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GameRevolution Extra Life Begins Tomorrow at 5AM [Update 7: Raffle Winners]

Added: 28.10.2014 22:30 | 29 views | 0 comments


[Update 7] Our Extra Life live stream is officially over, and our final total comes to $850! We've selected our raffle winners, using a random number generator, and here they are! Matthew Nieves - GameRevolution Controller
Allison McWilliams - WildStar Llama Stuffed Animal
Carl Villeneuve - Sonic the Hedgehog Hat
Matt Silverman - Dead Island 2 Trucker Hat
Ian Bergren - Saints Row IV Dubstep Gun
Megan Sakai - Disney Infinity Figurines
Bart Reaud - Collection of T-Shirts
Douglass Schemeelk - Naruto Shippuden Ultimate Ninja Storm
Shade Coleman - Persona 4 Arena Ultimax
Christin Dorner - Disney Fantasia Evolved
Teresa Mancini - Alien: Isolation To claim your prize, please send your name and US/Canadian address to nick@gamerevolution.com with the subject header "Extra Life Raffle Prize". Once I have your address, I will send our the prize as soon as possible.

From: www.gamerevolution.com

EA Is Making Lots of Money on Ultimate Team

Added: 28.10.2014 20:41 | 0 views | 0 comments


Digital growth is way, way up for EA, thanks in huge part to sports.

From: www.ign.com

Battlefield Hardline Launching March 17

Added: 28.10.2014 20:09 | 0 views | 0 comments


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For the quarter ended September 30, EA recorded revenue of $1.2 billion, compared to $1 billion during this quarter last year. Overall, EA posted a profit of $232 million for the period, up significantly from the $105 million in profit the company recorded a year ago.

For the calendar year so far, EA says it is the top publisher on PlayStation 4 and Xbox One, led by games such as FIFA 15, NHL 15, Madden NFL 15, EA Sports UFC, Titanfall, Battlefield 5, and FIFA 14.

During the quarter alone, EA players recorded more than 1.9 billion hours of gameplay across console and PC, the company said.

Madden NFL 15 was one of EA's biggest new releases during the quarter. Though unit sales were not announced, EA said that gamers have played more than 89 million games so far, up 48 percent compared to last year.

On the mobile front, monthly active users for EA games average over 155 million during the quarter. Sports games for mobile devices showed particularly strong growth, with games averaging more than 40 million monthly active users during the quarter, which is up 250 percent year-over-year. This success was led by Madden NFL Mobile and FIFA 15 Ultimate Team Mobile, EA said.

Got a news tip or want to contact us directly? Email news@gamespot.com

From: www.gamespot.com

How Company of Heroes 2 is Building the "Ultimate WWII RTS Experience"

Added: 28.10.2014 17:59 | 1 views | 0 comments


Observer mode is obviously a big part of the plan for expanding further into esports, but has CoH's seen a lot of growth recently in that arena?

I would say yeah. There's two things really; obviously, we think we have a great game. There's a bunch of tactical and strategic depth there. But it's also in large part due to the efforts of the guys who do Sunday Night Fights and CoH2.org and other fansites that have really put a lot of their own personal time and effort into promoting the game and helping us to broadcast how great this game is. The effort and time that we put into every asset really shines when you have someone that's passionate about talking about it.

We do live weapon records. We do live vehicle records. We have insanely detailed models, physics, and textures. And our environments are realistic and fully destructible. Not only that, but when you layer that in with the innate understanding that we have around how certain types of weapons interact with certain types of vehicles, and you get a really intuitive experience. When you have guys with rifles going up against a tank--you know in your core that that's not a good matchup and those guys are going to be in trouble. As soon as they pull out a bazooka, you again, know that that's a good matchup and these guys can hang in that fight.

We think CoH translates incredibly well to a spectator sport, and our fansites have really helped to expose that through their own passion and effort.

How do you feel about the additions to Company of Heroes 2? Is there anything missing that you hope gets added in soon? Let us know in the comments below.

From: www.gamespot.com

How Company of Heroes 2 is Building the "Ultimate WWII RTS Experience"

Added: 28.10.2014 17:59 | 1 views | 0 comments


Observer mode is obviously a big part of the plan for expanding further into esports, but has CoH's seen a lot of growth recently in that arena?

I would say yeah. There's two things really; obviously, we think we have a great game. There's a bunch of tactical and strategic depth there. But it's also in large part due to the efforts of the guys who do Sunday Night Fights and CoH2.org and other fansites that have really put a lot of their own personal time and effort into promoting the game and helping us to broadcast how great this game is. The effort and time that we put into every asset really shines when you have someone that's passionate about talking about it.

We do live weapon records. We do live vehicle records. We have insanely detailed models, physics, and textures. And our environments are realistic and fully destructible. Not only that, but when you layer that in with the innate understanding that we have around how certain types of weapons interact with certain types of vehicles, and you get a really intuitive experience. When you have guys with rifles going up against a tank--you know in your core that that's not a good matchup and those guys are going to be in trouble. As soon as they pull out a bazooka, you again, know that that's a good matchup and these guys can hang in that fight.

We think CoH translates incredibly well to a spectator sport, and our fansites have really helped to expose that through their own passion and effort.

How do you feel about the additions to Company of Heroes 2? Is there anything missing that you hope gets added in soon? Let us know in the comments below.

From: www.gamespot.com


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