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News with tag Something  RSS
VRFocus Preview: Monstrum

Added: 31.03.2014 15:15 | 6 views | 0 comments


VRFocus- You are alone. The creeping darkness is not your friend. The creaks of the metal and the splashing of the waves tell you that you are no longer at home, and the moonlight howls tell you that something lurks in the shadows. Something that has no intentions of aiding you in your hour of need. Something monstrous.

Tags: Something
From: n4g.com

PCN-Gen Episode 40: 20-Something Ninja Mexicans

Added: 30.03.2014 6:15 | 6 views | 0 comments


Sir and Rafa are now PCN-Gens 20-Sometihng Ninja Mexicans! All alone this week, they talk the latest in games and nerdy movies, join them, wont you?

From: n4g.com

Ronimo Games: PS4 And Xbox One Are More Of The Same, But Wii U Is "Something New"

Added: 24.03.2014 13:00 | 1 views | 0 comments


Article: Ronimo Games: PS4 And Xbox One Are More Of The Same, But Wii U Is

Developers behind Swords and Soldiers II shower praise on Nintendo

From: www.nintendolife.com

News: Secret Xbox One exclusive coming from 'awesome' Japanese studio

Added: 24.03.2014 12:29 | 1 views | 0 comments


Something never seen before will be shown off at Tokyo Game Show this year.

"I'm very excited about the announcement of the release window in Japan," Spencer told Famitsu. "A unique exclusive title for Xbox One is going to be released by an awesome Japanese studio"

The studio is described as "subarashī," which is the highest praise you can give in Japanese.

Spencer adds: "I'm looking forward to go to Tokyo Game Show this year, and I want to show everyone something never seen before. Stay tuned!"

The identify of the studio and game remains a mystery.

Xbox One will launch in Japan this September. TGS 2014 runs September...



From: www.videogamer.com

Xbox One Japanese Exclusive is From an Awesome Studio; Something Never Seen Before at TGS

Added: 22.03.2014 17:15 | 8 views | 0 comments


Microsoft Game Studios Honcho has been teasing one or more Japanese Xbox One exclusives for a while, and during the Game Developers Conference he gave some formation about it and about the plans for Tokyo Game Show

From: n4g.com

Clockwork Empires Preview - GameRevolution

Added: 22.03.2014 6:15 | 11 views | 0 comments


GR - Oh, it's my monstrous fish neighbor. Hello, neighbor! Interesting, quirky games dominate GDC these days. Lots of your favorite blockbuster developers flock to the Game Developers Conference in San Francisco, but that doesnt necessarily mean theyve brought along their new Assassins Creed for hands-on meetings with the press. Naughty Dogs developers might have been in attendance to give a panel on level design in The Last of Us, but that doesnt mean theyll say anything about a potential sequel. In a way, thats an especially welcome trend as indie gaming rises up to capture the hearts and minds of consumers everywhere. Still, to capture attention at any conference you need a hook. Something has to be really intriguing and interesting about your game in order to get exhausted cynics like myself to show up and follow through with a preview. Thankfully, I found that in a hotel a few blocks away from GDC. There, Gaslamp Games introduced me to the awkward and esoteric Clo...

From: n4g.com

Clockwork Empires - Preview

Added: 22.03.2014 3:22 | 7 views | 0 comments


Oh, it's my monstrous fish neighbor. Hello, neighbor! Interesting, . In a way, that’s an especially welcome trend as indie gaming rises up to capture the hearts and minds of consumers everywhere. Still, to capture attention at any conference you need a hook. Something has to be really intriguing and interesting about your game in order to get exhausted cynics like myself to show up and follow through with a preview. Thankfully, I found that in a hotel a few blocks away from GDC. There, Gaslamp Games introduced me to the awkward and esoteric which will probably scratch an itch for the nerdiest of gamers out there. [gallery=209] And I use the term "nerd" with love. I am a nerd. I was in symphonic and jazz band through high school. I actually won an award in my college freshman dorm for "always in his room" and "always goes home on the weekends." I drew Mr. Rochester’s secretly insane wife Bertha in a moo moo on a blank cap and wore it while annoyingly undermining everything my English teacher said about Jane Eyre in high school. It’s that snobbishly under-impressed attitude that I loved in my brief glimpse at Clockwork Empires. Turning history and literature on its head makes way too much sense to me. Art Director David Baumgart walked me through the title. While I met with all three of the developers present at GDC, David enthusiastically introduced me to each of Clockwork Empire’s mechanics which blend , Victorian sensibility with the knowledge that imperialism has grossly failed the British empire, and normal frontier afflictions like dysentary with potentially hazardous portals to alternate dimensions. Players start the game with a typical band of pilgrims, helping those hapless explorers to set up work stations, farms, and eventually graveyards as colonists die out. While you have control over certain elements like the construction of a mine or determining how far a naturalist explores the village’s immediate surroundings, most of your citizens will follow their own volition to seek out others and discuss their feelings which get displayed in Sims-style thought and speech bubbles and lengthy memory chains stored in a description field. If one of your citizens sees someone get shot, they’ll hold onto that and it’ll have an effect on their future actions too. You might feel eager to progress your village into unknown territory. You could send the naturalist out only to discover an entire race of fish people, but if your population is scared of these strange beings the military will react for you and start a war. Slowing growing your population and reaching out to others allows trade and societal connections to flourish, though I didn’t see this during my hands-off preview time. David offered to let me play, but some elements like the UI were still early and Clockwork Empires is conceptually difficult enough to wrap your head around. Watching the people go about their day was entertaining, especially when they fell asleep under work stations because I was too busy asking questions and David hadn’t constructed living quarters yet. Comparisons to Dwarf Fortress got thrown around early in our talk and I figured that spectating would give me a better understanding of the title. In the end, it did. I’d like to have seen the monstrous Quag’garoth appear, but if you’ve spent days and weeks growing your frontier freaks into a nice society you might want to ensure a benevolent, but destructive demon doesn’t rip the township apart. Clockwork Empires presents itself as an experiment, but a successful town will likely require quite an investment of time and energy. You could hop on and click a few things, but playing the game seriously and watching for small hints as to what the population needs will take concentration or a friend. Something could go wrong at any moment, but even mistakes will result in entertaining and unexpected stories which you’ll want to share with other players or anyone willing to take the plunge on this unknown. David related, for example, that opening a portal and appeasing Quag’garoth is totally possible so long as you’ve collected enough bone meal for the monster to eat. You’ll have had to gather all that in the middle of town to present it like an offering to boot. All in all, Clockwork Empires seems exceedingly ambitious for the team at Gaslamp but they’re likely nerdy enough to pull it off. I didn’t see multiplayer in action either, but David said that you can actually give artifacts to rival citizens to attract Quag’garoth to other towns too. Maybe it’d be better to bury the damn thing! With great power, comes great responsibility after all (that’s Voltaire, not Spider-Man by the way). While I normally look to the for the rest of the year, Clockwork Empires did the trick. Even if the thought of Victorian-era colony rearing sounds more painful than reading another Bronte novel, give the game a chance before you say the concept turns you off faster than Mr. Mason and his lawyer. Clockwork Empires is slated for release in Spring 2014. You can learn more and sign up to be notified of release at .

From: www.gamerevolution.com

Titanfall Review - The Foundations For Something Great [Pixel Gate]

Added: 21.03.2014 5:15 | 5 views | 0 comments


Sean Halliday of Pixel Gate writes: ''Theres a tremendous amount of hype and pressure resting upon the shoulders of Respawns multiplayer-only first-person shooter. Not only is this their début game, but its also Microsofts killer app for the Xbox One. The fact Titanfall is seen as the savior of online first-person shooters by most is a testament to the level of excitement surrounding the game. The titan has finally landed, but have the expectations been met? Titanfall isnt exactly anything truly new; instead its the combination of various elementsand not just from video games either. Mechs, jet packs, parkour, twitch shooting, leveling systemsnone of it hasnt already been seen before in countless other video games. The success and selling point of Titanfall is how its all tied together in one neat package.''

From: n4g.com

Something Mobile is Brewing at Turn 10: Possibly a Smartglass App for Forza Horizon 2 on Xbox One

Added: 17.03.2014 23:15 | 6 views | 0 comments


There have been rumors floating around alleging that Turn 10 is working on an Xbox One sequel of Forza Horizon and today a very interesting career opportunity ad was published by Microsoft, seeking a Mobile Producer, probably for a smartglass application for the rumored game.

From: n4g.com


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