Bridge Constructor Walkthrough (iPhone, iPad) | Added: 13.03.2014 9:46 | 9 views | 0 comments
An Angry Birds RPG? That should be EPIC (iPad) | Added: 12.03.2014 18:41 | 12 views | 0 comments
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How a Game About Broccoli and Cheese Soup Turned into Threes! (iPad) Added: 12.03.2014 14:40 | 7 views | 0 comments
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Block Fortress: War is a real-time strategy/block-building game from Foursaken Media. In this game, you go to war with various alien species and achieve victory by attacking their barracks before they attack yours. Gamezebo's strategy guide will provide you with some tips and hints that will help you get a good start on putting holes in the universe's most hostile life forms. |
Back in 2011, Namco had a very bright idea: create a team to breathe new life into some of their long-forgotten franchises and characters. ShiftyLook was born out of this idea, and through a series of webcomics (and games and other media), they succeeded admirably at their mission. But now, like the characters they were tasked to resurrect, ShiftyLook is destined to fall into obscurity; a soon to be distant memory. "Now that we have successfully revived so many franchises," reads on the ShiftyLook website, "the heavy lifting is completed - and so is our work. We battled the video games abyss and won, which means it's time for us to move on and let the hit-makers play with some new toys." |
Block Legend is a puzzle-based RPG from DotWarrior Games. Gamezebo's quick start guide will provide you with some tips and hints to brave this pixilated world of dragons, dungeons and danger.
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Few games or creators have ever managed to upset the status quo in the way Flappy Bird and Dong Nguyen did. The game skyrocketed to #1 with zero marketing, earned its creator hundreds of thousands of dollars, and disappeared from the App Store due to a sense of ethics and responsibility; the game was simply too addictive, its creator said. Asides from a few tweets and a whole lot of speculation, though, we've had little to go in in terms of what really happened with Flappy Bird - or to its creator Dong Nguyen. But now, thanks to with Rolling Stone's Peter Travers, we have the whole story.
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Block Fortress: War is a real-time strategy (RTS) game from Foursaken Media. It's also hard. Damned hard. Nobody really expects a real-time strategy title to be as easy-going as a walk through a grove of block-shaped trees. We're talking about war, after all. People die in wars. Zombies explode in wars. Nevertheless, casual RTS fans will probably balk at Block Fortress: War's steep learning curve. Even genre veterans may quickly realize they've met their match. Block Fortress: War takes place in the far-flung future. Space has been colonized, and the universe is very square. That's not to say it's lame: it's literally made out of cubes. |
I've not felt the draw of a Puzzle Quest game since the first one. The novelty of RPG mechanics met with match-three gameplay wore out for me quickly as I realized even the developers behind them weren't sure what made those games great. Now I have Block Legend. It's full of obligatory pixel art and chiptunes and the super deformed character design you expect from an indie dev. What it's not is a game -- it's not even a match-three game. It is, however, a blend of puzzle and turn-based RPG. |
HTML5 games reminds me of Oakland, California. Oakland is the smaller sister next to San Francisco, on the wrong side of the Bay. Every year, we say, this will be the year that . Spil taking the lead with new ad technologies and $5 million in funding. |
Art is stupid. Bears are awesome. You might disagree with one (or both) of these statements, but you know who doesn't care? Halfbrick. The makers of Fruit Ninja, Jetpack Joyride, and , you don't have to go by the press release alone. The object of the game is to destroy the art in 125 galleries by taking the shortest route possible (while avoiding a multitude on security measures). Mostly because bears are awesome. |
With new console launches from Sony and Microsoft mere months in the rear view mirror, we won't blame you if you buy into the hype and consider 2014 to be a golden age for gaming machines; a veritable Renaissance for living room gaming. But the endless TV ads and Best Buy displays that are selling you this fantasy are devoid of one thing: sales numbers. And as has reported today, they're not good. Referring to leaked NPD data on North American console sales for January 2014, TechCrunch paints a fairly dismal picture for the living room market as a whole - one in which only 16 million next gen consoles have sold to date. At fault, in their opinion, are a myriad of factors - including casual gamers moving to mobile and hardcore gamers moving to PC. |
Back in January, Gamezebo's interview with Disruptor Beam CEO and founder Jon Radoff revealed that . The big question was when, but the company kind of answered that today: early spring, close to the time when Season 4 of the TV show gets rolling on HBO. Disruptor Beam isn't going it alone either. Following up on a partnership formed for the popular web version of the game, it's teaming with Kongregate to bring Game of Thrones Ascent to both iOS and Android. "Since the early stages of the game's development, our intention was always to release Game of Thrones Ascent on mobile devices," Radoff said in a press release. "Now that we have had great success growing users and revenue across web platforms, we are excited to be bringing the game to mobile players. That's what we've seen first-hand with Kongregate, and why we are excited about partnering with them for our mobile release, continuing to build upon this vast and passionate community of players." |
Oh my god, oh my god, Costume Quest 2 is happening. Phew, now that that's out of the way, here are the details. The second full game in the "my first RPG" series was announced courtesy of developer Double Fine and small-time publisher Midnight City. In typical Double Fine fashion, the announcement comes by way of an amusing live-action short featuring Tim Schafer himself. Beyond the title and publisher, the video does little to inform us about the game.
was one of several downloadable games cited with helping to save Double Fine after several financial (though not critical) flops. In the original, players controlled a group of trick-or-treating children whose imagination transformed their costumes into the real thing and allowed them to fight supernatural mischief-makers. |
Whitaker Trebella is a busy man. When he's not making great mobile games like . With so much on his plate, you'd think it would be a real challenge for Mr. Trebella to take a break from contributing to games to actually play them. He's inclined to agree - but that doesn't mean he hasn't managed to squeeze some game time into the last few months. We recently chatted with Whitaker to answer that one burning question that's on all of our minds: what'cha been playing? |
Obvious moves aren't that interesting. So when it came to light that EA founder Trip Hawkins had a new startup working on a game to teach kids social and emotional learning (SEL), it raised some eyebrows. Well, mine anyway, and possibly ) unfolds on a planet called Ziggurat where anthropomorphic dogs and cats once lived together in harmony. But something has happened to upset the balance, and it's up to your child's customized canine character to get to the bottom of it, starting with a special town called Greenberry. Your guide is named YouDog, a mentor figure who's one part Yoda, one part Mr. Miyagi and one part man's best friend. |
With so much business wheeling and dealing, sometimes it's easy to forget that China is a nation enshrouded in communist principles. This week's Chinese gaming news brings a subtle reminder of that - though it certainly brings a fair share of capitalism-loving financial actions too. Thanks to our friends at Beijing-based for sharing this news round-up with our Western readers. If you're looking for Chinese gaming news daily, be sure to give them a look. |
In the corporate world, even long-awaited good news doesn't mean there isn't bad news for some people in the organization. That was the case for Disney Interactive, which despite turning a profit in the last quarter of 2013 on the strength of Disney Infinity nevertheless in the U.S., plus one each in South Korea and India. As you might expect with such a drastic reduction in headcount, Disney Interactive will simply develop less games moving forward, relying on partnerships with outside studios instead. It also may avoid big ticket purchases, as many media reports are spinning the company's latest move as a referendum on its 2010 acquisition of Playdom. |
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