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The Co-op Podcast 53: Why The Only Option Right Now Is PS4

Added: 04.07.2013 10:16 | 9 views | 0 comments


Gary at TheKoalition writes: Myself, Richard Bailey and host Edward Velasquez return with guests Anthony Frasier and Thomas Chamberlain for another episode of The Co-op Podcast. This week we touched on Edge magazine's rather bold front cover which reads: "Why The Only Option Right Now Is PS4". Is this just fanboy flamebait, or is there actual substance to the message they are putting out? We also spoke in length about Don Matrick's departure from Microsoft, and why he may have chosen Zynga as his new home. Was Microsoft's decision to change their DRM policies part of the reason for his departure? Or could this move have planned way in advance?

From: n4g.com

Legendary Pictures unsure how to make a movie out of Warcraft

Added: 04.07.2013 7:54 | 1 views | 0 comments


"We don't know how to make a movie out of Warcraft," Legendary Pictures CEO says.

Legendary Pictures CEO Thomas Tull has admitted to the challenges in adapting Blizzard's franchise for the big screen.

Speaking to , Thomas Tull identified the problem in the approach to making films with material sourced from video games.

#146;A lot of times, what has happened in the past is, studios have said, #146;How many people play that game? OK, then that means they#146;ll probably all go out and buy tickets.#146; That is an incredibly poor way to make a movie.#146;

He admitted that there was a lack of experience when it came to approaching the subject of adapting the franchise for the big screen, saying, "So for us, it#146;s that we don#146;t know how to make a movie out of Warcraft, the video game. It#146;s the incredible story, the war, and these races, and everything these guys at Blizzard have come up with."

Blizzard's Warcraft franchise has been in the works for a film adaptation since its announcement at the Electronic Entertainment Expo (E3) of Sam Raimi (Spider-Man, Oz the Great and Powerful).

The Warcraft film is believed to have a budget that exceeds $100 million, and is intended for release in cinemas in 2016.

This Is My Joystick Podcast: The Smile of Zen

Added: 02.07.2013 22:17 | 13 views | 0 comments


Neil Hickton and Andy Buick are joined by actor/comedian/DJ Smiley Dave. After spending what must have been literally minutes of their precious lives considering the content of this months podcast, they decided to throw away the notes and get down to some serious gamer discussion that may not have been recorded. Though fear not; this months podcast will not disappoint as its jam-packed with riveting content! Neil interviews no less than three developers this month! Enjoy great interviews with these wonderful and very gracious game developers: Thomas Ryder (House on Fire), Kent Hudson (The Novelist), and Matt Kempke (Daedalic Entertainment). This months Rezzed at the NEC Birmingham was a great source of enjoyment for all who attended. Neil talks to TIMJ minicasters Beth and Zack about their experiences there, and they tell us what games and/or developers take the prestigious award of the minicasts favourites of the show!

From: n4g.com

Saints Row Modder Mike 'IdolNinja' Watson On Working With Volition And Achieving His 'Dream Project'

Added: 02.07.2013 22:17 | 10 views | 0 comments


Polygon: ''Watson and his fellow modder Thomas "Minimaul" Jepp have run a website dedicated to Saints Row mods for years. No matter that Volition, the developer of the open-world series, never officially supported their efforts. They did it without help and quite literally for the love of the games. It's been a popular hobby. According to his statistics, the site has more than 36,000 registered users.''

From: n4g.com

Bioshock 2 creative director quits to form indie studio

Added: 02.07.2013 13:17 | 9 views | 0 comments


From gamespot: The creative director of BioShock 2, Jordan Thomas, has left 2K Marin after more than five years with the developer. Speaking to GamesIndustry International, Jordan Thomas revealed that a few key moments during the development of BioShock Infinite inspired him to branch out on his own.

From: n4g.com

Bioshock 2 creative director quits to form indie studio

Added: 02.07.2013 8:03 | 1 views | 0 comments


Jordan Thomas has departed 2K Marin to create his own games and open an independent game studio; The Bureau: XCOM Declassified unaffected by departure.

The creative director of BioShock 2, Jordan Thomas, has left 2K Marin after more than five years with the developer.

Speaking to inspired him to branch out on his own.

A designer on the original , Thomas realised his true calling whilst working on Infinite, saying, "It cemented for me that while BioShock spoke to me, it'll never be for me what it is for Ken [Levine]. I've expanded that legacy here and there, but I could never have created it from scratch.

"I need to build something that is, to me, what BioShock is to Ken. No matter how long it takes, I have to start now."

Thomas has plans to start up a two-person independent game studio with an unrevealed partner, and work on a project that draws upon immersive simulation games such as . The former creative director did not share specific details about his immediate plans.

2K Marin is currently working on upcoming tactical third-person shooter . The game's development should not be impacted by the departure of Thomas, who left the project in early 2012.

The Bureau: XCOM Declassified was first . It is currently scheduled for release on August 20 for Xbox 360, PlayStation 3, and PC.

Bioshock 2 creative director quits to form indie studio

Added: 02.07.2013 8:03 | 9 views | 0 comments


Jordan Thomas has departed 2K Marin to create his own games and open an independent game studio; The Bureau: XCOM Declassified unaffected by departure.

The creative director of BioShock 2, Jordan Thomas, has left 2K Marin after more than five years with the developer.

Speaking to inspired him to branch out on his own.

A designer on the original , Thomas realised his true calling whilst working on Infinite, saying, "It cemented for me that while BioShock spoke to me, it'll never be for me what it is for Ken [Levine]. I've expanded that legacy here and there, but I could never have created it from scratch.

"I need to build something that is, to me, what BioShock is to Ken. No matter how long it takes, I have to start now."

Thomas has plans to start up a two-person independent game studio with an unrevealed partner, and work on a project that draws upon immersive simulation games such as . The former creative director did not share specific details about his immediate plans.

2K Marin is currently working on upcoming tactical third-person shooter . The game's development should not be impacted by the departure of Thomas, who left the project in early 2012.

The Bureau: XCOM Declassified was first . It is currently scheduled for release on August 20 for Xbox 360, PlayStation 3, and PC.


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