Flappy Bird Review (iPhone, iPad, Android) | Added: 04.02.2014 13:00 | 10 views | 0 comments
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TORONTO GAMER ALERT: Fancy Videogame Party looks fancy (iPad) Added: 04.02.2014 10:55 | 7 views | 0 comments
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Late last week, EA launched the long-anticipated free-to-play mobile game Dungeon Keeper to both the App Store and Google Play. And the reaction has been nothing short of vitriolic. But here's the problem: I don't really understand why. For a quick primer, it's probably worth taking you through some of the articles that have been lighting up my Twitter feed this week. It all started on Thursday - less than 24 hours after the game's launch - in Play4Real's wonderfully satirical article . I don't want to spoil it for you, but THEY DIDN'T REALLY CARE FOR THE GAME'S FREE-TO-PLAY NATURE. |
There's no doubt about it - Flappy Bird is our great national obsession of the week. It's the catch of the day; the soup du jour. But like all chart-topping games, its moment in the sun can only last for so long. So what can we expect from developer .GEARS (pronounced dotGEARS) next? Flappy Bird isn't a new game - it's just new to success. And like Flappy Bird, .GEARS has a number of other games already available for play that nobody is paying attention to quite yet. Get in on the ground floor - here are five other games from Flappy Bird creator .GEARS that you can be playing RIGHT NOW. |
From legendary action filmmaker John Woo, Chillingo's Bloodstroke serves as a fun-filled reminder of all that is brutal and beautiful in the world. While this isn't Woo's first ever video game (he also made Stranglehold for home consoles in 2007), Bloodstroke marks the filmmaker's first foray onto the mobile scene. And while the thirst for action soaked in blood is definitely the biggest selling point of this release, it's the loud story of betrayal and the breathtaking, painted visuals that truly elevate the game into a piece of art that action fans can't help but appreciate. The storyline is certainly simple as events unfold in comic book-style cutscenes in between the levels, but it still brings enough twists and turns to get the job done. As "Lotus," a newly recruited and trained security agent, you'll need to advance through locations such as Hong Kong and Beijing while protecting your client, Dr. Koorse, who is at constant risk of being killed by entire armadas of street thugs and soldiers. It's a fitting setup that's meant to lead right into Woo's trademark action world of violence and bloodshed. The entire art style of Bloodstroke looks as if someone painted over every screen with black and white watercolor paints. You can even see the watery brushstrokes sweeping across the moving environments, whether in an accent on the road or simply swirling off the tops of the trees. It's rare for a game that's so rooted in action and gory violence to evoke such feelings of art and candor, but that's exactly what Bloodstroke manages to achieve, and it's something that adds to the story's allure in a wonderful fashion. Of course, it's not all black and white in Bloodstroke, as the contrasting color of red plays a crucial role in the presentation. The only splashes of this color that you'll find in the game are the red trenchcoat that Lotus wears, and of course, the bright gushing blood that spews out of your enemies as you slay them up and down the streets. Another nice touch is that after an enemy's blood has been spilled, the red quickly fades to black and remains on the world's canvas: letting players essentially add to the living painting with more bloodshed. |
While I'm not usually one for sports, I've always been a bit of a sucker for football. I don't follow a team or watch every Sunday, mind you, but if there's a game on and I'm in the room, my eyes will probably be glued to the screen. And when there's a big game like the Superbowl or . |
Dungeon Keeper is a tower defense/real-time strategy game from Mythic Studio and EA. You play as the proprietor of a dungeon that must be dug out, developed, and defended against enemy threats. Gamezebo's quick start strategy guide will provide you with detailed images, tips, information, and hints on how to build the most awesome dungeon in the underworld. |
After . The Candy Jam website sets its mantra as: "Because trademarking common words is ridiculous, because ethics matter and because it gives us an occasion to make another game jam." Developers have since been working on creating their games, and uploading them to the Candy Jam website for others to check out. While the Candy Jam lasts through February 3rd, there are a good number of games already posted. |
Every now and then I love to take a break from playing all of the hot new releases in gaming and spend some time playing through some of the old faithful titles from years ago. Whether I never got a chance to play them way back when, or whether I just wanted to revisit their magic for pure nostalgia's sake, there's no denying that the lovely world of free games and sales has been making this feat all the more obtainable each and every day. This week we've got quite a few older games making the sales roundup, but just because they're old that doesn't make them any less fan-flipping-tastic! In addition to those, we've also got a catalogue-wide sale of 2K Games titles going on over at the App Store, and another Android game bundle that's truly out of this world. |
Wow, what a way to start off the year on a high note! We're only a month into 2014 right now, and we've already seen a number of wonderful game releases that put a big ol' smile on our faces. And not only were these games all great in their own right, but we even went as far as to call some of them early contenders for our next Game of the Year. Think I'm kidding? Well let's not forget that was released at the tail-end of January last year, so anything is possible at this point! There's no question that January 2014 has been a month for long-awaited games to finally come to fruition: games that have been in development for so long that their names were starting to become something of a legend in of themselves. But boy are we glad that we actually got to play them now, because when it comes to an epic Viking-themed quest across the frozen tundra and a frantic multiplayer sword fight, I think it would be an understatement to say that it was more than worth the wait. |
There has always been a fine line between a bard and a barbarian. In fact, the two traditionally couldn't be any more different: one is a highly refined poet from medieval culture, while the other is a ruthless warrior who often wields a club. But much like its name, Bardbarian from BulkyPix and Treefortress not only manages to weave together these two vastly different ideas in flawless fashion, but it also strings together a number of tried and true gameplay mechanics to make for one enjoyable and long-lasting defensive-adventure: one that the mobile scribes of our time are sure to write about one day. Let's start out with the game's story and presentation, which do just enough to set the stage for the onslaught of awesomeness that is waiting just behind it. Bardbarian is wonderfully self-aware and just downright funny, from our hero Brad's growing annoyance at having to save his town from evil yet again (and also being "tired of grinding XP and saving useless NPCs"), to the ironically-named Tutorial Goblin who helps you get into the basics of play. There's an inherent musical theme that runs throughout the story and gameplay, with Brad combining his deadly axe and a lute to make a truly rockin' instrument that lets him pull off some pretty sweet and power-inducing solos. Seriously - the gameplay will stop for just a second as the player activates a special power, treating everyone to a quick animation of Brad wailing away on his axe with pure metal passion. The whole thing has a huge vibe going on beneath the surface, but the beautiful 2D visuals and smooth animations give the game its own unique sense of charm entirely. |
I'm terrible at Flappy Bird. That's ok, you are too. That's probably why you're reading this. As of this writing, my high score is a paltry 18. My teenage nephew, on the other hand, has managed to break the 40 mark without a sweat. So I did what any self-respecting 33 year old man with addiction would do: I asked a child for help. His advice delivers a heaping helping of common sense - and like all common sense, it seems applicable well beyond the context in which it was given. So I ask you: will these tips improve your Flappy Bird game, or your day-to-day life? I say it's both. |
Zynga is spending $527 million, to purchase NaturalMotion, developers of the hit (well, we liked it). NaturalMotion was founded by Torsten Reil, who utilized his PhD work at Oxford's zoology department to create incredibly realistic and highly well-animated and lifelike mobile games, whether it be for horses, cars, or ninjas. NaturalMotion brings pretty highly-coveted, high quality mobile franchises, filling a huge hole in Zynga's current mobile roster (which a cynic would criticize as being derivative). It's a good, but very expensive buy. |
I'm a sucker for superhero games. If you follow my scribblings here at Gamezebo, you'll have probably figured that out already. So when I learned that Disney was bringing their Korean mobile hit Marvel Run Jump Smash! to the West, I was ready to welcome it with open arms. ...but it's gameplay just didn't welcome me back. |
The successful marketing of a new mobile game is by no means an easy task, especially when you're just a small team with limited funds like Australian developer Gnomic Studios. But that doesn't make the growing need to get your game out there for all to see any less important. So instead of emptying their wallets to buy all sorts of flashy advertisements for their colorful new action game had been written under the fictional guise of alien research extraordinaire Professor Claus von Zwerg, calling for anyone who was interested in saving mankind from the incoming invasion, and was accompanied by some ancient and conspiracy-ridden images taken throughout all of history. |
When scouring the globe for the latest in gaming gossip, it's not often that a story comes out of my local paper - but hey, it had to happen sometime. On Tuesday, January 28th, a 12 year old boy from St. Catharines, Ontario decided to take his grandmother's Nissan Altima for a joyride. Unlike most kids who do such silly things and crash before the end of the block, this kid got pretty far. All the way to the Canada/US border, in fact. The Queenston-Lewiston Bridge acts as one of several gateways in Niagara between Canada and the United States, and it's a good 20 minutes from St. Catharines (possibly more depending on where in the city he started from). Not only that, but it requires some serious highway driving - including a trek over the monstrously tall that still terrifies me on every trip I take. |
Do you ever find yourself getting extremely sidetracked by the prospect of new mobile games? I sure know that I do. For instance, I've been trying to write this introductory paragraph for a good hour and a half right now, but I keep getting completely derailed by watching gameplay videos of all the great new titles that I'll be able to play for myself in just a few short hours. But I guess if you saw the great lineup of new games headed to the iOS App Store tonight, then you probably wouldn't blame me. After all, we've got a beautiful mobile reimagining of a classic from the 90s, the very first mobile game by a world-renowned filmmaker, and let's not forget a LEGO spin-off game that's aiming to tackle a completely new genre. The only good thing about getting so horribly sidetracked is that at least it makes the time go by just a little bit faster until all the new games start turning up to play! |
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