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News with tag Spanish  RSS
Rocksmith 2014 gets System of a Down DLC

Added: 02.02.2014 0:16 | 2 views | 0 comments


Hardcore Gamer: Theres just something about the sweet notes of a guitar that drive a middle-aged divorcee wild. Why else would she scream so loudly when she walked in to find me sitting on her sofa at 2AM with my 6-string companion? La pasión, as the Spanish would say. Thankfully, the folks at Ubisoft aren't content with having the greatest real-guitar game on the market. They also want the greatest, most diverse tracklist, and they've been doing a fine job with accomplishing that goal.

From: n4g.com

Spains video gamers Cultural Jump

Added: 20.01.2014 14:19 | 4 views | 0 comments


Spain has suffered from something that we call cultural jump. This has mainly made Spanish society become split between Xbox and PlayStation followers. But everything has a logical explanation, beyond the commercial and economical one. This explanation could even graze the sentimental touch.

From: n4g.com

Eurogamer - Total War: Rome 2 - Caesar in Gaul review

Added: 14.01.2014 16:16 | 11 views | 0 comments


Rome 2's Caesar in Gaul expansion campaign has a problem with recent history. Unfortunately for Caesar, The Creative Assembly has established a pattern of releasing novel and systemically distinctive follow-ups to their major releases. Shogun 2's Fall of the Samurai campaign was a fascinating collision of Age of Rifles technology and doctrine with the fading samurai way of war. The Peninsular Campaign expansion for Napoleon: Total War likewise tried to combine traditional Napoleonic warfare with the guerrilla war and counterinsurgency campaign fought across the Spanish countryside. Both these campaigns (and arguably, Napoleon: Total War itself) tweaked the core Total War game design in exciting ways to cover more specific conflicts and challenges.

From: n4g.com

DS and Wii Set High Standards in Spanish Hardware Sales

Added: 14.01.2014 12:30 | 3 views | 0 comments


Article: DS and Wii Set High Standards in Spanish Hardware Sales

3DS working towards one million sales in the country

Tags: High, Spanish
From: www.nintendolife.com

Castlevania: Lords of Shadow 2 Preview - GameRevolution

Added: 10.01.2014 11:16 | 2 views | 0 comments


GR - Im hungry. If you haven't finished the first Lords of Shadow game spinning Castlevanias lore off into Spanish developer Mercury Steams wickedly twisted world, then much of this preview will spoil that games story for you. In fact, the first games cliffhanger ending had us dying for more, but the more recent Nintendo 3DS sequel left a lot to be desired. For at the end of Castlevania: Lords of Shadow our hero Gabriel Belmont underwent a startling transition. It seems that the Castlevania franchises 3D hopes have undergone their own transition. Where entries in the series that wandered outside of the classic 2D plane used to be riddled with land mines for fans, Lords of Shadow 2 joyfully double-jumps over any such danger in a fully realized modern gothic world. Remember, spoilers for the first game follow.

From: n4g.com

Castlevania: Lords of Shadow 2 - Preview

Added: 09.01.2014 23:49 | 5 views | 0 comments


I’m hungry. If you haven’t finished the first Lords of Shadow game spinning Castlevania’s lore off into Spanish developer Mercury Steam’s wickedly twisted world, then much of this preview will spoil that game’s story for you. In fact, the first game’s cliffhanger ending had us dying for more, but the more recent Nintendo 3DS sequel left a lot to be desired. For at the end of our hero Gabriel Belmont underwent a startling transition. It seems that the Castlevania franchise’s 3D hopes have undergone their own transition. Where entries in the series that wandered outside of the classic 2D plane used to be riddled with land mines for fans, Lords of Shadow 2 joyfully double-jumps over any such danger in a fully realized modern gothic world. Remember, spoilers for the first game follow. Obviously with Konami’s protagonist taking on the role of Dracula, the typical Castlevania boss, players might be confused as to what Gabriel Belmont’s motivations are. Even with my hands-on time, details remain scarce. After destroying the Lords of Shadow in the first game, Gabriel sits down on Dracula’s throne until the scene jumps to a modern-day setting where Gabriel is confronted by his old ally, Zobek (voiced by Patrick Stewart). The voice acting in Lords of Shadow 2 is once again top-notch and the soundtrack sounds fantastic as well, but the biggest leaps are easily in graphics and gameplay. First, Mercury Steam has optimized its engine for high-end PCs. The game is landing on Xbox 360, PS3, and PC meaning next-gen console owners might have to wait for a port, but overall the new PC-facing engine allows the development team to create a much more detailed world. The devil was certainly in the details in the first Lords of Shadow game. With a linear structure, players lost the kind of back-tracking and measured exploration usually associated with the Metroid-vania genre. In the end, this meant that environmental details and musical throwbacks kept the Castlevania spirit alive while the gameplay only barely got off the ground. In , players have Dracula’s epic castle and the modern world around it to explore in addition to plenty of massive bosses to fight. When Konami presented the game, they showed off one long puzzle and a boss fight that followed it. The player had to select the correct puppets to complete a play, but once that was completed the castle itself fills the arena with evil. Once Gabriel defeats the boss, he can claim the relic or key he needs to move forward, but it’ll take all of a player’s dodging and damage to overcome the blood pouring out of the castles very walls. One thing Castlevania fans will know is that the evil spirit antagonizing the Belmont clan doesn’t just live in Dracula, but in the parapets and bricks that make up the castle itself. If you think that means you can expect towering bosses with multiple stages of attack and defense, you’re right. Even the E3 demo which I got a chance to play without spoiling much of the game’s early narrative features a massive mechanical monstrosity. Gabriel uses varying attacks and energies to keep up damage, health, and magic meters as you go. All in all, Lords of Shadow 2 feels like a much larger production and that’s probably thanks to the supportive relationship between Konami and Mercury Steam. With the first Lords of Shadow, Kojima Productions assisted on some aspects of design and progression, but Mercury Steam is flying solo with Konami’s full support on this effort. The studio is looking forward to trying its hand at creating a brand new license, but speaking with Konami producer Dave Cox, it would seem the studio is all too eager to fulfill every Castlevania fan’s wildest dreams. That was certainly suggested by the inclusion of Alucard in the new game’s cast. The , but the role Alucard has is much larger than a cameo here. As Gabriel’s story wraps up, we’ll have to see how the extended cast wind-up and whether Konami wants to continue this successful Castlevania offshoot in the future. While I saw Dracula explore both inside and outside the castle walls, the narrative remains a mystery beyond those opening moments. You’ll smash Gabriel’s enemies with flame gloves and an ice whip, and combat seems to play fast and loose with improvements made to dodging and switching weapons, but ultimately its the narrative that has me hooked. Brilliant turns on old Castlevania lore have already proven Mercury Steam’s strongest asset, but with a new engine and improved gameplay mechanics Lords of Shadow 2 might just be the best reason to hold on to your Xbox 360 or PS3.

From: www.gamerevolution.com

"The God of War comparisons really pissed us off"

Added: 09.01.2014 19:17 | 4 views | 0 comments


Producer Dave Cox is in good form, as he usually is when we meet. And why not? Under the ballsy Englishman's guidance, Spanish developer MercurySteam has reinvented the Castlevania series, deftly navigating the tricky transition into modern day gaming so many have struggled with. That reinvention began with Castlevania: Lords of Shadow, a PlayStation 3 and Xbox 360 hack and slash action game that sparked scepticism when it was announced but pleasantly surprised critics when it was released. Its sales success spawned a 3DS 2.5D spin-off, a HD remake of that spin-off and a Collection. Now, nearly four years later, MercurySteam's tenure as custodian of the Castlevania reinvention comes to an end with Lords of Shadow 2.

From: n4g.com

Castlevania Lords of Shadow 2 - Hands-On | Gamereactor UK

Added: 09.01.2014 15:17 | 17 views | 0 comments


GR-UK writes: "If the original Lords of Shadow was the studio remaking the level-based stylings of the earliest Castlevania titles for today's audiences, the sequel - technically the third LoS entry after 3DS release Mirror of Fate - is the Spanish development team using the Symphony of the Night-era titles as their template. (They even cement the connection with one of the game's most infamous lines of dialogue early on.)"

From: n4g.com

MercurySteam's first Xbox One game is "completely different" to Castlevania: LoS 2

Added: 09.01.2014 14:37 | 10 views | 0 comments


Lords of Shadow 2 port isn't "on the radar" for the moment, says Konami.
Castlevania: Lords of Shadow 2 won't come to Xbox One, but MercurySteam does have plans for the platform. The Spanish developer is working on a brand new game for next gen consoles and PC that's "completely different" to the Lords of Shadow titles, producer David Cox has revealed.

From: www.oxm.co.uk


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