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Blizzard talks new spawning option for Starcraft II

Added: 04.06.2013 22:52 | 3 views | 0 comments


Production director Chris Sigaty explains why spawning is only just now coming to RTS, says company has done a poor job making gamers aware of Starter Edition.

Blizzard Entertainment today accounts when playing with friends.

GameSpot caught up with Blizzard Entertainment production director Chris Sigaty to discuss the move and what it means for the future of Starcraft II.

Why are you doing this?

There's a couple of things that are coming together here. There's spawning, and then there's Starter Edition. And Starter Edition is something that we've actually had for a while, but we have done, being self-critical, a poor job of making people aware of. We limit the race to Terran traditionally because we feel they're the most accessible to brand-new users coming into Starcraft II. But, starting today up until the end of Sunday, all three races are available. We will go back to one race being active, but then we'll have weekends with promotions to switch the race or have multiple races active at once.

Spawning has been a feature in Blizzard games since Warcraft II and Starcraft: Brood War. As such a Blizzard-specific feature, why has it taken so long for this to come to Starcraft II?

"Now that we've had the bandwidth to do this, it just felt like the right time now that we've finally had a little bit of air to breathe into this feature."

I think priorities. This was something we talked about in the past but never really had a good vision for it. We were working on important features for the core game as we did Heart of the Swarm, and a lot of the patches that followed up Wings of Liberty that added things like Masters and Grand Masters leagues. If you go across the patches they were all adding newly important functionality. Then Heart of The Swarm drops with a whole bunch of great stuff, including things that make life easier for players to find each other, take command, all the new replay functionality, all that stuff felt more important. Now that we've had the bandwidth to do this, it just felt like the right time now that we've finally had a little bit of air to breathe into this feature.

Beyond the bandwidth side, I think one of the things that Starcraft faces as a perception issue is being a really hardcore versus eSport. It's about the best of the best facing off against each other to show who's the better player. If you go back to Warcraft II, the original Starcraft, and then Warcraft III after it, I think there's a lot of nostalgic memories around just playing Big Game Hunters with a large group of friends, or playing in team games against each other where the pressure wasn't that. I think a feature like this will help bring down the perception that SCII is only a game about playing competitively and at a super-high skill level, and that there is a way to interface in SCII that's not so focused on who's the most elite player.

A few months ago you stated there were . Do you believe the Starter Edition and spawning is the better way of going about putting the game out to the masses?

I don't know if it's a better way or not. But I think some of the pitches--and this is my personal view on it--free-to-play is a great concept for some games, but the way Starcraft II is built, it's just not designed for stuff like skin and that sort of stuff that players have suggested so far. For what we have today, this does feel like the right answer. Whether free-to-play as a consumer product versus a boxed product on which one is better, it's hard for me to judge that. For that we've built, and how we built it, the Starter Edition/spawned way seems like the best way we can make it accessible to players, and the widest group of players.

The idea is that the game is most fun when you play with your friends, and that's what this feature lets you do easily. In free-to-play, it's more about how am I interacting with the purchase of this game myself, where this feature is approaching it like "What's an easy way to get players to be able to play with their friends?"

Is there a possibility of having one-versus-one ladder play unlocked in the future?

As you have to be in a party, there's no current plans to have the one-versus-one ladder active at this time. We'll continue to look and see how this is successful, and who knows what the future holds, but right now we don't have any plans in that direction.

Based on previous spawnings in older games, do you have any guess on how many will use this, or how much the player base will increase?

I have zero idea. (laughs) I think this will help educate the existing community and they'll understand it is actually very easy to share and get people into SCII, where maybe they didn't understand that.

Do you think spawning is the best way to get these people into Starcraft II--those who have a notion of the game as a one-versus-one hardcore eSport?

I think so. Having a friend along to help steer you in the right places is a hope. When you came over to somebody's house to play the game with friends in the old days, and that person knew, not only were they helping you play the game even though you didn't own it, they were also helping educate you on the fun. I think this is a really good way of having a guide along with you--"Let's try this; let's go do this." Without it, you need to figure that out for yourself. Being with a friend has that benefit to it where you can have that guide, where you can go, what you can do, and what's fun.

From: www.gamespot.com

StarCraft II gets spawning for non-upgraded players

Added: 04.06.2013 20:04 | 4 views | 0 comments


Players now able to access additional StarCraft II content when in a lobby with friends.

Blizzard has introduced a system called Spawning into accounts when playing with friends.

When joining a lobby with a friend, the game will set itself to that of the player with the most StarCraft II content. If a Starter Edition player--Blizzard's free-to-play version of StarCraft II--joins a friend who only owns Wings of Liberty, for instance, then the two players will play at the latter level, but if the group is joined by somebody who owns the recently released expansion Heart of the Swarm then all three players will be granted access the expansion's content.

Using Spawning, StarCraft II players will have access to all of the game's team-based ladders (2v2 up to 4v4) alongside Custom game modes and the StarCraft II Arcade. Team vs. AI modes are also available.

Players are not able to access the single-player campaign using this method, nor will they be able to play in StarCraft II's 1v1 modes. Starter Edition players will only be able to play as one of StarCraft II's three races, which at time of writing is Terran.

Additionally, Blizzard says that players who use Spawning will get an in-game achievement and portrait.

StarCraft II: Heart of the Swarm was released earlier this year, and requires a copy of StarCraft II: Wings of Liberty to play. Blizzard reported that the expansion in its first 48 hours on sale.

For formation on StarCraft II: Heart of the Swarm, .

From: www.gamespot.com

PC | Revival talks about his best lan finish at the NA WCS

Added: 04.06.2013 7:14 | 4 views | 0 comments


Revival talks about his use of Wings of Liberty units versus Heart of the Swarm Units and his thoughts on the WCS Finals in Korea.

Tags: Heart, Swarm, Wings
From: www.gamespot.com

Revival talks about his best lan finish at the NA WCS

Added: 04.06.2013 7:14 | 5 views | 0 comments


Revival talks about his use of Wings of Liberty units versus Heart of the Swarm Units and his thoughts on the WCS Finals in Korea.

Tags: Heart, Swarm, Wings
From: www.gamespot.com

Brutal HoTS | Str N Gaming

Added: 02.06.2013 23:17 | 9 views | 0 comments


This is a review / walkthrough of Starcraft 2 Expansion Heart of The Swarm played through on Brutal difficulty.

From: n4g.com

Five Ways The Last of Us Differs From Uncharted

Added: 31.05.2013 23:18 | 3 views | 0 comments


Gary Swaby of TheKoalition.com writes: Last week the nice folk at Sony invited me and my colleagues out to meet the Naughty Dog team behind their upcoming survival game The Last of Us. The team consisted of Neil Druckmann, Bruce Straley, Ashley Johnson (The voice of Ellie), Dr David Hughes and Dr Tomas Chamorro-Premuzic. We were treated to an informative presentation from the team, and by the end of it I felt as though I understood the direction of the game significantly more than I did walking into it. After the presentation we got some hands on time with the game and I was certainly impressed with how the game played. It did however, take me a few tries to adjust to the tactical based gameplay, and I believe this is due to the sub-conscious notion that this game is like Uncharted. One is a survival game, the other is an action game. An obvious distinction right? Well even though you may tell yourself that you are indeed aware The Last of Us and Uncharted are two different games...

From: n4g.com

Special offer: Starcraft 2 II Heart Of The Swarm Collectors Edition Official Strategy Guide only $24.99!

Added: 14.05.2013 8:20 | 7 views | 0 comments


ozgameshop.com special offer - get Starcraft 2 II Heart Of The Swarm Collectors Edition Official Strategy Guide for only $24.99. It's a limited offer, so you'll have to hurry to place your order!

From: feedproxy.google.com

Unfinished Swans Unfinished Memory

Added: 13.05.2013 12:17 | 7 views | 0 comments


I was never fond of digital games. The idea of having the game in my physical possession with the others in my collection always seemed like the superior method when purchasing games. Having had previous misfortunes with online purchases of games through my Nintendo 3DS, which in-turn meant replacing my entire online library, my hesitation always surrounded the effort to press the purchase button on the PlayStation Network.

From: n4g.com


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