Wednesday, 09 October 2024
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Women are being hyper-sexualised in video games: Australian academic

Added: 18.09.2013 1:18 | 8 views | 0 comments


Hideo Kojimas recent decision to sexualise Quiet, a female character appearing in the forthcoming Metal Gear Solid 5 game, has prompted a prominent Australian academic to issue a reality check to the industry. Kojima was originally quoted as saying he wanted to create a more erotic character when Quiet, a female protagonist in MGS5, appeared scantily in combat gear. He later clarified that he meant sexy but does that make Kojimas intentions any better or worse? Australian gender studies expert Dr Liz Conor from Monash University says no.

From: n4g.com

UC Santa Cruz hires John and Brenda Romero

Added: 17.09.2013 16:55 | 3 views | 0 comments


Industry veterans will run new professional game development degree program at California university.

The University of California at Santa Cruz announced today that it has hired Brenda and John Romero to head up a new program that leads to a master's degree in games and playable media at the school's Silicon Valley Center.

Brenda Romero was at the Center for Games and Playable Media in January 2013. She will now serve as program director, where she will oversee curriculum and instructors, teach and mentor students, and establish connections with industry companies.

As for John Romero, he will work as creative director for the master's program at UCSC, teaching courses, mentoring students, and helping "shape the overall creative vision for the program."

He worked on iconic franchises like Wolfenstein 3D, Doom, and Quake and cofounded a number of game companies, including id Software, Gazillion Entertainment, and Loot Drop.

"We are very excited to have two highly accomplished veterans of the game industry coming on board to direct our new professional degree program," said professor and chair of the Computer Science Department Jim Whitehead. "They have been involved in the development of a huge number of games and game studios, and they have created some of the most influential games, both in mainstream culture and in the art world."

Brenda Romero previously served as the chair of the Savannah College of Art and Design's Interactive Design and Game Development department, while John Romero assisted in establishing the Digital Games Guildhall program at Southern Methodist University.

UCSC's master's in games and playable media is a 12-month degree focused on "combining technical and design innovation." During the course, students will work in teams to create games that are critiqued and mentored by John Romero.

"In creating games, I look for innovative ways to explore spaces and game mechanics, doing things other games have not done," John Romero said. "In working with UCSC, my goal is to push students toward innovation while working on my own new indie projects alongside them."

From: www.gamespot.com

Disney Infinity Walkthrough - Monsters University: Decoration Celebration

Added: 17.09.2013 0:40 | 3 views | 0 comments


Walkthrough of the "Decoration Celebration" mission in the Monsters University Play Set in Disney Infinity. Played with the Sulley figure on the Xbox 360.

From: feeds.ign.com

Disney Infinity Walkthrough - Monsters University: A Lesson in Pride

Added: 17.09.2013 0:35 | 3 views | 0 comments


Walkthrough of the "A Lesson in Pride" mission in the Monsters University Play Set in Disney Infinity. Played with the Sulley figure on the Xbox 360.

From: feeds.ign.com

Disney Infinity Walkthrough - Monsters University: Time For a Change

Added: 17.09.2013 0:31 | 1 views | 0 comments


Walkthrough of the "Time For a Change" mission in the Monsters University Play Set in Disney Infinity. Played with the Sulley figure on the Xbox 360.

From: feeds.ign.com


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