Earlier this month, Sonic and Total War publisher Sega, they include titles like After Burner Climax, Jet Set Radio, and various Super Monkey Ball games.
The full list of affected titles, which are mostly ports of classic titles and not new games, is below.
After Burner Climax
Jet Set Radio
Super Monkey Ball 1 & 2
Super Monkey Ball Adventure
Super Monkey Ball Tip'n'Tilt 1 and 2
Super Monkey Ball: Touch & Roll
Super Monkey Ball Banana Splitz
Altered Beast
Ecco the Dolphin
Golden Axe 1, 2, and 3
Phantasy Star 2
Streets of Rage 1 and 3
Space Harrier 2
Virtua Fighter 2
Search for one of the affected games and you'll see this sad screen
Anyone who has already downloaded any of the affected titles will be able to re-download them if you get a new phone or tablet. What's more, it's possible that these games will one day return.
"While we have nothing to announce at this time, given the right situation, these titles may return in an updated form," Sega explained.
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Ex-BioWare veteran Casey Hudson has joined Microsoft as a creative director to work on "HoloLens, and is an augmented reality experience for both PC and console, and it is achieved through wearing headset with a built-in GPU and CPU. According to Microsoft HoloLens is the "most advanced holographic computer the world has ever seen."
HoloLens features see-through HD holographics, spatial sound that allows users to hear sounds all around them, and has advanced sensors that can capture environment information.
Microsoft distinguishes itself from other similar head-sets such as Sony's Morpheus and Oculus Rift by "delivering a mixed reality of both [the] digital world and [the] real world."
"We are integrating holograms into the world around you--transforming the ways you create, connect, and explore. We hope holographic experiences on Windows 10 will help drive continued innovation in this category."
Universal Pictures has released the first trailer for its upcoming Steve Jobs biopic, giving fans a first look at Michael Fassbender playing the role of the late Apple icon.
Video games have offered us some compelling visions of the future of human habitation. Some seem idyllic, like the glistening arcologies of . Where the cost of policies and the fact that only a few policy trees were mutually exclusive often discouraged switching them mid-game, traits are meant to be managed more actively. Like policies, they will come with unique perks and benefits for your civilization, but they will also fuel different kinds of diplomatic interactions. The development team wants to extend your diplomatic dealing beyond war, peace, and trade agreements, and having complementary traits will be a big factor in determining your options with a given leader. What these traits might be, how you manage them, what kind of benefits you'll see, and how they will interact with each other all remain to be seen.
The Rising Tide will also herald the arrival of four new factions; the only leader announced thus far is Arshia Kishk, head of the Al Falah (pictured at right). As Beyond Earth's story tells it, the Middle East was mostly depopulated after The Great Mistake. In the years that followed, a tenacious group of resilient survivors held on and refused to desert their homeland. When they finally managed to fund a spaceship send forth colonists, it wasn't the cryogenic variety that most other civilizations sent. It was a generation ship, meaning that those who boarded it knew they would never see their destination, and those who touch down at the end of the journey have never set foot on a planet before. The three other factions will apparently have similarly fraught origin stories, and each one of them will bring disruptive new strategies into play.
There are a few other changes that The Rising Tide is bringing to Beyond Earth, though details on them are fairly scant at this point. In order to further enrich and incentivize the exploration processes, you will now be able to find artifacts through resource pods, expeditions, and other means. Whether it's alien in origin or a relic from Old Earth, each artifact will have its own story and its own possibilities. You could keep it as is or combine it into a set, provided you find the others needed, and the rewards might include new perks or new buildings.
Toasty.
Along with the new units developed to accomodate aquatic and amphibious gameplay will be new hybrid units that require a blend of different affinity levels to unlock. Spreading your affinity points around may keep you from unlocking the highest level perks and units until very late in the game, but if these new hybrids are powerful in the mid-game, perhaps it'll be a more viable strategy to play the field. And finally, two new biomes are on their way, including the primordial world pictured above. With so much volcanic activity, I asked McDonough if the environment was going to pose a threat beyond that of native aliens and miasma clouds. He said only that they are "in the process of making each biome more unique, and will share more soon."
There are certainly more questions to be resolved, but even what's been shared so far seems to portend a serious shift in the Beyond Earth landscape. In a panel during the Game Developer's Conference in San Francisco this year, McDonough and the other Co-Lead Designer, Will Miller, lamented that they hadn't been bolder in their divergence from the core Civilization formula. The oceanic gameplay of The Rising Tide holds the promise of radically changing the way Beyond Earth plays when it is released in fall of this year, and hopefully we'll get a clearer sense of how it all works in a few weeks at E3.