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Fly like a bird with this epic Oculus Rift contraption

Added: 11.05.2014 19:24 | 5 views | 0 comments


A team at the Institute for Design Research at the Zurich University of the Arts have created a project called Birdly, a contraption that uses the Oculus Rift to simulate the experience of flying like a bird.

As you can see in the video, it’s a pretty involved piece of machinery. You control the simulator by flapping your hands and arms, which correlate to the wings of a bird. The Oculus Rift renders the environment of forests and rolling hills, and a fan in the front doesn’t only simulate the appropriate headwind depending on the bird’s speed, but also dispenses smells that correspond to the environment.

Birdly was created in collaboration with the Swiss Association for the Protection of Birds <(a href="http://www.birdlife.ch/neeracherried" rel="nofollow">BirdLife-Naturzentrum Neeracherried). The team behind it told

From: www.gamespot.com

University of Derby students develop new game for Microsoft's Xbox One console

Added: 11.05.2014 6:14 | 10 views | 0 comments


STUDENTS working on a sports robot fighting game for the Xbox One are hoping to help reboot the city's reputation for developing computer games

From: n4g.com

Origami Kami a top down, 3D puzzle boat game comes to Playstation Mobile

Added: 25.04.2014 18:14 | 17 views | 0 comments


Punk and Lizard writes: "Senior students from the University of Utahs Entertainment Arts and Engineering program have released their senior project game to Playstation Vita."

From: n4g.com

USC students create video game to help children with autism

Added: 21.04.2014 18:51 | 7 views | 0 comments


A team of students at the University of Southern California has developed a game called Social Clues, but not for profit, at least not right away. The 35 USC students, who have backgrounds in fields like engineering and design, have made the game to help autistic children. Specifically, the game aims to teach children to make eye contact, listen to others, and recognize others' emotions.

In Social Clues, children play as one of two characters: ParticiPETE or communiKATE. In an effort to find their lost toys, they must then converse with characters in virtual depictions of real-world settings. Along the way, USC says, children will "learn the dos and don'ts of social interaction."

In one scene, children must correctly identify the emotional state of a non-player character (NPC), while another asks users to drag an arrow until it aligns with another character's eyes to teach children about the importance of making eye contact during conversation. A friendly parrot named Sherlock helps the children along the way.

"What we’re trying to do is break down everyday interactions into something very understandable, very manageable," USC Marshall School of Business MBA student Jeremy Bernstein

From: www.gamespot.com

USC students create video game to help children with autism

Added: 21.04.2014 18:51 | 4 views | 0 comments


A team of students at the University of Southern California has developed a game called Social Clues, but not for profit, at least not right away. The 35 USC students, who have backgrounds in fields like engineering and design, have made the game to help autistic children. Specifically, the game aims to teach children to make eye contact, listen to others, and recognize others' emotions.

In Social Clues, children play as one of two characters: ParticiPETE or communiKATE. In an effort to find their lost toys, they must then converse with characters in virtual depictions of real-world settings. Along the way, USC says, children will "learn the dos and don'ts of social interaction."

In one scene, children must correctly identify the emotional state of a non-player character (NPC), while another asks users to drag an arrow until it aligns with another character's eyes to teach children about the importance of making eye contact during conversation. A friendly parrot named Sherlock helps the children along the way.

"What we’re trying to do is break down everyday interactions into something very understandable, very manageable," USC Marshall School of Business MBA student Jeremy Bernstein

From: www.gamespot.com


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