One of the biggest pieces of news out of E3 this year came from Microsoft on Monday morning, when the company for the PS4. But Sony hasn't ruled out native backward compatibility entirely.
"Backward compatibility is hard," Yoshida explained. "I won't say we'll never do it, but it's not an easy thing to do. If it was easy we would have done that."
The press conferences are all done, and now is when we get to dive into games and actually experience all of the things we've heard so much about. And everyday on our stage show, we highlight some of the biggest games with new information that you might not have heard about yet. In case you missed them, catch up with our recaps for:
Sunday MondayTuesdayWednesday Stage Show HighlightsCheck out all the extras in the Divinity Original Sin: Extended Edition The Xbox gets a slate of new features and a new controller that you can check out hereWhile we want to explore the world on our own, every little bit of new No Man's Sky footage is just as exciting. Things We Learned on the Show FloorUncharted 4 will be the final chapter in the franchise. Kanye West made an appearance at this year's E3. Check out KanyeSpot.comWhy is Fallout 4 set in Boston? We find the answer. Top Videos
Did you know that Kanye West is walking the halls of E3, checking out games like? He totally is. We saw him enter Sony's demo room this afternoon, and others spotted the rapper on the show floor at the Xbox booth and elsewhere earlier in the day.
Here's a picture of Kanye meeting with Rich Taylor of the Entertainment Software Association, which is the group that puts on E3 every year.
During the HoloLens reveal in January, Microsoft showed off a , talking about base locations, describing enemy types, and offering strategies for success.
Perhaps it was because my HoloLens was not perfectly fitted to my face, but I had trouble seeing the full scene at my natural eye level. I had to tilt my head downwards somewhat to see the scene as it should be. This was a little unfortunate, but the overall demo was still very impressive.
Watch the video below to see it in action.
Microsoft was very clear that we were not allowed to take photos or shoot video. But the HoloLens headset I tried looked nearly identical to the one Microsoft showed off back in January. It felt relatively light on my head and fit comfortably after some adjustments.
It should also be noted that this was only an experience--and one conducted in a closed Microsoft environment, not in a home where you may eventually use HoloLens. In addition, there was no gameplay involved; I never held a controller. The experience served only as an elaborate introduction to Warzone.
The Halo demo was my first experience with HoloLens and it's one that left me pretty excited about the technology. Whereas Oculus Rift and Morpheus block out your entire vision and fully bring you into a virtual world, HoloLens blends the real world with the virtual for a different effect that is striking in an entirely new way.
HaloLens was meant to make you feel like an actual Spartan preparing for battle, but it's not quite there. While there is clearly some promise in this early stage, for now, it's just an experiment--albeit an impressive one.
"How many CRPGs on console can you think of that feature split-screen co-op?"
This question from Larian Studios creative director Swen Vincke gave me pause, because honestly, I couldn't think of any. Cooperative action role-playing games are clearly represented on consoles, but split-screen play, and co-op outside of the Diablo-esque realm, are hardly common. The other reason this question struck me was that Vincke used the term "CRPG"--that is, Computer RPG--instead of the more common "Western RPG" moniker. Vincke and I understand each other; we were playing games at a time when different terms were used and different styles were cultivated.
Of course, one of the things I adored about
The fundamentals, however, remain beautifully intact. As you (or you and your local/online cooperative partner) navigate Rivellon, you move objects around when they block the way, solve environmental puzzles, engage in conversation minigames with other characters, improve your core attributes, and, of course, use the elements to your benefit by, for instance, spreading oil on the ground and then setting it aflame with a fire spell. Aiming spells is a breeze using a controller, and the conversation interface has been enhanced to make dialogue simple to handle. (Don't expect Witcher 3-style complaints about font size, in other words.) Then there is that Divinity charm, evident when Wincke and I encountered a pair of inebriated guards who were almost too silly in their drunkenness to keep alive. Almost.
Divinity: Original Sin Enhanced Edition is due out this fall--hopefully October, if Wincke has his way. After playing it, I'm excited to get back to Rivellon all over again. I am also excited to see the game gain a new audience on consoles. Original Sin has lost none of its unique flavor in the transition, and I can't wait to compare notes with everyone stepping foot into this world for the first time.
I didn't get a chance to play as a Hunter, but was the victim of the Nightstalker subclass' Void bow super, which was particularly frustrating, although not very harmful in the wrong hands. You don't have much time to aim--as soon as you use it, your Hunter pulls back and shoots the arrow. If it connects with an enemy, it's an instantaneous kill. Otherwise, it creates an area-of-effect field that slows and blinds enemies within it. It'll be great for Destiny's strikes and raids, but it didn't work that well in the hectic environment of Mayhem.
This match took place on the Venetian map, Crossroads, another great addition to Destiny. As soon as I spawned into the game, I was reminded of Halo games of yore, because man-cannons and teleporters are finally in Destiny. Flinging yourself across a chasm never felt so good, and these catapults will put you directly into the main chokepoints. Long sight lines also add room for sniper gameplay, something lacking in most of Destiny's maps.
As my final Mayhem game came to a close, I thought about the new additions to the core Destiny formula. The upcoming subclasses provide some much needed variety to the gameplay loop. I felt more powerful and had more fun than ever with the new super moves.
Bungie seems to be working hard to revitalize Destiny, so I’m optimistic about The Taken King. Keep an eye on GameSpot in the coming months for more about the expansion.