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From: www.gamesradar.com

Tales from the Borderlands Episode 4: Escape Plan Bravo Review - Pixel Related

Added: 27.08.2015 3:18 | 13 views | 0 comments


The penultimate episode of the fabulous Tales from the Borderlands has dropped and with it Telltale continues to weave an engrossing tale of con artists, office workers and robots as they hunt down a vault and the supposed riches that come with it. This episode finds our group forced to pull off an elaborate heist with a naturally low probability of success. What could go wrong?

From: n4g.com

Back to Bed Review - The Stairs Are Not What They Seem (PSLS)

Added: 27.08.2015 2:18 | 0 views | 0 comments


"Back to Bed plays off of the idea that waking a sleepwalker is hazardous to their health, and mixes in what seems to be an abstract interpretation of the dreams the sleepwalker is having. Or is it? Bedtime Digital Games shoved a huge amount of imagination into a little game, making it worthwhile to play this console release of a once mobile title." - PSLS

From: n4g.com

Build, Expand And Defend Your Domain In Kingdom | TSA

Added: 27.08.2015 2:18 | 14 views | 0 comments


TSA: When you get right down to it, what did it truly take to run a medieval kingdom? Was it divine holiness or an inherent wisdom? Or was it simply that they had the most money and the biggest army? In Kingdom, it all boils down to just that.

Tags: When, Kingdom, York
From: n4g.com

Everything we know about (the new) Hitman

Added: 26.08.2015 22:30 | 78 views | 0 comments


With their new Hitman, developer IO Interactive wants you to 'Enter a world of assassination.' Their vision for the latest entry in this long-running stealth series is an ever-expanding world of targets, tools, and cunning tricks populated not only by the developers, but by the community and your friends. This has led to some very unorthodox choices in how Hitman is being developed and distributed, which we'll cover in the slides that follow.

At E3 earlier this year, IO unveiled a new trailer (embedded below) that gives a good overview of how Hitman will play. In it, Agent 47 is after a man named Viktor Novikov at a fashion show in Paris. We've played this part of the game - a couple of times, actually - and between that and our talks with the developers we're ready to give you a detailed breakdown of what you can expect from Hitman. The game itself launches on December 8th for PC, PS4, and Xbox One. However - as you'll soon discover - this release date is just the beginning.

Agent 47 - the series' bald, brooding antihero - has been working the assassination circuit going on 15 years now. Starting in 2000 with Hitman: Codename 47, this peerless assassin has since starred in seven Hitman games (two of which are on mobile). And during that time Agent 47 has maneuvered all sorts of people into overly elaborate and complex deaths. CEOs, mob bosses, the Vice President of the United States; no one is safe from his creative mind.

You don't spend 15 years pulling off assassinations without learning some new tricks - such as the Batman-style Instinct vision seen in Absolution. However, this new game will step back from special abilities and refocus on what made the series great: creativity. Speaking with , creative director at IO Interactive Christian Elverdam said, "We’ve moved away from trying to create new abilities for Agent 47, since we want tools and planning to be a bigger part of the game. We want Hitman to be a more creative game, about figuring out what’s going on."

From Morocco to Italy to Paris, each stop on Hitman's globetrotting parade of death is designed to feel like a world unto itself. As editor Leon Hurley described , "[Each] level is a clockwork simulation of a living environment that, with enough observation and experimentation, you can manipulate." This is Hitman at its finest: you arrive in a space, size it up, choose a plan of attack, and execute. It's a razor-sharp toy chest; a playpen for sharp-dressed killers.

"One of the series’ strengths the new game is trying hard to recapture is that feeling that every level has somehow been designed for you and you alone," Hurley continued. "There are so many options and potential opportunities that only the ones that make sense to you spring out." Whether it's poisoning a drink or an axe to the chest, if you can imagine it, Hitman wants it to be a possibility. And they're not hurting for ideas. We counted with the game.

Hitman is treating its release date a bit differently from other AAA titles. In short, you won't be able to buy the full version of Hitman on day one because it won't be finished yet. Instead, Hitman will be built online with new locations and other content being added over time. We spoke to about this early access-style approach, "The specifics, about how much content we start with and the specific pace of it, we will talk about later. But for now, just imagine there are going to be locations appearing".

Once Hitman is 'finished' you will be able to purchase the full game as you would normally. "Once we’re done building all the locations...we will put it on a disc so you can buy it as a disc if you want," said Elverdam. So why go through all this trouble? Elverdam hopes that, by rolling out content gradually, it will give the team more opportunities to do things like time-sensitive assassinations (more on those in a sec) and respond to user feedback. "By doing it where we release it over time," said Elverdam, "we actually get [the] opportunity to figure out how people are playing our game and maybe react to things, like disguise mechanics and game balancing."

In addition to the classic, Hitman-style assassination missions, there are two other types you'll have to contend with. Time-sensitive assassinations, according to Elverdam, are the dev team's way of dropping new targets into existing locations. When this happens, all you'll get is a mugshot and 48 hours to make the kill. Screw up the hit and that's it; the mark is gone, forever. "That’s something we haven’t been able to do before: this feeling," said Elverdam. "I just can’t wait to sit there with a sniper rifle knowing that when he’s dead he’s dead. If I screwed it up? I screwed it up. He won’t come back."

The Contract modes from Hitman: Absolution are making a comeback here as well. If you didn't play Absolution, here's how they work: by assassinating any NPC in a location you essentially put a bounty on that character's head, which gets sent to your friends. The manner in which you killed that unlucky NPC determines what other players will need to do in order to get the maximum payout. As Leon Hurley pointed out , "Easy if it’s the bloke on the gate, not so much if it’s a guard behind several security checkpoints and your mate’s specified a 'suit only' run (so no disguises)."

Nine things I noticed while playing Grandia II Anniversary Edition

Added: 26.08.2015 22:18 | 7 views | 0 comments


Michibiku's Jenni Lada writes, "Grandia II is a classic. Whether you were on team Sony, Sega or PC, theres a good chance you played this JRPG back in the day. When GungHo Online Entertainment sent out a survey asking what Game Arts titles people would want to see again on PCs, it was the most requested game. Yet, as much as people may love and remember, there are things that might have been forgotten in the years between its 2000 Dreamcast debut and this Grandia II Anniversary Edition PC remaster."

From: n4g.com

Destiny - Strike the Dreadnaught - Wednesday 8/26 @11am Pacific

Added: 26.08.2015 20:20 | 26 views | 0 comments


Bungie: Whats it like to infiltrate the Dreadnaught? What surprises do the Taken have for us in combat? How are boss battles different in The Taken King? Join us for a new Strike against a rival Cabal invasion force. See the new Guardian sub-classes in action. Witness the action that will begin Year Two.

From: n4g.com

Sony trademarks Hardware: Rivals in Japan

Added: 26.08.2015 19:18 | 53 views | 0 comments


Sony Computer Entertainment has filed a trademark for Hardware: Rivals in Japan. In 2002, Sony Computer Entertainment released an online-only vehicular destruction game for PS2 developed by London Studio called Hardware: Online Arena exclusively in Europe. It was one of the first games, if not the first, to utilize the PS2 network adapter. It is unlikely this Hardware: Rivals trademark is related, but its the only connection we could make. Sony also filed a trademark for Finch Ie no Kimyou na Yashiki de Okita koto (What Happened at the Strange Estate of the Finch Family), the Japanese title for Giant Sparrow and SCE Santa Monica Studios upcoming What Remains of Edith Finch. Outside of Sony, Bandai Namco filed a trademark for Thousand Storm, and Sega filed trademarks for Border Break Scramble Bu and Fortissia.

From: n4g.com

Cliffy B’s New Game Is Called LawBreakers

Added: 26.08.2015 18:19 | 24 views | 0 comments




The folks over at Boss Key Productions have finally lifted the veil on their new game. What was previously codenamed Project Bluestreak is now officially titled LawBreakers.

According to studio boss Cliff Bleszinski on the game's livestream announcement broadcast, the game features two competing sides: law enforcement and criminals known as Breakers. In the game, players will be able to break the laws of gravity in a number of different ways, be it through the use of jetpacks, grappling hooks, or even manipulating the laws of nature by inverting gravity itself. As such, it goes without saying that the game will place an emphasis on verticality.

From: www.gamerevolution.com

Destiny - Strike the Dreadnaught - Wednesday 8/26 @11am Pacific

Added: 26.08.2015 18:18 | 6 views | 0 comments


Bungie: Whats it like to infiltrate the Dreadnaught? What surprises do the Taken have for us in combat? How are boss battles different in The Taken King? Join us for a new Strike against a rival Cabal invasion force. See the new Guardian sub-classes in action. Witness the action that will begin Year Two.

From: n4g.com

Destiny - Strike the Dreadnaught - Wednesday 8/26 @11am Pacific

Added: 26.08.2015 18:18 | 0 views | 0 comments


Bungie: Whats it like to infiltrate the Dreadnaught? What surprises do the Taken have for us in combat? How are boss battles different in The Taken King? Join us for a new Strike against a rival Cabal invasion force. See the new Guardian sub-classes in action. Witness the action that will begin Year Two.

From: n4g.com


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