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News with tag Strike  RSS
Halo: Spartan Strike (iOS) Game Review / Popzara

Added: 24.04.2015 23:17 | 5 views | 0 comments


Halo strikes not once, but twice on iOS devices in this fantastic follow-up title! Full review by Chris "Wolf Man" Mitchell on Popzara

From: n4g.com

GR Strips #56 - Very Happy Tree Friends

Added: 24.04.2015 23:00 | 10 views | 0 comments



Battlefront DLC, here we come!

Tags: Trek, Strike
From: www.gamerevolution.com

Friendly-Strike 3 1.2.5

Added: 23.04.2015 20:49 | 13 views | 0 comments


An arena based arcade game that supports up to four players and allows them to blast each other to pieces

Tags: Strike
From: spd.rss.ac

Halo: Spartan Strike - Trainer (PC)

Added: 23.04.2015 15:05 | 84 views | 0 comments


Stuck? Check out the latest hints cheats for this game!

From: www.videogamer.com

Halo: Spartan Strike Review | Gamespot

Added: 23.04.2015 13:17 | 8 views | 0 comments


Gamespot: Right from the landmark battle aboard the UNSC Pillar of Autumn, the Halo franchise has almost always been a team effort, even though Master Chief has done most of the heavy lifting in the mainline series. That's where all the spin-offs and novels come in. As the follow-up to Vanguard Games' Halo: Spartan Assault, Halo: Spartan Strike is not only a spin-off, but also a top-down shooter that reinforces the notion that Halo need not be limited to the first-person perspective. From a continuity standpoint, Spartan Strike takes bigger risks than Spartan Assault, setting reprisals from Halo 2 while giving more screen time to the Prometheans, who weren't introduced to the series until Halo 4.

From: n4g.com

Halo: Spartan Strike iPad Review | Appspy

Added: 23.04.2015 9:17 | 55 views | 0 comments


Appspy: What happens when Halo comes to iOS? Halo: Spartan Strike is what happens. But is the top-down twin-stick shooter worthy of Master Chief's legacy? Harry from Pocket Gamer grabs a battle rifle and finds that yes, yes it is.

From: n4g.com

Halo: Spartan Strike Review

Added: 22.04.2015 22:44 | 2 views | 0 comments


Right from the landmark battle aboard the UNSC Pillar of Autumn, the Halo franchise has almost always been a team effort, even though Master Chief has done most of the heavy lifting in the mainline series. That's where all the spin-offs and novels come in. As the follow-up to Vanguard Games' , the Halo Grunts are the series' annoyance incarnate, which makes melee kills with rifle butts all the more satisfying. Even without the first-person view, killing up close in Spartan Strike quenches the bloodlust for these troublesome halflings. As in Spartan Assault, transposing familiar enemies into an overhead-camera perspective works, because of the familiar weapons used to kill them. The battle rifle bridges the lethality of the sniper rifle with the firing rate of the assault rifle, and, as always, makes short work of any elite. The same goes for the mounted gun atop a warthog, which doesn't suffer from overheating.

If you've played Spartan Assault (and you should have already, if you're a fan of Halo's expanded universe), the Spartan Strike mission objectives will be very familiar. A given stage will involve one, or a combination, of the following objectives: get from Point A to Point B, destroy X objects, or survive for X seconds. Again, these are short missions, and the simplicity of these assignments works well for Spartan Strike. Holding your ground in a limited space offers a glimpse of how a Fireflight mode would work as a twin stick shooter. Whatever your objectives, it's the abundance of Covenant and Prometheans that serves as the game's connective tissue. The odds seldom feel overwhelming, but there's still a lot of death to go around. Thrilling moments, like vanquishing energy sword-wielding elites, often make high-score incentives a secondary priority. And with all the A.I. marines joining the fight, it's a mystery that Spartan Strike lacks multiplayer, especially when it was one of the big draws of Spartan Assault.

There are very few extended breaks in between gun battles.

That's not to say Spartan Strike is bereft of features. Customizable loadouts, uncommon in the mainline Halo campaigns, let you pair the assault rifle with a rocket launcher right out the door. Add an armor ability like a regen field, and you have a Spartan who can go toe-to-toe with the Chief. You are fortified well enough that, potentially, you could clear Spartan Strike without dying. This is compounded by the mandatory auto-aim, which cannot be toggled off in the Settings menu. At least you can count on Halo Skulls to give the Covenant and the Prometheans a fighting chance. Whether it's lack of armor or low ammo pick-ups, there's something to increase the stakes. As usual, using Skulls isn't a purely masochistic exercise; reward flirts with risk, since XP is multiplied with Skulls.

XP is the juicy core of Spartan Strike's replay incentives. It's the currency for purchasing optional weapons like the Spartan laser or the sniper rifle. These armaments significantly help in fulfilling Assault Ops goals, purely non-mandatory assignments that yield more XP, bragging rights, and progress toward a couple of achievements. And while, typically, achievements are not worth noting, Halo: Spartan Strike's inclusion as an Xbox game for Windows means that achievements can already be earned without having to wait for the unannounced but presumptive Xbox One version.

A nostalgic return to New Mombasa .

Much like Spartan Assault before it, Spartan Strike is the closest we have to a Halo game, had it existed in the late 1980s arcades. While the lack of multiplayer is disappointing, it features more than enough loadout options to add variety that it warrants repeat playthroughs. More importantly, Spartan Strike still retains Halo's core combat appeal despite the top-down view, auto-aiming, and amped up armor abilities. It preserves the palpable tension in emptying two M7 Caseless SMGs while back-pedalling against a brute. It's a familiar predicament for Halo fans, but one that can be remedied in Spartan Strike with the one-button ease of an air strike. That might be unfair to the brute, but if you've ever been on the receiving end of a gravity hammer, an air strike is hardly a cheap countermeasure.

From: www.gamespot.com

Halo: Spartan Strike Review

Added: 22.04.2015 22:44 | 3 views | 0 comments


Right from the landmark battle aboard the UNSC Pillar of Autumn, the Halo franchise has almost always been a team effort, even though Master Chief has done most of the heavy lifting in the mainline series. That's where all the spin-offs and novels come in. As the follow-up to Vanguard Games' , the Halo Grunts are the series' annoyance incarnate, which makes melee kills with rifle butts all the more satisfying. Even without the first-person view, killing up close in Spartan Strike quenches the bloodlust for these troublesome halflings. As in Spartan Assault, transposing familiar enemies into an overhead-camera perspective works, because of the familiar weapons used to kill them. The battle rifle bridges the lethality of the sniper rifle with the firing rate of the assault rifle, and, as always, makes short work of any elite. The same goes for the mounted gun atop a warthog, which doesn't suffer from overheating.

If you've played Spartan Assault (and you should have already, if you're a fan of Halo's expanded universe), the Spartan Strike mission objectives will be very familiar. A given stage will involve one, or a combination, of the following objectives: get from Point A to Point B, destroy X objects, or survive for X seconds. Again, these are short missions, and the simplicity of these assignments works well for Spartan Strike. Holding your ground in a limited space offers a glimpse of how a Fireflight mode would work as a twin stick shooter. Whatever your objectives, it's the abundance of Covenant and Prometheans that serves as the game's connective tissue. The odds seldom feel overwhelming, but there's still a lot of death to go around. Thrilling moments, like vanquishing energy sword-wielding elites, often make high-score incentives a secondary priority. And with all the A.I. marines joining the fight, it's a mystery that Spartan Strike lacks multiplayer, especially when it was one of the big draws of Spartan Assault.

There are very few extended breaks in between gun battles.

That's not to say Spartan Strike is bereft of features. Customizable loadouts, uncommon in the mainline Halo campaigns, let you pair the assault rifle with a rocket launcher right out the door. Add an armor ability like a regen field, and you have a Spartan who can go toe-to-toe with the Chief. You are fortified well enough that, potentially, you could clear Spartan Strike without dying. This is compounded by the mandatory auto-aim, which cannot be toggled off in the Settings menu. At least you can count on Halo Skulls to give the Covenant and the Prometheans a fighting chance. Whether it's lack of armor or low ammo pick-ups, there's something to increase the stakes. As usual, using Skulls isn't a purely masochistic exercise; reward flirts with risk, since XP is multiplied with Skulls.

XP is the juicy core of Spartan Strike's replay incentives. It's the currency for purchasing optional weapons like the Spartan laser or the sniper rifle. These armaments significantly help in fulfilling Assault Ops goals, purely non-mandatory assignments that yield more XP, bragging rights, and progress toward a couple of achievements. And while, typically, achievements are not worth noting, Halo: Spartan Strike's inclusion as an Xbox game for Windows means that achievements can already be earned without having to wait for the unannounced but presumptive Xbox One version.

A nostalgic return to New Mombasa .

Much like Spartan Assault before it, Spartan Strike is the closest we have to a Halo game, had it existed in the late 1980s arcades. While the lack of multiplayer is disappointing, it features more than enough loadout options to add variety that it warrants repeat playthroughs. More importantly, Spartan Strike still retains Halo's core combat appeal despite the top-down view, auto-aiming, and amped up armor abilities. It preserves the palpable tension in emptying two M7 Caseless SMGs while back-pedalling against a brute. It's a familiar predicament for Halo fans, but one that can be remedied in Spartan Strike with the one-button ease of an air strike. That might be unfair to the brute, but if you've ever been on the receiving end of a gravity hammer, an air strike is hardly a cheap countermeasure.

From: www.gamespot.com


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