Monday, 18 November 2024
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From: www.gamesradar.com

GameSpot Best of E3 2015 Awards

Added: 19.06.2015 1:25 | 11 views | 0 comments




These are the most exciting, promising games coming out of E3 according to GameSpot's editors, and the ones we're most excited to play more of. When deciding these, our only condition is that gameplay must be shown off--so trailers don't count. Regardless, here's our results.


Star Wars Battlefront



Star Wars Battlefront has been a long time coming for Star Wars game fans, ourselves included. Seeing the new gameplay at E3 2015 depicting famous battle at Hoth was incredibly exciting to see in action. With more historical Star Wars battles promised to be on the way, we certainly can't wait to jump into the game with laser blasters blazing when it launches in November.


Just Cause 3



Just Cause 3 is looking exactly like what you'd expect it to be. But that's part of the appeal. Where else can you play a game where you can blow up military complexes, grapple hook onto active missiles, or fly a jet into the statue of an evil dictator? These reasons among many others are why Just Cause 3 is one of the best games we saw at E3 2015.


Fallout 4



Fallout 4's debut gameplay was finally shown, and we are super looking forward to getting our hands on it. Set in Boston, Massachusetts, the game is filled to the brim with new features, including weapon modification, base building, mod support, and more. If you're fan of RPGs, Fallout 4 is absolutely a game that you need keep an eye on.


Metal Gear Solid V: The Phantom Pain



Metal Gear Solid V: The Phantom Pain still has us very excited. Innovating the franchise with its open world structure, base building mechanics, and emphasis on stealth exploration, Metal Gear Solid V: The Phantom Pain is shaping up to be the best game in the series so far. We seriously can't wait to play it once it launches in September.


Rise of the Tomb Raider



After watching the E3 2015 Rise of the Tomb Raider gameplay, there is no doubt that the game looks absolutely wonderful. Its wintry tundras and ancient tombs complimented by its tense dramatic set-pieces make the game a marvelous display of gaming. Rise of the Tomb Raider had our curiosity at first, but now it certainly has our attention.


Tom Clancy's Ghost Recon: Wildlands



Tom Clancy's Ghost Recon: WIldlands came as a surprise when it was revealed at the end of the Ubisoft E3 2015 press conference. It takes the series' signature tactical multiplayer gameplay and plants it into an open world setting. It's quite an unexpected move for the series, and this new Ghost Recon has us super intrigued


Halo 5: Guardians



We finally got to check out Halo 5: Guardians at E3 this year, and there's no denying the series' pedigree. The game takes the series' classic gameplay and innovates it with its new cooperative elements and MOBA-like Warzone multiplayer mode. Without a doubt, Halo 5: Guardians is definitely one of our top picks.


Horizon: Zero Dawn



Guerrilla Games' new IP Horizon: Zero Dawn is an open world game that has seized our attention. The game offers a unique aesthetic spin mixing natural world characters with sci-fi robotic creatures. From what was shown at E3, we are very excited to see what more comes of Horizon: Zero Dawn in the coming months.


Uncharted 4: A Thief's End



Uncharted 4: A Thief's End's E3 2015 gameplay once again delivered on the series' non-stop trademark set-pieces. It was a shining example of why Naughty Dog is one of the best developers around at constructing amazing action sequences. Without a doubt, Uncharted 4: A Thief's End was one of the strongest showings this year.


The Last Guardian



Sony's E3 2015 press conference saw the return of The Last Guardian, a game that has been absent from E3 since 2009. And the game looks even more impressive than it did when we first saw it. Featuring Fumito Ueda's signature poetic feel and puzzle based gameplay, The Last Guardian is looking to be one of our most anticipated titles of 2016.


Minecraft Hololens



The Minecraft Hololens stage demonstration was one of the most impressive things we saw at E3 2015. What was shown was an interactive area of Minecraft displayed onto a table that could be modified in real time. It was one of the most unique displays of VR we've ever seen. You really need to see it to believe it.


Super Mario Maker



Super Mario Maker lets players create and customize their own levels across different Mario styles throughout Nintendo history. The realm of possibility offered by the game alone makes it one of the most charming and captivating showings at E3 2015.


Mirror's Edge: Catalyst



Mirror's Edge: Catalyst is a solid pick for us at E3 2015. Scrapping the linear level design of its predecessor, Mirror's Edge: Catalyst is going full open world. Players can now freely parkhour through the series' signature primary colored totalitarian world to their heart's content. If that doesn't get you excited, then we don't know what will.


Destiny: The Taken King



Destiny's ever expanding universe of content is getting another expansion this year. Previous packs gave us interesting content in the past, but The Taken King is going even further with new subclasses, weapons, and maps. From what we played at E3 2015, we can't wait to sink our teeth into what's in store.


XCOM 2



XCOM 2 is a sequel that we've been waiting on for quite some time. It's E3 2015 showings made it clear that its tough turn-based battles and even tougher moral choices are back again. From what we got to play at E3 2015, it looks like the previous game's issues are appearing to be addressed. Regardless, XCOM 2 is looking to show a whole lot of promise.


From: www.gamespot.com

How Ubisoft Evolves Its Brands

Added: 19.06.2015 1:23 | 28 views | 0 comments


Ubisoft believes taking risks is key to keeping its biggest franchise feeling fresh.

Tags: Ubisoft
From: www.ign.com

E3 2015: Not just another open-world game, Ubisoft's Ghost Recon Wildlands - Examiner

Added: 18.06.2015 22:16 | 4 views | 0 comments


Ubisoft is on fire with its running string of new game reveals at the end of their E3 press conferences, and this year's was as exciting as any other. Among the finales we've seen over the past few years, we hadn't seen Ubisoft reveal an existing franchise in a new genre, until they did just that yesterday.

From: n4g.com

Assassins Creed Syndicate full Arabic localisation

Added: 18.06.2015 18:16 | 6 views | 0 comments


Ubisoft has announced Assassins Creed Syndicate will be fully localised into Arabic. The news came at E3 this week and will not only have full translations, but will also be given the voice over treatment as well as subtitles and localised UI and menus. The game will ship with Arabic as standard and you can pick it up from 23 October.

From: n4g.com

The Division lets you betray your buddies for loot

Added: 18.06.2015 11:00 | 37 views | 0 comments


Ubisoft has given a firm release date for Tom Clancy's The Division: March 8, 2016. Yup, you'll be able to play this MMO shooter RPG hybrid thingy early next year on PS4, Xbox One or PC. Your choice. Additionally, those who play on Xbox will get exclusive access to the game's Beta in December 2015. Yup - that's the end of this year. Better start packing your virtual bug-out bag.

The Division is an incredibly ambitious project, and was unveiled back in 2013. Much like Destiny, the gameplay is split into large, co-op friendly missions, socialising, and PvP combat. You get a persistent character, and will randomly encounter other players within the world. It's properly exciting, but don't just take our word for it - here are nine key things you need to know about The Division.

Before the world saw The Division, it was treated to a long, rambling video detailing how precarious civilisation is. Everything is teetering on the edge of ruin, and something as small as a massive catastrophe could bring it all crumbling down. The government has systems in place to deal with such a situation (it actually does, we looked it up), including soldiers ready to mobilise to help rebuild the world.

But in this near future scenario everyone is a threat. Weapons and ammo are relatively scarce and water is even scarcer. You play as a team going on missions in New York City - or what remains of it - attempting to put the pieces back together after a virus that spreads via infected bank notes wipes out a good portion of the population. There's probably a message about capitalism and greed in there somewhere, yeah?

In an early demo, the hero opens up his map, displaying New York City as a hologram around him. Blips on the map show different available missions - one is a public quest in the sewers, and others pull him to different locations around the city. Any of these missions can be accepted, and see you traversing the open-world to head to whichever quest you want. In the demo, the devs opt to take the one marked 'Critical', indicating there's a priority system for in-game missions.

The world of The Division is densely packed, as the gameplay relies on tight shoot-outs that make the most of duck-and-cover mechanics. Ubisoft says the world of The Division is filled with dynamic events meant to keep players on their toes, so expect Destiny-style public events and random encounters. The missions themselves seem fairly straightforward, but it's the world that really makes us this one interesting. According to Ubi, your decisions will change the world too (like Dragon Age: Inquisition) although the true extent of this remains to be seen.

While playing Dark Zone we discovered that not all enemies are just desperate villains with scavenged weapons. Most have split into specific groups, having rallied around leading figures or ideals. The group we encounter are called The Cleaners - they believe that they can burn away the corruption gripping New York. With flamethrowers. Yes.

The Division's focus is on online play, meaning you're sharing the open world with plenty of friends (and foes). There is no offline mode but, like Destiny, you can opt to play solo. Gameplay looks like it's balanced around group encounters, too so while you can play alone, you'll likely appreciate having someone to flank when you're holding out behind cover. Different characters can have different abilities, too, making it important to form a balanced group. Don't worry - you can drop in and out of friends' games, so if your party lacks a certain character class, you should find it easy to invite a new player in.

There are - apparently - 1000s of weapon and gear combinations, so loot clearly plays a key role in the game. You can even craft fresh supplies, and customise the survival kit you carry around.

Even in terms of gameplay, The Division is a fully-fledged RPG. Enemies have health bars above their heads, numbers fly through the air like rice at a wedding when you shoot them, and you can loot weapons from their corpses. The first demo ends with the player looting a sweet new gun from a storage locker.

Interestingly, you'll also be able to trade, which is something missing from most other console-focused RPGs. This is player-to-player trading, so presumably you'll be able to sell others your surplus equipment and unwanted guns. Will this be done face-to-face in world? Maybe in the game's social area? Seems likely.

From what we've seen, the RPG elements mix well with the action gameplay. The characters take cover behind walls that crumble realistically as enemies pepper them with fire. You can shoot holes in billboards to take down bad guys, and blow up walls to get to your targets. At one point in the early demo a player drops a rolling mine that zooms to an enemy hiding behind a car and blows him - and the vehicle - to smithereens.

There are special PvP areas called Dark Zones, which may support between 50-100 players. These are lawless, contaminated areas completely thrown open to player versus player combat. The benefit of the these areas is that you can find special loot and weapons, providing you can escape the zone with it: “In the Dark Zone, the items that you come across, there’s something different about them,” says The Division's Director, Ryan Barnard.

But to avoid losing this gear you have to successfully get out alive, at which point they become yours forever. Where that gets tricky is that extraction involves calling for a helicopter using a signal flare, potentially alerting surrounding players that someone’s trying to get out with a bag full of exciting gear. It takes the chopper 90 seconds to arrive, and anything can happen in that time...

When you're in a Dark Zone, anything goes. Chances are, you'll meet other human-controlled players, and when that happens you can opt to either work with them, or try to gun them down. You're all competing for the same loot, so expect every uneasy alliance to be filled with tension. Yeah, you're probably going to get a knife in your back (or 100 rounds of SMG ammo, more accurately) the minute you call for extraction.

But that's only half the story. If you're a particularly shameless brand of asshole, you can murder your own team while waiting for extraction. You can then loot their furious corpses, and escape on the chopper. It's pretty funny, and you'll laugh heartily until you realise that you're going to die alone.

That's not all when it comes to Dark Zones. When you're inside PvP you'll see a wanted-style rating system that will draw attention to the most dangerous individuals. There’s also talk of dynamic missions against tough AI, where players can form those uneasy alliances with rival teams to help complete quests for high level loot rewards (traditional green, blue and purple style rarity colour ratings are mentioned). Again, yeah, sounds like Destiny.

Did you hear about that Division companion app, which lets you enter the game using a tablet to control a drone? Sorry, that has been ditched, despite sounding very cool indeed. "It was proving to be too much of an advantage in PvP [so] we decided to level the playing field," says associate design director Julian Gerighty.

Makes sense - in Dark Zones especially, the difference between life (and glorious loot) and death (fury and emptiness) is slight, so anything that tips the balance needs to be carefully considered. Shame, but we understand why this happened.

When Ubi announced that The Division was delayed until 2016, it also mentioned - rather too casually - that Ubisoft Annecy was helping out Massive with the game's multiplayer. And while you might see this as one Ubisoft studio being parachuted in to help out another, struggling studio... it's actually a damn good thing. See, Ubi Annecy is the team responsible for creating the excellent Spies vs Mercs multiplayer in Splinter Cell, and the groundbreaking online play in Assassin's Creed Brotherhood. The studio is probably one of the most creative and talented multiplayer devs in the world.

And that gives us massive hope for The Division. Ubi wouldn't bring in the Annecy studio unless it wanted The Division to be the best (they have plenty of other teams to simply 'do a job' if the game simply needed 'fixing'), and to have some genuinely creative features. So put down your pitchfork and flaming torch, and see the good in this latest, rather frustrating delay...


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