Techland title due on Steam Early Access this autumn ahead of 2015 launch. Techland has released a new Hellraid features video featuring plenty of fresh gameplay footage.
Nerd Reactor writes: Every year there is always one game that Ive never heard of that catches my eye. Ive always been very picky and choosy when it comes to action RPGs, so you can imagine my shock when I found myself extremely interested in Techlands new upcoming title, Hellraid. Hellraid wasnt even a game I had even heard of. I initially went to Techland for our appointment to preview Dying Light. Now, I find myself terested in this new hellish hack-and-slash thrill ride.
Chad from We Got This Covered wrote:
Techland chose to forego setting up shop within the hustle and bustle of E3 2014s two main halls, in favour of a quiet, low-key meeting room on an above level. It was there that we took a break from the chaos, and had the opportunity to play through two separate sections of Dying Light, the studios next, zombie-filled adventure.
Rely on Horror: Techland went to this year's E3 with not one zombie game, but two. The zombie genre may be tiring some of you guys out by now, but the creators of Dead Island seem poised to release two more games featuring the undead, with Dying Light and Hellraid.
gamrReview's Brent Galietti: "Techland has been developing games for 15 years, but they really only put themselves on the map a few years ago with an amazing Dead Island trailer. Now, Techland is developing Dying Light, a new take on the familiar zombie mythos which includes free-running and parkour. I sat down with Techland representatives to demo two locales in Dying Light, one with my character at a low level and one at a higher level."
Hellraid is all about combat. It's about bashing huge monsters with axes, smashing skeletons with swords, and shedding the blood of the creepiest creeps who ever did creep. Such a game sounds like a lot of bloody fun. A dark medieval atmosphere. Gruesome creatures ready to crush your skull. Giant hammers that you wield as if you are made only of muscle. These are the ingredients of a successful melee action game.
But boy does Hellraid look boring.
I spent 20 minutes or so at E3 2014 watching developer Techland demo the game to a room filled with increasingly impatient members of the press. The demonstration focused on story mode in which you try to stop an infernal invasion. The level in question was a gothic monastery--the sort you would find in a number of classic video games, and in fact, Techland has hired the services of an architect versed in the kind of structures Hellraid has you exploring. There's a bit of Diablo at work in Hellraid; you pick up loot and gold, and level up your abilities as you progress. But the focus is on the combat, which looked to have some initial appeal in the way you could hear the clash of steel on steel, and in the way you need to dodge about to avoid taking damage, as well as to maximize damage by stabbing meanies in their hindquarters.
You aren't limited to melee weapons, though they were the focus of the presentation. Occasionally, however, the player would switch to a magical staff that spewed forth lightning, which came in handy when dealing with skeletal archers. Techland says that weapons provide a lot of variety, and that you can customize your loadout to best suit your play style. Additionally, you can enchant your weapons to make them more effective in combat. There was a lot of groaning during the demo as hellish creatures moaned and growled, particularly during the few boss fights I saw, which feature grotesque demons filling the screen.
Hellraid is all about combat. It's about bashing huge monsters with axes, smashing skeletons with swords, and shedding the blood of the creepiest creeps who ever did creep. Such a game sounds like a lot of bloody fun. A dark medieval atmosphere. Gruesome creatures ready to crush your skull. Giant hammers that you wield as if you are made only of muscle. These are the ingredients of a successful melee action game.
But boy does Hellraid look boring.
I spent 20 minutes or so at E3 2014 watching developer Techland demo the game to a room filled with increasingly impatient members of the press. The demonstration focused on story mode in which you try to stop an infernal invasion. The level in question was a gothic monastery--the sort you would find in a number of classic video games, and in fact, Techland has hired the services of an architect versed in the kind of structures Hellraid has you exploring. There's a bit of Diablo at work in Hellraid; you pick up loot and gold, and level up your abilities as you progress. But the focus is on the combat, which looked to have some initial appeal in the way you could hear the clash of steel on steel, and in the way you need to dodge about to avoid taking damage, as well as to maximize damage by stabbing meanies in their hindquarters.
You aren't limited to melee weapons, though they were the focus of the presentation. Occasionally, however, the player would switch to a magical staff that spewed forth lightning, which came in handy when dealing with skeletal archers. Techland says that weapons provide a lot of variety, and that you can customize your loadout to best suit your play style. Additionally, you can enchant your weapons to make them more effective in combat. There was a lot of groaning during the demo as hellish creatures moaned and growled, particularly during the few boss fights I saw, which feature grotesque demons filling the screen.