Wednesday, 09 October 2024
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XCOM: Enemy Within preview | Thunderbolt

Added: 09.09.2013 16:19 | 7 views | 0 comments


Calvin Kemph, Thunderbolt writes: Last years excellent XCom: Enemy Unknown provides a solid foundation to build upon. Firaxis make finished videogames and so theres nothing to expand on apart from the base experience itself. With XCom: Enemy Within, theyve taken a complete product and sharpened the edges, implementing concepts that expand on the core strategies.

From: n4g.com

XCOM: Enemy Within - Impossible Iron Man And The Only Person Who Has Conquered It

Added: 05.09.2013 15:19 | 13 views | 0 comments


NowGamer: XCOM: Enemy Unknown is on the way and lead designer Ananda Gupta tells NowGamer about the one person at Firaxis who has managed to beat it on the hardest difficulty.

From: n4g.com

XCOM: Enemy Within "too big" to be DLC for 360 and PS3

Added: 03.09.2013 16:55 | 13 views | 0 comments


Upcoming XCOM: Enemy Unknown expansion pack could only make it to consoles via a retail release, says developer.

XCOM: Enemy Unknown expansion was "too large" to be released as a patch or DLC on Xbox 360 and PlayStation 3, developer Firaxis Games has said.

For 360 and PS3, Enemy Within will only be released as part of the disc-based Commander Edition of XCOM: Enemy Unknown in November.

"For the expansion on the PC, it was fairly straightforward," said Firaxis senior producer Garth DeAngelis . "But when it came to the consoles, it was too big. If we wanted to deliver the same content to the console players, we had to do it this way as a standalone expansion on a disc. We couldn't simply just patch it in."

DeAngelis added that the XCOM Commander Edition was only way all the Enemy Within content would be able to make it to console. "These things are tied deeply into Enemy Unknown so we wanted to release [the Commander Edition] as sort of the ultimate edition, with all the previous DLC on this one disc. It was either deliver it this way or not deliver it at all."

XCOM: Enemy Within, which was announced during Gamescom 2013 in August, will feature new unit types, skills, upgrades, and map features, and will be released for PC, Xbox 360, and PlayStation 3 on November 12.

For formation on XCOM: Enemy Within,

From: www.gamespot.com

XCOM: Enemy Within standalone expansion for consoles explained

Added: 03.09.2013 4:44 | 20 views | 0 comments


Firaxis rep claims the expansion is 'too big'.
Firaxis has moved to explain why the console editions of XCOM: Enemy Within will release as the Commander's Edition, a re-release of the original Enemy Unknown game.

From: rss.feedsportal.com

The Bureau: XCOM Declassified Review | Bag of Games

Added: 02.09.2013 11:24 | 11 views | 0 comments


Josh from Bag of Games writes "Initially revealed at E3 2010 as a FPS reboot of the beloved PC franchise X-COM incidentally before Firaxis announced their now-successful turn-based strategy game XCOM: Enemy Unknown (a reboot of 1994s X-COM: UFO Defense), 2K Marins original vision for XCOM suffered from numerous delays, the on-going threat of cancellation, and even an apparent identity crisis during its development cycle before finally reemerging from the cold, uninviting confines of videogame limbo as a reinvigorated, third-person squad-based shooter promptly renamed The Bureau: XCOM Declassified. While it might always remain a mystery whether this drastic design overhaul was initiated in hopes of potentially gaining the approval of the classic strategy series more vocal diehard enthusiasts, one things for sure: 2K Marin has successfully implemented enough thought-provoking tactical opportunities and intriguing though not necessarily innovative concepts into the core of Th...

From: n4g.com

The Bureau: XCOM Declassified Review | Bag of Games

Added: 02.09.2013 10:19 | 1 views | 0 comments


Josh from Bag of Games writes "Initially revealed at E3 2010 as a FPS reboot of the beloved PC franchise X-COM incidentally before Firaxis announced their now-successful turn-based strategy game XCOM: Enemy Unknown (a reboot of 1994s X-COM: UFO Defense), 2K Marins original vision for XCOM suffered from numerous delays, the on-going threat of cancellation, and even an apparent identity crisis during its development cycle before finally reemerging from the cold, uninviting confines of videogame limbo as a reinvigorated, third-person squad-based shooter promptly renamed The Bureau: XCOM Declassified. While it might always remain a mystery whether this drastic design overhaul was initiated in hopes of potentially gaining the approval of the classic strategy series more vocal diehard enthusiasts, one things for sure: 2K Marin has successfully implemented enough thought-provoking tactical opportunities and intriguing though not necessarily innovative concepts into the core of Th...

From: n4g.com


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