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NYC: New PS4s on Sale Just for You

Added: 13.11.2013 12:30 | 7 views | 0 comments


Hey PlayStation fans. If you were unable to preorder a PS4 system, we are happy to announce that we are making 444 additional units available for sale at The Standard, High Line hotel in New York City (848 Washington St) at midnight on November 15th. Lines will start immediately at Washington and Little West 12th, so don’t wait. Only credit cards will be accepted -- don’t bring cash!

From: feedproxy.google.com

Viral Campaign Teased By Santa Monica Studios, Possibly For Their Next Game?

Added: 26.10.2013 0:17 | 18 views | 0 comments


Sony's Santa Monica Studios, widely known for their gruesome hack'n'slash series, God of War, today on their Instagram channel posted what appears to be a newspaper from the future. The most notable thing from that newspaper is perhaps the date mentioned of the publication which reads "March 12, 2237". Other than that we can read about "sexy" Geroge Washington enslaving the future among other news. Could a new futuristic title be in works by Santa Monica Studios?

From: n4g.com

Podtacular 391: Among Champions

Added: 17.10.2013 20:17 | 12 views | 0 comments


The Halo 4 Global Championship was the biggest Halo tournament to date featuring some of the worlds best Halo players. In a moment of a crowd-cheering Benaroya Hall in Seattle, Washington during Pax Prime, a victor was crowned the Halo 4 Global Champion. Thousands of participants played for their chance at the $200,000 grand prize, but the one person who showed their skills were the definition of a champions was Aaron Ace Elam. As a passionate gamer and a valiant Spartan, Ace takes some time with us this week to recount his Global Championship path to victory and the roads traveled before this climax. Joining us for the show this week is your Halo 4 Global Championship commentary team GH057ayame, Goldenboy and Bravo who you got to watch all weekend as the events of the final unfolded before us.

From: n4g.com

Air Conflicts: Vietnam Review (Strategy Informer)

Added: 08.10.2013 10:18 | 10 views | 0 comments


From Strategyinformer.com: "It's clear to me now that I'm an awful pilot. Like Denzel Washington in "Flight" I'm a woozy, drunken, and slightly disinterested helmsman. What should be encouraging displays of "shock and awe" turn increasingly into unfortunate Kamikaze tactics as my jet ploughs nose first into the mud some way off of enemy combatants. For inspiration I've tried to invoke a 60s themed Top Gun, Tom Cruise, and Iceman but to no avail."

From: n4g.com

NBA 2K14 Interview With Malcolm Kelly

Added: 02.10.2013 21:18 | 3 views | 0 comments


At Greystone Manor in Los Angeles, former Washington Redskins player Malcolm Kelly talks about 2K Sports NBA 2K14 in this exclusive interview.

From: n4g.com

Deputy UK prime minister says GTA can have "corrosive" effect on behavior

Added: 20.09.2013 15:37 | 3 views | 0 comments


Nick Clegg says games like Grand Theft Auto can have "incredibly powerful" and in some cases "corrosive" effect on player behavior.

Deputy United Kingdom prime minister Nick Clegg believes games like Grand Theft Auto can have a "corrosive effect" on player behavior, the politician said on his ).

"Clearly these games can have an incredibly powerful, and I suspect in some cases corrosive effect, on someone's behavior, someone's outlook; they get shut off, they don't talk to other people, they just stay in their living room, their bedroom hunkered down in front of their computer." Clegg said. "They occupy a hermetically sealed world of their own and that can have a very detrimental effect."

His comments came just days after the Washington Navy Yard shooting in which 13 people were killed by a gunman who reportedly .

Clegg did not say which research his comments were based on, though the link between violent games and violent behavior has been .

"In a free country, what do you do? Do you start saying to people you can't use it for more than X number of hours? No you can't do that," Clegg said. "There are, of course, restrictions around content. But we cannot limit people's use of [video games], certainly not the amount of time they devote to this by law or by edict."

Clegg added that parents bear a "heavy responsibility" to make sure the games their children spend time with are age- and content-appropriate. He said this responsibility is especially challenging for some parents because games have evolved so rapidly of late.

Clegg also said that parents should try to ration their children's time spent playing games because "overuse" can be problematic.

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From: www.gamespot.com

Ohio St. professor on role of video games in mass shootings

Added: 20.09.2013 14:30 | 4 views | 0 comments


Professor of communication and psychology Brad Bushman says "the problem is that people are looking for a yes-or-no answer...when there is none."

Ohio St. professor of communication and psychology Brad Bushman has weighed in on the ongoing debate regarding the role of violent video games in mass shootings. Writing an editorial on just days after the Washington Navy Yard shooting that left 13 dead, Bushman said there is no simple answer.

"The problem is that people are looking for a yes-or-no answer about the role of video games in violence, when there is none," Bushman said, acknowledging the that suggested the Navy Yard shooter frequently played violent games. "Violent video games alone likely didn't cause [Aaron Alexis] to go on his rampage. But these games aren't harmless, either. Recent reports suggest he may have been mentally ill and had anger control issues. But it isn't hard to believe that video game use may have been a contributing factor."

A conducted by Bushman and his colleagues found that "typical" college students who played violent games for 20 minutes at a time for three straight days showed higher levels of aggressive behavior every day they played.

"If that's what happens to typical college students, how might someone like Alexis react to playing for 16 straight hours? What if he does this for months or years?" Bushman said.

Bushman pointed out that other researchers have reached similar conclusions, with studies finding violent games not only lead to increased aggressive thoughts, but also decreased helping behavior and feelings of empathy for others.

"The effects occurred for males and females of all ages, regardless of what country they lived in," he said.

"In our research, we found that people who played first-person shooting games were more accurate than others when firing a realistic gun at a mannequin--and more likely to aim for and hit the head."

Bushman also acknowledged that Alexis was not the first mass murderer to reportedly be an avid fan of violent games, pointing to the Sandy Hook shooter, among others. In addition, he said not only do first-person shooter games cause players to be more aggressive, but also to be more deadly in real-world shooting scenarios.

"In , we found that people who played first-person shooting games were more accurate than others when firing a realistic gun at a mannequin--and more likely to aim for and hit the head," Bushman said. "Police haven't released details of the Navy Yard shootings, but it is possible that Alexis was a more accurate shooter because of the time he spent playing video games. That's an inconvenient fact that you don't often hear defenders of the games talk about."

Bushman also took issue with the argument that video games can't be dangerous because they are played by millions, the vast majority of which never act out in violent ways.

"No doubt, most players don't become violent. That's because they come from good homes, aren't victims of bullying, don't have mental health issues, and don't have many of the other risk factors for violence," Bushman said. "But what about players who already are predisposed to violence? Killers like Aaron Alexis aren't typical. They have a lot going against them, such as mental illness. Violent video games are just one more factor that may be pushing them toward violence."

Overall, Bushman said though it is difficult to control the factors that can lead to violent behavior, controlling violent video games is a simpler task by comparison through government regulation and educational campaigns.

"We can make it more difficult to get access to them. We can strengthen our laws against teens acquiring these games. Parents can keep the games out of their homes and help their children avoid them at friends' houses," he said.

"As a society, we should do all we can to make violent rampages like the one in Washington less likely, even if we can't stop them entirely. Controlling the use of violent video games is one step we can take to help protect our society from violence."

Bushman studies the causes, consequences, and solutions to the issues of human aggression and violence at Ohio State University. Some of his research has challenged several "myths" about human behavior, including violent media having a trivial effect on aggression.

From: www.gamespot.com


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