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The Santa Barbara Killer Is a Product of Our Culture, and We Shouldn't Hide From That Fact.

Added: 28.05.2014 17:00 | 4 views | 0 comments


Near the University of California Santa Barbara on Friday night, one man took part in a murderous spree in which seven people died and many more were injured. It was a shocking tragedy, one that makes us draw closer to those we love, mourn those who were affected, and try to figure out how such a terrible event could possibly happen. Although the killer died in the attack, we do have a glimpse at what he was thinking beforehand, and what could have led him to commit such atrocities; he

Artists should be able to express themselves without fear that their work is going to be banned. But just because there aren't any rules dictating what kind of ideas authors, directors, and game developers can explore, they still have a responsibility to themselves and the world at large that shouldn't be ignored. Media does not force people to commit violent acts, and to imply that's the case is dangerous and unfair. Still, creators have to be cognizant of what messages they are sending out there. If they continue to demean a certain segment of the population, if they dehumanize our friends and loved ones, then it may be worth reexamining those beliefs.

We, as consumers, have our own role in this healing process. We have to accept that the media we hold near to our hearts can still have troubling messages. To hide from this fact is disingenuous. Admit that major themes may be damaging, that you understand and respect that others feel uncomfortable, and yet still celebrate the elements that you enjoy. Our voices are important. It doesn't help anyone to stick our heads in the sand, to pretend that everything is all right even when so many people think otherwise. There's nothing wrong with liking media that others find disgusting. Yes, I am a little embarrassed to say that I enjoyed Killer Is Dead amid the controversy that surrounded its release, but at the same time, I can't hide who I am, and I am fully aware of what kind of messaging it has. So don't stop playing the games you love, or watching the movies that speak to you. But don't brush off the criticisms directed toward them, either.

Video games are supposed to be an escape. They're where I go when I want to relax for a few hours, or to visit a world very different from my own. I recognize that games are power fantasies, fictional endeavors in which I can jump higher than real gravity would allow, withstand bullets without dying, and dunk a basketball from the three-point line. Those power fantasies are what often draw me into games. But it's when those fantasies shift from exaggerating my own physical strengths to turning women into mere objects that things stop being fun. We have to recognize the cultural impact of our artistic expression. Only by talking openly about what we're enjoying, and examining how it affects the world at large, can we better understand how a person like the Santa Barbara killer could have such troubling ideas about women to begin with.

From: www.gamespot.com

Borderlands 2 student shorts include bandit mimes, Franken-Claptraps

Added: 13.05.2014 15:14 | 5 views | 0 comments


2K Games provided Borderlands 2 assets to animation students at the The Academy of Art University in San Francisco. Here are the short films that they came up with, as well as a documentary following students hoping to make their way in the games industry.

From: n4g.com

Fly like a bird with this epic Oculus Rift contraption

Added: 11.05.2014 19:24 | 11 views | 0 comments


A team at the Institute for Design Research at the Zurich University of the Arts have created a project called Birdly, a contraption that uses the Oculus Rift to simulate the experience of flying like a bird.

As you can see in the video, it’s a pretty involved piece of machinery. You control the simulator by flapping your hands and arms, which correlate to the wings of a bird. The Oculus Rift renders the environment of forests and rolling hills, and a fan in the front doesn’t only simulate the appropriate headwind depending on the bird’s speed, but also dispenses smells that correspond to the environment.

Birdly was created in collaboration with the Swiss Association for the Protection of Birds <(a href="http://www.birdlife.ch/neeracherried" rel="nofollow">BirdLife-Naturzentrum Neeracherried). The team behind it told

From: www.gamespot.com

Fly like a bird with this epic Oculus Rift contraption

Added: 11.05.2014 19:24 | 4 views | 0 comments


A team at the Institute for Design Research at the Zurich University of the Arts have created a project called Birdly, a contraption that uses the Oculus Rift to simulate the experience of flying like a bird.

As you can see in the video, it’s a pretty involved piece of machinery. You control the simulator by flapping your hands and arms, which correlate to the wings of a bird. The Oculus Rift renders the environment of forests and rolling hills, and a fan in the front doesn’t only simulate the appropriate headwind depending on the bird’s speed, but also dispenses smells that correspond to the environment.

Birdly was created in collaboration with the Swiss Association for the Protection of Birds <(a href="http://www.birdlife.ch/neeracherried" rel="nofollow">BirdLife-Naturzentrum Neeracherried). The team behind it told

From: www.gamespot.com


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