Thursday, 10 October 2024
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Batman, Wonder Woman Debut New DC Video Game

Added: 25.03.2013 14:25 | 1 views | 0 comments


Nightmare Batman will face-off against Gaslight Batman in a brand-new MOBA based on the DC Universe.

From: www.ign.com

Injustice: Gods Among Us concept art

Added: 23.03.2013 9:18 | 11 views | 0 comments


Injustice: Gods Among Us debuts as a bold new fighting game franchise that introduces a deep, original story featuring a large cast of favorite DC Comics icons such as Batman, Harley Quinn, Solomon Grundy, Superman, The Flash, Wonder Woman and many others.

From: n4g.com

Should Military Games Have Women Soldiers?

Added: 22.03.2013 10:18 | 0 views | 0 comments


ArmA 3 is a military simulator coming later this year, and from the forums came an interesting thread. The game does not include female character models and the community largely thinks that is not a problem.

Tags: Hack, Games, Arts, Woman
From: n4g.com

Quantic Dream refused gun-toting Ellen Page cover for Beyond: Two Souls

Added: 21.03.2013 14:00 | 21 views | 0 comments


Developer Quantic Dream says it has to be "careful" in how it presents its game to its potential audience.

Quantic Dream "categorically refused" an idea that upcoming supernatural adventure should feature star Ellen Page holding a gun as its cover art.

Speaking to GameSpot, Quantic Dream co-founder and executive producer Guillaume de Fondaumière admitted that the studio needed to be careful in how it chooses to present its game to a wide audience.

"We have to be very careful," said Fondaumière. "We're working closely with the marketing folks at Sony to portray the game in the right light, to be able to talk to that diverse audience that we hope we will be able to reach with Beyond."

Like the studio's previous title Heavy Rain, Beyond: Two Souls is a narrative-led adventure that attempts to explore complex themes. But Beyond, which features elements of the supernatural and science fiction, features more action-heavy scenes than Heavy Rain.

"Indeed, there is some action in Beyond," continued Fondaumière. "But if we, for instance, put a pack art that's solely featuring action, first of all it's not going to be truthful to what the game is and then, your wife for instance, is not going to feel attracted to this. She'll say 'ok, well that's not unique, it's one of your video games.'"

"So yes, we need to be careful and to make sure that whenever we communicate on this game, whenever we market it, that we manage to get across this variety in themes and this uniqueness that the project beholds."

So did anyone involved in the game try to pitch that Beyond's front cover be a figure of Ellen Page's character holding a gun? "Yes, and we categorically refused it," said Fondaumière. "It's kind of natural for agencies, you know, who are far away from the project, to pitch you different things. 'It's a video game? Okay, it needs to have a gun otherwise it's not even a game.' But our job, with David [Cage], is to make sure that everyone understands what is specific about this game and to make sure that we have the right pack shot, and the right imagery supporting the project, and the right image is being communicated to the public."

As with Heavy Rain, Quantic Dream's desire for Beyond: Two Souls is to reach a mature audience that might not be particularly interested in traditional AAA games. "Most people I know that are above 35 years old, do not play [games]," said Fondaumière. "Women around me don't play, or seldom play, or play very specific games. I think it's an important moment in the industry as a whole; it's the moment where we need to define precisely who we want to appeal to."

"We always thought at Quantic that was a potential for reaching out to a larger audience, and not only target the core gamers, or only a male audience. That we can be a little bit more open. And with Beyond we are hoping that it will appeal, for instance, to women. Because of the themes that we have that are similar to what women like in certain TV series, or watching certain movies, for instance, or reading certain books."

Recently, BioShock Infinite creative director Ken Levine likened the decision to feature protagonist Booker DeWitt holding a gun on BioShock Infinite's box art as salad dressing.

"Our gaming world, we sometimes forget, is so important to us," said Levine at the time, "but#133; there are plenty of products that I buy that I don#133;t spend a lot of time thinking about. My salad dressing. If there#133;s a new salad dressing coming out, I would have no idea," he continued. "I use salad dressing; I don#133;t read Salad Dressing Weekly. I don#133;t care who makes it, I don#133;t know any of the personalities in the salad dressing business. For some people, [games are] like salad dressing. Or movies, or TV shows. It was definitely a reality check for us."

Beyond: Two Souls will be released for PlayStation 3 on October 8.

From: www.gamespot.com

Quantic Dream refused gun-toting Ellen Page cover for Beyond: Two Souls

Added: 21.03.2013 14:00 | 21 views | 0 comments


Developer Quantic Dream says it has to be "careful" in how it presents its game to its potential audience.

Quantic Dream "categorically refused" an idea that upcoming supernatural adventure should feature star Ellen Page holding a gun as its cover art.

Speaking to GameSpot, Quantic Dream co-founder and executive producer Guillaume de Fondaumière admitted that the studio needed to be careful in how it chooses to present its game to a wide audience.

"We have to be very careful," said Fondaumière. "We're working closely with the marketing folks at Sony to portray the game in the right light, to be able to talk to that diverse audience that we hope we will be able to reach with Beyond."

Like the studio's previous title Heavy Rain, Beyond: Two Souls is a narrative-led adventure that attempts to explore complex themes. But Beyond, which features elements of the supernatural and science fiction, features more action-heavy scenes than Heavy Rain.

"Indeed, there is some action in Beyond," continued Fondaumière. "But if we, for instance, put a pack art that's solely featuring action, first of all it's not going to be truthful to what the game is and then, your wife for instance, is not going to feel attracted to this. She'll say 'ok, well that's not unique, it's one of your video games.'"

"So yes, we need to be careful and to make sure that whenever we communicate on this game, whenever we market it, that we manage to get across this variety in themes and this uniqueness that the project beholds."

So did anyone involved in the game try to pitch that Beyond's front cover be a figure of Ellen Page's character holding a gun? "Yes, and we categorically refused it," said Fondaumière. "It's kind of natural for agencies, you know, who are far away from the project, to pitch you different things. 'It's a video game? Okay, it needs to have a gun otherwise it's not even a game.' But our job, with David [Cage], is to make sure that everyone understands what is specific about this game and to make sure that we have the right pack shot, and the right imagery supporting the project, and the right image is being communicated to the public."

As with Heavy Rain, Quantic Dream's desire for Beyond: Two Souls is to reach a mature audience that might not be particularly interested in traditional AAA games. "Most people I know that are above 35 years old, do not play [games]," said Fondaumière. "Women around me don't play, or seldom play, or play very specific games. I think it's an important moment in the industry as a whole; it's the moment where we need to define precisely who we want to appeal to."

"We always thought at Quantic that was a potential for reaching out to a larger audience, and not only target the core gamers, or only a male audience. That we can be a little bit more open. And with Beyond we are hoping that it will appeal, for instance, to women. Because of the themes that we have that are similar to what women like in certain TV series, or watching certain movies, for instance, or reading certain books."

Recently, BioShock Infinite creative director Ken Levine likened the decision to feature protagonist Booker DeWitt holding a gun on BioShock Infinite's box art as salad dressing.

"Our gaming world, we sometimes forget, is so important to us," said Levine at the time, "but#146; there are plenty of products that I buy that I don#146;t spend a lot of time thinking about. My salad dressing. If there#146;s a new salad dressing coming out, I would have no idea," he continued. "I use salad dressing; I don#146;t read Salad Dressing Weekly. I don#146;t care who makes it, I don#146;t know any of the personalities in the salad dressing business. For some people, [games are] like salad dressing. Or movies, or TV shows. It was definitely a reality check for us."

Beyond: Two Souls will be released for PlayStation 3 on October 8.

From: www.gamespot.com

BioShock Infinite Creating Elizabeth: The Women That Brought Her To Life

Added: 19.03.2013 23:00 | 0 views | 0 comments


Meet the four women who devoted themselves to making Elizabeth more human than your average video game character, and the process involved in making her come to life.

From: www.gametrailers.com

Pixel Apocalypse Podcast: Episode 84 "Invalid Coupon Code"

Added: 19.03.2013 2:22 | 3 views | 0 comments


From Pixel Apocalypse... "On this week's episode of the Pixel Apocalypse Podcast Nate and Joe jump into the ever murky waters of video games as a service and not a product. The boys also discuss recent developments surrounding Disney and their handling of the Star Wars franchise thus far. Finally the conversation turns in a much more comic book like direction where Wonder Woman and Batman are featured prominently."

From: n4g.com


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