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Levine: Violence has always been part of the storyteller's toolkit

Added: 03.04.2013 13:07 | 11 views | 0 comments


BioShock designer Ken Levine says for better or worse, violence as a story device has been used since "the dawn of narrative."

In the wake of the December Newtown, Conn. shooting that left 20 children and six adults dead, Ken Levine has responded to the ongoing violence in games discussion. Speaking with NPR's radio program, Levine said violence being used as a narrative device is nothing new.

"Violence, for better or for worse, is#133;going back to the dawn of narrative, is a part of the story teller's toolkit," Levine said.

Levine then brought up an example of his childhood, explaining that he had a tough time making friends growing up and so he spent a lot of time playing Dungeons & Dragons. At the time, this game was linked to murders and suicides, though Levine said it did not have a negative effect on him.

"I think there's a couple questions here. I remember when I was a kid; I was not a very popular kid. I was a nerdy, little kid. And I didn't have friends because I wasn't very good at socializing," Levine said. "And I found Dungeons & Dragons and if you remember, back in the 70s there was this big human cry about Dungeons and Dragons; kids were going off and killing themselves and disappearing into caves. And that happened with comic books and that happened with rock and roll music."

Interviewer Tom Ashbrook then interjected, pointing out that in the case of the Sandy Hook shooting, the loss of life was immediate and overwhelming to the world at large. Levine responded to this, saying for him, games were a shield, in a way, from violence.

"My point is, for me personally, games were a way around being 'that kid.' I'm not speaking as a scientist here; we can argue the science, but I'm#133; not the best guy to do that," Levine said.

"I think the other point is they call them first-person shooters; F-P-S. There's the F-P, the first-person aspect of being, inhabiting a character's role," he added. "And then there's the S part, which is the shooter part. And I'm not sure that they're necessarily one in the same."

Levine's latest body of work is .

From: www.gamespot.com

Levine: Violence has always been part of the storyteller's toolkit

Added: 03.04.2013 13:07 | 12 views | 0 comments


BioShock designer Ken Levine says for better or worse, violence as a story device has been used since "the dawn of narrative."

In the wake of the December Newtown, Conn. shooting that left 20 children and six adults dead, Ken Levine has responded to the ongoing violence in games discussion. Speaking with NPR's radio program, Levine said violence being used as a narrative device is nothing new.

"Violence, for better or for worse, is#146;going back to the dawn of narrative, is a part of the story teller's toolkit," Levine said.

Levine then brought up an example of his childhood, explaining that he had a tough time making friends growing up and so he spent a lot of time playing Dungeons & Dragons. At the time, this game was linked to murders and suicides, though Levine said it did not have a negative effect on him.

"I think there's a couple questions here. I remember when I was a kid; I was not a very popular kid. I was a nerdy, little kid. And I didn't have friends because I wasn't very good at socializing," Levine said. "And I found Dungeons & Dragons and if you remember, back in the 70s there was this big human cry about Dungeons and Dragons; kids were going off and killing themselves and disappearing into caves. And that happened with comic books and that happened with rock and roll music."

Interviewer Tom Ashbrook then interjected, pointing out that in the case of the Sandy Hook shooting, the loss of life was immediate and overwhelming to the world at large. Levine responded to this, saying for him, games were a shield, in a way, from violence.

"My point is, for me personally, games were a way around being 'that kid.' I'm not speaking as a scientist here; we can argue the science, but I'm#146; not the best guy to do that," Levine said.

"I think the other point is they call them first-person shooters; F-P-S. There's the F-P, the first-person aspect of being, inhabiting a character's role," he added. "And then there's the S part, which is the shooter part. And I'm not sure that they're necessarily one in the same."

Levine's latest body of work is .

From: www.gamespot.com

Violence and Video Games Part 7: Fergusons Results

Added: 02.04.2013 17:18 | 15 views | 0 comments


New Gamer Nation - Getting back to Fergusons results, he concludes that players of Medal of Honor: Allied Assault were not significantly more aggressive in the CRT than players of Myst III, but there were other factors that did seem to matter. Interestingly, this experiment included a group that was given the open to choose they game they would play, offering insight into how a possible preference for violent games might be exacerbated by then playing them into subsequent aggressive responses in the CRT. Turns out that the only variable that predicted anything was gender. Men were more aggressive than women.

From: n4g.com

Xbox 360 | New Map Haven for Gears of War: Judgment at PAX East 2013

Added: 26.03.2013 4:08 | 9 views | 0 comments


Kelly MrsViolence Kelley gets info on the New Map Haven for Gears of War: Judgment at PAX East 2013

From: www.gamespot.com

New Map Haven for Gears of War: Judgment at PAX East 2013

Added: 26.03.2013 4:08 | 12 views | 0 comments


Kelly MrsViolence Kelley gets info on the New Map Haven for Gears of War: Judgment at PAX East 2013

From: au.gamespot.com

Tomb Raider sacrifices a good story for a deeper meaning

Added: 24.03.2013 13:18 | 11 views | 0 comments


VB - Tomb Raiders story does nothing amazing: A cult led by a charismatic leader wants to sacrifice a human or two so that they can escape the island of Yamatai. They commit other brutal acts along the way, but that comes with the territory of crazy cults. Then our protagonist, Lara Croft, washes ashore and tells them that theyre doing it wrong. Violence ensues. Nothing special here. Predictable, in fact. I called so many plot points in this game that I shouldve started a drinking game with myself.

From: n4g.com

PC | PAX East 2013: Riot Games Booth Tour

Added: 23.03.2013 19:28 | 6 views | 0 comments


Tsquared and Mrs. Violence drop by the Riot Games booth on the show floor of PAX East 2013.

From: au.gamespot.com

PAX East 2013: Riot Games Booth Tour

Added: 23.03.2013 19:28 | 6 views | 0 comments


Tsquared and Mrs. Violence drop by the Riot Games booth on the show floor of PAX East 2013.

From: au.gamespot.com


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