Sunday, 13 October 2024
News with tag Splinter  RSS
Ubisoft fires another Assassin's Creed producer - Report

Added: 08.05.2013 19:48 | 4 views | 0 comments


Patrice Desilets claims producer Jean-Fran#148;ois Boivin also let go this week.

It appears that ) that Ubisoft also fired Assassin's Creed producer and co-worker at THQ Montreal Jean-François Boivin.

"Thinking of my good friend and producer @JFBoivin who also got fired yesterday," Desilets wrote. "I'm sharing your support with him#148;"

According to his , Boivin joined Ubisoft in 2005, when he served as project manager for Star Wars Lethal Alliance and Splinter Cell Essentials. In May 2006, he became a production manager at Ubisoft, overseeing development on Assassin's Creed and its sequel.

In 2009, Boivin shifted to an associate producer role at Ubisoft, where he managed and led a multidisciplinary team and shipped Assassin's Creed: Brotherhood. He left Ubisoft in 2010 to begin work at THQ Montreal on an all-new IP.

Ubisoft during the THQ bankruptcy auction for $2.5 million. Desilets . In a statement sent to media, he alleged wrongdoing on the part of Ubisoft and said he plans to fight back.

"Contrary to any statements made earlier today, this morning I was terminated by Ubisoft," Desilets said at the time. "I was notified of this termination in person, handed a termination notice, and was unceremoniously escorted out of the building by two guards without being able to say goodbye to my team or collect my personal belongings."

"This was not my decision," he added. "Ubisoft's actions are baseless and without merit. I intend to fight Ubisoft vigorously for my rights, for my team and for my game."

An Ubisoft representative was not immediately available to comment.

Tags: Star, Ubisoft, Wake, Creed, Cell, Patrick, Star Wars, According, Splinter, Splinter Cell, Montreal, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed
From: www.gamespot.com

Splinter Cell: Blacklist - Spies Vs Mercs Trailer

Added: 08.05.2013 19:06 | 9 views | 0 comments


Checkout the Spies Vs Mercs trailer for Splinter Cell Blacklist.

From: games.softpedia.com

Splinter Cell: Blacklist screenshots/art

Added: 07.05.2013 22:17 | 8 views | 0 comments


Ubisoft released new screenshots and art from Splinter Cell: Blacklist.

From: n4g.com

MTV- Preview: Co-op In 'Splinter Cell: Blacklist' - A Shot In The Dark

Added: 07.05.2013 22:17 | 9 views | 0 comments


MTV:If there's a co-op mode that requires constant, almost obsessive communication, it's the one in "Splinter Cell: Blacklist." In my time with attempting to secure nukes on an Islamabad military base, I found myself relying on the voice chat in "Blacklist" co-op more than I have traditionally in cooperative modes in other games. Chalk it up to the deliberate pace and a mission which required me and my partner (a fellow journalist getting his hands on the co-op for the first time) to call our shots, pick our targets deliberately, and most importantly, never once alert the guards.

From: n4g.com

GamesBeat: Splinter Cell: Blacklists co-op mission feels more like a solo op (Preview)

Added: 07.05.2013 22:17 | 8 views | 0 comments


A previewed co-op side-mission from Splinter Cell: Blacklist brought together the classic elements fans love. It just didn't feel like a two-person operation.

From: n4g.com

Ubisoft Shanghai is Developing The Wii U Version of Splinter Cell: Blacklist

Added: 07.05.2013 22:00 | 0 views | 0 comments


Article: Ubisoft Shanghai is Developing The Wii U Version of Splinter Cell: Blacklist

Ubisoft Toronto has drafted in some help

From: www.nintendolife.com

'Splinter Cell: Blacklist' drops main menu for playable hub area

Added: 07.05.2013 21:20 | 4 views | 0 comments


Splinter Cell Blacklist won't feature a main menu, it has been revealed. The stealth-action sequel will instead bridge together its missions and modes with a hub area that's explored by the player using Sam Fisher. Missions will be selected by talking to fellow agents, or from a map screen that also displays the status of online friends for co-op opportunities. Each of the four agents will give Fisher different types of co-op missions. Grimm offers Ghost playstyle objectives, for example. Fisher's relationship with each of the agents will change as the story evolves. The hub area ties into the story of Forth Echelon being a covert unit that's situated in a plane, travelling the globe and chasing leads in multiple countries. The idea to drop a menu came from creative director Maxime Beland's frustrations with how multiplayer modes often feel disconnected from the campaign.

From: n4g.com

Splinter Cell Blacklist - Spies vs. Mercs | Old Meets New

Added: 07.05.2013 21:20 | 6 views | 0 comments


Ubisoft:The man who first brought SvM to Pandora Tomorrow is part of the team at Ubisoft Montreal responsible bringing it back in Blacklist.

From: n4g.com

'Splinter Cell: Blacklist' drops main menu for playable hub area

Added: 07.05.2013 21:17 | 4 views | 0 comments


Splinter Cell Blacklist won't feature a main menu, it has been revealed. The stealth-action sequel will instead bridge together its missions and modes with a hub area that's explored by the player using Sam Fisher. Missions will be selected by talking to fellow agents, or from a map screen that also displays the status of online friends for co-op opportunities. Each of the four agents will give Fisher different types of co-op missions. Grimm offers Ghost playstyle objectives, for example. Fisher's relationship with each of the agents will change as the story evolves. The hub area ties into the story of Forth Echelon being a covert unit that's situated in a plane, travelling the globe and chasing leads in multiple countries. The idea to drop a menu came from creative director Maxime Beland's frustrations with how multiplayer modes often feel disconnected from the campaign.

From: n4g.com

Hands-On: Splinter Cell: Blacklist Multiplayer | EGM

Added: 07.05.2013 19:19 | 8 views | 0 comments


EGM: "Now, Ill admit that my time with Blacklist was brief. It may well be that once the game is finally out in the wild and people have picked up on the most effective mercenary tactics, the game will settle into a much more familiar balance. Even if it doesnt, Im not entirely certain that what I played was any less fun than my fond memories of Pandora Tomorrow and Chaos Theory; it was just different. Truth be told, I can already see myself sinking dozens, if not hundreds, of hours into Blacklists multiplayer. The rules may have changed, the balance may have shifted, but at its heart, this is still the Spies vs. Mercs mode I fell in love with nearly a decade ago."

From: n4g.com


« Newer articles Older articles »
advertising

Copyright © 2008-2024 Game news at Chat Place  - all rights reserved