks to his sharp-rimmed headgear. Kung Lao also fights on the side of good, preferring pacifism to aggression - though you'd never know it from watching him in action. Like Liu Kang, Kung Lao is trained in the ways of Shaolin and hails from the White Lotus Society.

You might remember this stark-white, Kratos-looking sorcerer from such games as Mortal Kombat 4 and Mortal Kombat Mythologies: Sub-Zero, but he actually originated in the Defenders of the Realm animated series. Being a master of the dark arts, Quan Chi's three movesets show off his necromancy powers in full effect. There's Warlock, which opens up portals for extra avenues of attack, Summoner, where Quan Chi calls a freakin' Netherrealm Bat to fight as his side, and Sorcerer, which allows space control through buff/debuff fields.

Hmm, something about this young lady that feels oddly familiar... Yes, Cassie Cage appears to be the daughter of Johnny Cage and Sonya Blade, two of the few survivors of the last Mortal Kombat. And Cassie plays like a combination of those two veterans, with Sonya's agility and propensity for firearms mixed in Johnny Cage's pompous swagger. She also inherited Johnny's love of hitting people in the groin, as she is equipped with multiple hits below the belt. In fact, her X-Ray Move involving ruptured testicles might be the queasiest attack in the game.

Raiden's back, baby! If you didn't know, this almighty God of Thunder is responsible for keeping all of Earthrealm safe from the forces of evil. He acts as a guiding light for the other Kombatants who wish to see Shao Kahn dethroned, sometimes stepping into the ring against lesser mortals to get the job done. As a god, Raiden controls the powers of electricity, able to teleport, fly short distances, and set up lightning traps around the stage. In MKX, he might have the most grisly Fatality yet: charging his dazed enemy with such a surge of energy that their eyes pop out of their heads, electric-chair style.

This character’s surname would suggest a relationship to Shao Kahn, and Kotal certainly fights with an intensity similar to Shao’s. Though Kotal is much more reminiscent of an Aztec god, particularly with his enjoyment of bloodletting and devouring hearts. Several of Kotal’s moves involves drinking blood for power, whether his own or his enemy’s. His love of gore is at its height during his Fatality, as he cuts out his opponent’s heart in a ceremonial style, then pours the blood all over his face. To each their own, huh?

If Scorpion were to write a memoir, it'd probably be titled "To Hell and Back Again." That's because this yellow-clad ninja was murdered by Sub-Zero, banishing Scorpion to the Netherrealm (the MK universe's equivalent to Hades) where he became a vengeful specter. Think of Scorpion as the archetypal anti-hero; he's not outright evil, but he has no qualms with killing anyone who gets in his way.

Yeah, Goro's in the game. Well, technically, he's a four-armed pre-order bonus, but whatever. This walking advert for Maximuscle has been in Mortal Kombat since the beginning, and is seen by some as a bit of a cheat character. Given the savage nature of other confirmed characters, and the bloody creativity they show in some of their movesets, we imagine Goro will finally be on a level-footing. We'd bet every penny we own on his finishing moves involving him physically ripping enemies to pieces with his massive arms. Something for the whole family to enjoy, then...

Who here saw Mad Max Beyond Thunderdome and wished that the Master Blaster character was in a fighting game? Because that pretty much sums up Ferra and Torr, two characters that play as one. Torr is the massive bruiser that can steamroll right over you, while Ferra will often dive into the fray with some quick, precise stabs. They’re a really fun combo, but what brought this pair together? Hopefully we’ll find out everything in the story mode. Oh, and don't worry: Ferra isn't a child, just a really, really tiny woman.

Of all the new characters, D’Vorah might be the one most at home in Netherrealm’s previous game, Injustice. This fierce woman is an odd human/insect hybrid that can command hordes of wasps and larva to do her bidding. And under that cloak of hers are sets of wings and devastating pincers used to stab kombatants in their most vulnerable places. But where does she hale from? Could she be the leader of some previously unseen insect kingdom in Outworld?

The yin to Scorpion's yang, Sub-Zero is a skilled assassin who hails from the Lin Kuei clan of ninjas. Sub-Zero is actually the persona of two different warriors: Bi-Han, who is killed by Scorpion in the first Mortal Kombat tournament, and his younger brother Kuai Liang, who took up the Sub-Zero mantle and swore vengeance on Scorpion. Sub-Zero wields the power of ice, able to freeze his opponents solid or create patches of frost at will.

These characters are likely to be included in MKX's roster, but there's no official word from NetherRealm Studios as of yet.

Here's the everyman hero of MK--an incorruptible warrior with the power to shoot fireballs from his hands and kick through the air as if gravity doesn't exist. Sound like any other fighting game frontman you've heard of? Liu Kang is a little like the Shaolin version of Goku, in that he's saved his world countless times and come back from the dead even more frequently. The evil sorcerer Shang Tsung is Liu Kang's primary adversary.

When you die after a life of cold-blooded assassinations, do you rest in peace? No--you come back as a shadowy phantom eager to do even more killing. Noob Saibot is actually the reincarnation of the original Sub-Zero, his soul now fully corrupted after decades of torment in the Netherrealm. His Ghost Ball attack can totally disable the opponent's attacks, and he's just as adept at teleporting strikes as Scorpion. And for you trivia fans out there, yes, his name is backwards reference to MK's co-creators Ed Boon and John Tobias.

Originally a clone of Kitana, Mileena holds a grudge against her blue-clothed counterpart. Created by Shang Tsung, she wants nothing more than to rid the realm of Edenia of its princess. She hides a hideous mouth of fangs under her facial garb, which she uses to tear the flesh from her enemies after leaping onto their necks. Other attacks include teleporting kicks and a tuck-and-roll.

Given that Mortal Kombat X will be coming to new-gen, this is an incredible opportunity to show off the power of PS4 and Xbox One with this obese drunkard. His belly-jiggling physics could be more disturbing than ever, and upgraded particle effects would let you actually see the chunks of last night's dinner in Bo Rai Cho's projectile vomit attack. Not to mention...OK, in all seriousness, we hope to never see this oaf in another Mortal Kombat game again.

Those are the fighters we hope make it into Mortal Kombat X--and in the coming months, we're sure to find out more about the game's roster. Do you have any favorites you want to see in MKX? Tell us about it in the comments below!

And if you're looking for more, check out the full .


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