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From: www.gamesradar.com

From: www.gamesradar.com

From: www.gamesradar.com

From: www.gamesradar.com

Checkpoint Mini #2: The Witcher 3: Wild Hunt Cinematic Launch Trailer Trailer of the Week

Added: 20.05.2015 16:16 | 22 views | 0 comments


Sometimes, disparate individuals and elements come together to create something enduring and magical. Something which wouldnt have existed without an extraordinary array of talent and effort collaborating on exactly the right project at exactly the right time. In the field of video games, or interactive entertainment as I like to call it, The Witcher 3: Wild Hunt appears to be such a project, turning everything that its associated with into gold. How else would you explain its Cinematic Launch trailer? An entity which transcends the somehow belittling title of its genre, a genre more associated with recycling messages of urgency and acting primarily as an advertisement to BUY THIS DAMN THING, we dont care how many spoilers we just showed you over the span of our two minutes!

From: n4g.com

Street Fighter 5 roster: who#39;s in, and who we want

Added: 19.05.2015 17:16 | 26 views | 0 comments


For all the flashy graphics, cool moves, and complex combos, a fighting game is only as good as its cast. Without a strong roster of compelling, unique fighters to choose from, brawls will end up feeling kinda 'meh'. But Capcom's legendary Street Fighter series has always offered a diverse range of awesome characters - and it looks like will be no different. Whereas Street Fighter 4 put a lot of emphasis on its eccentric newcomers, SF5 looks like it'll bring back old favorites - with a few new twists.

Only a handful of fighters have been revealed so far, but rumors are always afoot about who might secure a spot in the roster. We've rounded up all the for-sure fighters who will be in SF5 - and just for the fun of it, included our picks for some hopefuls (or ridiculous long-shots) that might make a return. So, which character will you be choosing as your go-to main? Time to make your selection.

These guys and gals will definitely be in Street Fighter 5.

It simply wouldn't be Street Fighter without series frontman Ryu. With his iconic gi, noble fighting spirit, and fireballs aplenty, Ryu is back to kick some butt in SF5. As always, his suite of specials - hadokens, shoryukens, and hurricane kicks - make him a well-rounded fighter that can deal with any situation, against any opponent. Ryu's the kind of character that appeals to beginners and veterans alike, thanks to his versatility and timeless moveset.

In SF5, Ryu seems to have retained his signature moves - including his normal attacks, such as the crouching medium kick that easily combos into a point-blank hadoken. Though not much has been disclosed about the so-called 'V-Trigger' ability in SF5, it seems to provide fighters with a burst of elemental power. Fittingly, Ryu's V-Trigger is themed around lightning, which makes us think of the old .

The first lady of fighting games is back, and it looks like her kung fu is better than ever. You no doubt know Chun-Li for her adorable hair buns, spiked bracelets, and thigh muscles that look beefy enough to snap bones like twigs. Like Ryu, Chun-Li has her standard special moves at the ready: lightweight kikoken projectiles, lightning legs that strike like a machine gun, and a variety of tricky flip kicks that can throw opponents off-balance.

Her playstyle favors agility over big damage, but Chun-Li's more than capable of some devastating combos and meaty hits. Counter to Ryu's lightning-based V-Trigger, Chun-Li seems to enhance herself with the power of flowing water, which makes her Spinning Bird Kick look like a whirlpool of death. It also look like she's got a few new normal attacks, such as a peculiar crouching fierce(?) punch that slides her ever-so-slightly forward.

In English versions of Street Fighter, he's Charlie; in Japanese, he's Nash. Convenient, then, that his full name clears up any possibility of mistaken identity. Charlie is a staple of the Street Fighter Alpha series, before he met a heroic end saving Guile and Chun-Li from a fatal explosion. So if he's dead, how is he back for SF5? One look at his new form, which appears to be bits and pieces of rotting flesh stapled together like Frankenstein's monster, should provide some answers.

Not only has Charlie's appearance changed - he also has some new game-changing special moves in addition to his previous toolkit of sonic booms and flash kicks. Through some kind of strange magic (no doubt related to the jewel embedded in his forehead), Charlie can now teleport around the screen for devious mix-up opportunities. He's also got what looks like a descending flash kick, as well as a face-electrifying command grab. Crazy!

For us, the moment M. Bison returned to Street Fighter was the most important day of our lives. But for him... it was Tuesday. The classic big bad of Street Fighter is back, and that head of white hair under his trademark cap indicates that yes, the ol' dictator can actually age. Known for his mighty Psycho Crusher and unrelenting Scissor Kicks, M. Bison is the perfect fit for players that like to apply pressure on their opponents and never let up.

In addition to his lightning-fast teleport, it looks like Bison will have another tool to get close to fighters that like to keep him at bay: a projectile reflector that sends a burst of Psycho energy back at whoever's chucking fireballs. And his V Trigger mode appears to let Bison unleash his raw Psycho power on the poor opponent, complete with devastating double-headstomps and additional hits on his Scissor Kicks.

These characters are likely to be included in SF5's roster, but there's no official word from Capcom as of yet.

Acting as the American yin to Ryu's Japanese yang, Ken Masters is as much a part of the series as his trusty sparring partner. His trademark fiery dragon punch is always a crowd-pleaser, and Ken's quicker hurricane kicks offer just enough variety to distinguish his Shotokan fighting style from Ryu's (they did study under the same master, after all). Plus, what would flowchart following gamers do without him?

Tiger! Tiger! Tiger! Tiger! Tiger Uppercut! With the way people gravitated to him when SF4 first debuted, Sagat seems like a no-brainer addition to the hypothetical SF5 roster. Less of a villain and more of a principled antihero, Sagat's eye patch, scar, and obsession with moves named after large feral cats are all a well-established part of Street Fighter lore. We're just hoping that, if he is in SF5, he won't be as overpowered as he was in his first SF4 incarnation.

Of the four brand-new fighters to be introduced in the Street Fighter 4 roster, Viper's the one with the most staying power. Capcom set out to create a cool, technically complex heroine that felt like she could belong in the King of Fighters universe, and the result was a hit with players who don't mind difficult inputs for combos. Plus, her part in Marvel vs. Capcom 3 made her something of a hit - her crazy Seismic Hammer and Thunder Knuckle setups are always a sight to behold.

Believe it or not, Poison had never been playable until Street Fighter X Tekken (unless you somehow picked up the ridiculously obscure Final Fight Revenge). But popular demand spurred Yoshinori Ono to include her in the game, and the resulting elation following her announcement was an encouraging sign for fans of the transgendered fighter. Now, with two fighting games under her belt - including a strong showing in Ultra Street Fighter 4 - there's no reason Poison can't come back for SF5.

Here's another female fighter who should totally stick around for SF5. Ibuki makes up for her relatively weak damage by having some of the trickiest mobility in the game, letting a skilled player dash circles around their confused opponent. Adding her to the Super Street Fighter 4 roster was a stroke of genius, and her aerial attacks and kunai-tossing work just as well in 2.5D as they do in regular ol' 2D.

Alright, we could probably go on stating obvious character inclusions all day. Blanka, Zangief, E. Honda, Dhalsim - we have no doubt in our minds that they'd make the cut for SF5, and if they're ever confirmed, we'll gladly add them to the list. But it's interesting to hypothesize about the borderline characters; fighters who have enough clout to sneak their way into the SF5 roster. The more the merrier, we say, so if Capcom sees fit to include the followings fighters, we'd be delighted.

Despite only appearing in Street Fighter Alpha 3, Karin’s a fan favorite who never misses the chance to demean her assailants. Born into the rich Kanzuki family, Karin fancies herself to be Sakura's rival after Sakura trounced her in a scuffle. Like Dudley, she’s always accompanied by her loyal butler; unlike Dudley, she rarely treats her butler with much respect. But all is forgiven when you see her crazy kick loops in the corner!

Everyone's favorite loincloth-wearing tyrant deserves to make the jump to 3D. Ever since he debuted in Street Fighter III: 2nd Impact, he's been a fairly popular mid-to-high-tier character, knee-dropping and Chariot Tackle-ing his opponents into oblivion. His Aegis Reflector super move can also be a game-changer, bouncing back incoming projectiles and setting up nasty unblockables on knockdown. We'd gladly welcome this metal-controlling megalomaniac into the SF5 roster.

When it comes to Capcom games, Maki’s been around the digital block. First appearing in Final Fight 2 as an analogue for the absent Guy, Maki resurfaced in Capcom vs SNK 2 before finally landing a gig in the Street Fighter lineage, with a slot in the Street Fighter Alpha 3 ports for the Game Boy Advance and PSP. Like Guy, she's another disciple of the Bushin-ryu style, using her tonfa to lay the smackdown on Mad Gear goons and rivals alike. Maki and Ibuki would get along like ninja peas in a pod.

It seems like SF fans have been quietly waiting to see the triumphant return of Q. This terribly mysterious fighter might be man, machine, or monster - no one's seen underneath his metal mask and lived to tell about it. His fighting style is also quite unlike any other character in the series' history: a sort of lanky, lumbering brute that can withstand absurd amounts of punishment when played correctly. Something tells us that Q is just enough of an oddball sleeper hit to make it into the next game.

This zany pro wrestler has only appeared in Street Fighter Alpha 3, but she gets a nod in SFxT via Kuma's alternate costume. With her ridiculously impractical attire and a grappling style fashioned after Zangief's piledrivers, R. Mika deserves life in 3D for the next crossover. Like Hugo, she utilizes her butt as a weapon, flinging herself into the opponent backside first for maximum damage. It's all for her fans, and the Japanese wrestler's moxie comes through in her win quotes: "Don't underestimate me! I believe in my dreams!"

So, which fighter are you planning to play as (or hoping makes a comeback)? Let us know in the comments below!

And if you're looking for more, check out .

Trailer of the Week: The Witcher 3: Wild Hunt Cinematic Launch Trailer - Checkpoint Mini #2

Added: 18.05.2015 7:16 | 16 views | 0 comments


Sometimes, disparate individuals and elements come together to create something enduring and magical. Something which wouldn't have existed without an extraordinary array of talent and effort collaborating on exactly the right project at exactly the right time. In the field of video games, or interactive entertainment as I like to call it, The Witcher 3: Wild Hunt appears to be such a project, turning everything that its associated with into gold. How else would you explain its Cinematic Launch trailer? An entity which transcends the somehow belittling title of its genre, a genre more associated with recycling messages of urgency and acting primarily as an advertisement to "BUY THIS DAMN THING, we don't care how many spoilers we just showed you over the span of our two minutes!" That this video is the launch trailer for a game is shocking. The effort shines through every frame, spoken phrase, and monstrous scream.

From: n4g.com

Not A Hero Review | IncGamers

Added: 14.05.2015 20:17 | 29 views | 0 comments


What happens when you put a speedy cover-shooter into 2D? Something a bit special, that's what. IncGamers reviews Not A Hero.

From: n4g.com

Meet the cast of Assassin#39;s Creed Syndicate

Added: 14.05.2015 18:30 | 25 views | 0 comments


It's been eight years now since we got our first glimpse of a guy with a medieval hoodie and a knife up his sleeve, and oh how the Assassin's Creed family has grown since then. Pulling from every era from the beginning of time to the Apple Watch, this series has a cast list of hundreds, and the is about to add even more names to the guest list when it launches next fall.

This is where you'll find Syndicate's full cast list as it's unveiled, from fictional folks to historical figures, less than ten years old to two years before death. Go ahead and take a look, and see who you'll be trusting with your digital life.

The thick-necked and brash male lead of Assassin's Creed Syndicate, Jacob is at his best when he's introducing Templar thugs to the business end of his fists. An Assassin born in 1847 and brought up in the Brotherhood, he makes a pilgrimage to London with his twin sister Evie in 1868 to wrestle the city out of the Templars' industrial iron grip. Seeing the value of London's criminal underground and the of power it wields, Jacob is quick to suggest bringing the fight to the gangs themselves, taking over their territory and bringing thugs with little loyalty to the Templar cause under the Assassin banner.

Jacob prefers a direct and brutal approach to negotiation, using brass knuckles and short, concealed knives as his primary tools. While the fact that he punches first and asks questions later might make it seem like he has a one-track mind, in early trailers he appears to be quite the dreamer. Motivated by a poetic desire to liberate the underprivileged from tyranny, he's every bit the idealist, and the first visionary Assassin we've seen in years.

Every good criminal enterprise needs a proper strategist. While her brother Jacob may talk big, Evie is the business mind behind their gang, The Rooks, and knows what it will take to keep other enemy groups from seizing their hard-won territory. She's easily the more down-to-earth and subtle of the two, and that's reflected in her fighting style, which favors stealth and subterfuge. In Syndicate's first gameplay demo, we see her slip into an enemy stronghold without its legion of guards (or her own brother) noticing her until she knocks the gun out of a Templar's hand with a single throwing knife. Don't give her any sass, or she'll quietly kill you from the doorway.

While Evie is an equal partner to Jacob (and equally playable), at this point we don't know as much about her as we'd like; Ubisoft has claimed it wants to focus on the Frye twins one at a time. The spotlight will apparently be on Evie at Gamescom 2015, and formation will be doled out over the summer. Keep your eyes and ears open - it's always a good strategy.

Though Jacob waxes poetic about "rising from the ashes of an old Brotherhood", he and Evie apparently aren't alone in their endeavors. Henry Green's only present for a short cutscene as the demo kicks off, but that's enough to establish him as a more cautious character than either twin, adamantly opposed to two "building an army" of the city's criminal crowd.

Sporting noticeably different garb than either Jacob or Evie, it's possible that Henry comes from a different nation's Assassin band (maybe Egypt, given that his Assassin gauntlet is similar to the one worn by ), and came to help the English Assassins regroup. Alternatively, he could be part of a splinter-group that managed to escape whatever led to the eradication of the British Assassins in the first place. Either way, he's much more focused on being discreet, and I suspect he has very good reason to be.

Would a tale set in Victorian London really feel right with an adorable child around to be a scamp and feed the hero information? We’re probably not going to find out in Syndicate, from the look of Clara. Though we've only seen her for a split second so far, she spends that moment passing Jacob intelligence about the Rooks' rival gang, the Blighters, apparently gathered through her own reconnaissance. Then she immediately goes for what's left of Jacob beer before Henry stops her, the little rapscallion.

As unassuming as she may look, the information she gets on the Blighters and their Templar captain was something the Assassins weren't even close to uncovering according to Henry, so clearly this girl isn't to be underestimated. And hey, maybe she deserves some of that beer for her efforts. Come on Henry, this is the industrial revolution. She's probably had a longer workday than you have.

A fearsome Templar captain with a very silly name, Bloody Nora is the leader of the Blighters, a powerful street gang that pays allegiance to the Assassins' greatest enemies. As the resident Templar controlling City of London (the borough, not the whole town), she's one of Jacob and Evie's foremost targets, because taking her out means taking control of her entire territory.

So far it's uncertain if she'll actually play a large part in the story or not - she could just as easily be a pivotal character or a glorified pincushion. However, we don't see her go down with her thugs during the demo's conclusive gang war, so it's entirely possible she lives to fight another day.

Father of evolutionary theory and owner of one of history's most magnificent beards, Charles Darwin is perhaps the most famous scientific figure of the 17th century, so naturally our Assassin heroes are going to meet him in person. Given that Syndicate is set in the thick of Darwinism's rise and two years after Charles re-emerged into the public eye (after a four-year bout of medical seclusion), we'll get to see the man at the height of his popularity - and susceptibility to Templar scheming.

Revealed as part of a pre-order bonus mission called The Darwin and Dickens Conspiracy (I wonder who else might show up!), Darwin will act as a recurring character that the twins can interact with in the open world. In addition, he'll be a regular giver of quests, probably like Leonardo da Vinci in Assassin's Creed 2 or Ben Franklin in 3. I suspect we'll be recovering some critical samples stolen from his laboratory. For science!

In a completely unexpected turn of events, Charles Dickens will also be joining the Syndicate cast, which seems appropriate, as he on the suffering of the working class in Industrial London. In contrast to Darwin, we can expect to see Dickens in the last years of his life, after the publication of all his most famous works and right at the start of the 'farewell' book tour he conducted before his death in 1870. Cheery!

Before you go thinking that you'll just be collecting missing pages from Great Expectations for an oblivious old man, it's worth noting that Dickens' life had its share of suspiciously Assassin-y happenings. Like in 1860, when he made a bonfire of all his personal correspondences, or how he survived a horrible train crash in 1865 and managed to save some folks caught in the wreckage. Or what about the fact that he joined a famous society of paranormal investigation, and kept his affair with a mysterious woman named Ellen Tenran secret for years? Something tells me he experienced some best of times and worst of times with the English Assassin Order.

CD Projekt RED Is Going To Show Something "Really Awesome" Tomorrow, Teaser Coming Today

Added: 13.05.2015 18:17 | 17 views | 0 comments


CD Projekt RED Community Coordinator says that today they are going to tease "something really awesome" for tomorrow. [UPDATE] Even CDPR Level Designer Miles Toast is teasing now

From: n4g.com

Fallout trivia - 28 little-known facts from after the end of the world

Added: 13.05.2015 14:44 | 28 views | 0 comments


The Fallout series has never been shy about letting its developers' personalities shine through - for such a grim set-up, they're remarkably humorous games, packed with winks, nods and irradiated salutes to the people and media that informed their creation.

With a , now's as good a time as any to look back on the gnomes, grannies and grenades that might have slipped your notice in the previous console outings.
Burnout’s Crash Mode replays were the original inspiration behind the Vault-Tec Assisted Targeting System (V.A.T.S.) Just substitute severed limbs for crumpled fenders - you get it. The sound you hear played upon entering V.A.T.S. is the combat turn sound from Fallout 1. It used to help signal the end of a fight - and, let's face it, entering V.A.T.S. usually does too. Some secrets extend to even the wallpapers put out by Bethesda to market New Vegas – notably one of a young lady looking coquettish in a Vault 34 jumpsuit. “It’s actually the leader of the Boomers faction, Pearl, as a young woman,” says Lead designer J.E. Sawyer. “Which is why her name appears next to the picture on the side of the Boomers’ B-29 in the background of their end slide.” Fallout 3 began development in 2004 and was announced before Oblivion – which came out 2 years earlier - was even revealed. Perhaps we can hope for the same with Elder Scrolls VI? In the world of Fallout, the nuclear bombs fell on 23 October. Bethesda wanted to make the release date of Fallout 3 coincide with this. It ended up releasing a week later in North America. The names on New Vegas’ Boulder City memorial are not, as is widely thought, those of developers. They’re fictional, but have links to past Fallout games. Roger Westin III is, for example, the grandson of an NCR character in Fallout 2. Artist Grant Struthers prototyped the V.A.T.S. camera system by filming his Incredibles action figures fighting. Imagine looking at Dash and thinking about his legs falling off - we've never done that. Nope. Never. Nuh-uh. The very first piece of Fallout 3 art was created by lead artist Istvan Pely in 2004. It was the power armour image that eventually became the game’s cover. Bethesda Softworks was actually only based in Bethesda, Maryland for a short time. Its offices are now located in Rockville, Maryland. Actress Courtney Cox (i.e. Monica from Friends) worked at Bethesda briefly in the 1980s. She later hosted the Fallout 3 launch party. In another Friends connection, Matthew ‘Chandler’ Perry became such a vocal fan of Fallout 3 that he was asked to voice the character of Benny in New Vegas. Monty Python references abound in New Vegas’ Wasteland – but only if you have the Wild Wasteland perk. For instance, in Cottonwood Cove a building is graffitied ‘Romanes Eunt Domus’ in reference to Life of Brian, and Holy Hand Grenades can be found in a Camp Searchlight cellar. And that’s not all… Our favourite Wacky Wasteland moment is another Monty Python nod. Leave Cerulean Robotics and you’ll get assaulted by Hell’s Grannies – a gang from sketch-film And Now For Something Completely Different. “I liked them because there was actually some foreshadowing for it,” explains Sawyer. The bell that sounds after shooting the Fat Man Nuclear Catapult is the lunchroom bell at the Bethesda offices. The Fat Man is based on an actual nuke launcher, the M-388 Davy Crockett Tactical Nuclear Recoilless Rifle, which was made in the 1950s. The cars in Fallout 3 are based on the Ford Nucleon, a concept car built to run on a nuclear generator in the 1950s. Obsidian knows its beer. In a New Vegas location called Brewer’s Beer Bootlegging there’s an advert for a tipple called ‘Strategic Nuclear Moose’ in reference to mind-annihilating Scottish brew, ‘Tactical Nuclear Penguin’. The Downtown D.C. area in Fallout 3 was originally twice as big, but the team decided it was too large and confusing and cut half the space out. Conversely, the Wasteland area eventually doubled. The voice of the baby you play at the start of Fallout 3 is game director Todd Howard’s son Jake on his 1st birthday. The voice of Timmy Neusbaum, who you have to make cry in Fallout 3’s Tranquility Lane, is the voice of Cullen Pagliarulo. He’s the son of lead designer Emil Pagliarulo. Reckon you vaguely recognise the voice of the Robobrains? That’s none other than Wil Wheaton – formerly irritating child prodigy Wesley Crusher from Star Trek: The Next Generation and now jack-of-all-nerd-trades. Mr. Handy and Harold are both voiced by Stephen Russell, who also plays Garrett in the Thief series of games. At one point, Fallout 3 featured a surgery minigame, where you had to cauterize your own wounds while watching your character scream in pain. The team felt it slowed down the game’s pace to just heal your limbs. Meat of Champions is a secret New Vegas perk that goes uncovered in the strategy guides. “It was requested by senior producer Jason Bergman,” explains Sawyer. “He wanted an additional reward for cannibalising all of the ‘Kings’ of New Vegas.” That means getting the Cannibal perk, then chowing down on Caesar, Mr. House, The King, and President Kimball – after that, you get stat bonuses for every body you eat. Tuck in… In the original design of the Fallout 3, you were actually able to drive Liberty Prime. You also did battle with a working and floating Rivet City. If you sneak up behind a Brahmin and activate it, your character will tip it over. Like a bastard. “We have a unique gnome figurine in New Vegas called the Evil Gnome,” laughs Sawyer. “I asked the artist to model it after our lead world builder, Scott Everts. We like to think of him as an evil gnome, and decided to covertly slip him into the world in disguise.” In the Hubris Comics’ building in Fallout 3, there is a terminal in the computer games division that contains an actual working text adventure called The Reign of Grelok.
Fallout trivia - 28 little-known facts from after the end of the world

Added: 13.05.2015 14:44 | 27 views | 0 comments


The Fallout series has never been shy about letting its developers' personalities shine through - for such a grim set-up, they're remarkably humorous games, packed with winks, nods and irradiated salutes to the people and media that informed their creation.

With a , now's as good a time as any to look back on the gnomes, grannies and grenades that might have slipped your notice in the previous console outings.
Burnout’s Crash Mode replays were the original inspiration behind the Vault-Tec Assisted Targeting System (V.A.T.S.) Just substitute severed limbs for crumpled fenders - you get it. The sound you hear played upon entering V.A.T.S. is the combat turn sound from Fallout 1. It used to help signal the end of a fight - and, let's face it, entering V.A.T.S. usually does too. Some secrets extend to even the wallpapers put out by Bethesda to market New Vegas – notably one of a young lady looking coquettish in a Vault 34 jumpsuit. “It’s actually the leader of the Boomers faction, Pearl, as a young woman,” says Lead designer J.E. Sawyer. “Which is why her name appears next to the picture on the side of the Boomers’ B-29 in the background of their end slide.” Fallout 3 began development in 2004 and was announced before Oblivion – which came out 2 years earlier - was even revealed. Perhaps we can hope for the same with Elder Scrolls VI? In the world of Fallout, the nuclear bombs fell on 23 October. Bethesda wanted to make the release date of Fallout 3 coincide with this. It ended up releasing a week later in North America. The names on New Vegas’ Boulder City memorial are not, as is widely thought, those of developers. They’re fictional, but have links to past Fallout games. Roger Westin III is, for example, the grandson of an NCR character in Fallout 2. Artist Grant Struthers prototyped the V.A.T.S. camera system by filming his Incredibles action figures fighting. Imagine looking at Dash and thinking about his legs falling off - we've never done that. Nope. Never. Nuh-uh. The very first piece of Fallout 3 art was created by lead artist Istvan Pely in 2004. It was the power armour image that eventually became the game’s cover. Bethesda Softworks was actually only based in Bethesda, Maryland for a short time. Its offices are now located in Rockville, Maryland. Actress Courtney Cox (i.e. Monica from Friends) worked at Bethesda briefly in the 1980s. She later hosted the Fallout 3 launch party. In another Friends connection, Matthew ‘Chandler’ Perry became such a vocal fan of Fallout 3 that he was asked to voice the character of Benny in New Vegas. Monty Python references abound in New Vegas’ Wasteland – but only if you have the Wild Wasteland perk. For instance, in Cottonwood Cove a building is graffitied ‘Romanes Eunt Domus’ in reference to Life of Brian, and Holy Hand Grenades can be found in a Camp Searchlight cellar. And that’s not all… Our favourite Wacky Wasteland moment is another Monty Python nod. Leave Cerulean Robotics and you’ll get assaulted by Hell’s Grannies – a gang from sketch-film And Now For Something Completely Different. “I liked them because there was actually some foreshadowing for it,” explains Sawyer. The bell that sounds after shooting the Fat Man Nuclear Catapult is the lunchroom bell at the Bethesda offices. The Fat Man is based on an actual nuke launcher, the M-388 Davy Crockett Tactical Nuclear Recoilless Rifle, which was made in the 1950s. The cars in Fallout 3 are based on the Ford Nucleon, a concept car built to run on a nuclear generator in the 1950s. Obsidian knows its beer. In a New Vegas location called Brewer’s Beer Bootlegging there’s an advert for a tipple called ‘Strategic Nuclear Moose’ in reference to mind-annihilating Scottish brew, ‘Tactical Nuclear Penguin’. The Downtown D.C. area in Fallout 3 was originally twice as big, but the team decided it was too large and confusing and cut half the space out. Conversely, the Wasteland area eventually doubled. The voice of the baby you play at the start of Fallout 3 is game director Todd Howard’s son Jake on his 1st birthday. The voice of Timmy Neusbaum, who you have to make cry in Fallout 3’s Tranquility Lane, is the voice of Cullen Pagliarulo. He’s the son of lead designer Emil Pagliarulo. Reckon you vaguely recognise the voice of the Robobrains? That’s none other than Wil Wheaton – formerly irritating child prodigy Wesley Crusher from Star Trek: The Next Generation and now jack-of-all-nerd-trades. Mr. Handy and Harold are both voiced by Stephen Russell, who also plays Garrett in the Thief series of games. At one point, Fallout 3 featured a surgery minigame, where you had to cauterize your own wounds while watching your character scream in pain. The team felt it slowed down the game’s pace to just heal your limbs. Meat of Champions is a secret New Vegas perk that goes uncovered in the strategy guides. “It was requested by senior producer Jason Bergman,” explains Sawyer. “He wanted an additional reward for cannibalising all of the ‘Kings’ of New Vegas.” That means getting the Cannibal perk, then chowing down on Caesar, Mr. House, The King, and President Kimball – after that, you get stat bonuses for every body you eat. Tuck in… In the original design of the Fallout 3, you were actually able to drive Liberty Prime. You also did battle with a working and floating Rivet City. If you sneak up behind a Brahmin and activate it, your character will tip it over. Like a bastard. “We have a unique gnome figurine in New Vegas called the Evil Gnome,” laughs Sawyer. “I asked the artist to model it after our lead world builder, Scott Everts. We like to think of him as an evil gnome, and decided to covertly slip him into the world in disguise.” In the Hubris Comics’ building in Fallout 3, there is a terminal in the computer games division that contains an actual working text adventure called The Reign of Grelok.

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