Lost Yeti Review (iPhone, iPad) | Added: 17.01.2014 14:00 | 10 views | 0 comments
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This Week in China: Cut the Rope is king (iPad) Added: 17.01.2014 13:18 | 6 views | 0 comments
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To celebrate the start of 2014 and the last remaining winter months, the mobile version of has dished out a brand new Rare Gem title update today, which adds in - you guessed it - Vaulted Rare Gems! A fan-favorite feature from the Facebook iteration of the game, the Vaulted Rare Gems allow players to swap their Bejeweled Blitz gems with a number of explosive new effects on the game board. While each of the newly implemented Vaulted Rare Gems is only available for a limited time, players will also be able to unleash the power of another rare winter gem: the Ice-Burrrst Gem! All Vaulted Rare Gems can also be shared directly as gifts within a player's Items tab, and everyone who uses their Daily Spin for 5 Days in a row will be rewarded with a shiny Blazing Steed Rare Gem delivered right into their items. The free Rare Gem title update is now live in both iOS and Android versions of Bejeweled Blitz, and you can also check out the new Ice-Burrrst Rare Gem in action by watching the accompanying trailer that's embedded in this page! |
We have an interesting topic of debate this week instead of my usual "BAH! FREE GAMES! LOOK AT ALL THESE DEALS!" introductions that you've grown to know and love so well. And believe it or not, but this topic has to do with certain games actually going on sale a bit too soon after their initial release. Intrigued? Well read on! It's hard not to notice that three of the biggest game deals going on this weekend over at the App Store are for hot new mobile games like , which were all barely released more than a week ago. And for some of these games, the price cuts are pretty dramatic (Archangel in particular went from $4.99 to $1.99 in a manner of days). So the question then becomes: will gamers keep buying Day One mobile releases if the pattern shows they could potentially get the game for far cheaper if they wait a few days? |
Remember a few weeks ago when I made a 2014 prediction that , have just announced their next mobile project today: an all-engrossing multimedia experience that's inherently connected with an upcoming trilogy of young adult books by author James Frey (A Million Little Pieces). Frey's new trilogy of books will be titled ENDGAME, with the first installment, ENDGAME: THE CALLING, slated for publication on October 7, 2014 by HarperCollins. Now in addition to the main three books of the core trilogy, the entire ENDGAME experience will also involve fifteen original e-Book novellas, interactive gaming, YouTube videos, and even various social media, Google image search, and map coordinate components. I'll stop typing for a minute to let your heads stop spinning. |
Another Thursday's new iOS releases, another Twitch livestream to show you the top picks for the week. This week we're actually skipping the biggest title to hit the App Store, because as much as we loved Across Age 2, you don't really want to watch us play a story-heavy RPG, do you? Besides, if you felt like reading, |
The movement of a ninja needs to be tight, swift, and precise with each delivery. There's no use in sticking to the shadows and sneaking up on your enemies if they're going to be able to disarm you and discard you without a second thought. That's why any ninja-based game on a mobile touchscreen device is a gamble - it's tricky enough as it is to make a platforming game feel right on a touchscreen, so to recreate the feel of stalking your prey as a ninja is really rather difficult. Remarkably, new ninja-based platformer Shadow Blade manages it with grace. While the controls feel a little unorthodox to begin with, they quickly prove ambitious and well considered, with flicks and gestures becoming your window into a world of great set-pieces, wall-jumping, blood-spewing, and rushes to the finish. You play as a ninja student who is attempting to return to his master with important information. Unfortunately there are numerous obstacles and enemies standing between points A and B, and he's going to need to hack and slash his way through the lot of them. Of course, that can only be good news for us - I mean, we need some baddies to make this fun, right? Shadow Blade wants you to feel slick. To this end, the game comes with a control scheme that's a little bit different - you can opt for the regular d-pad style controls, but you'll want to go with the gesture and swiping control set, because it feels really damn good once you properly get into it. |
Calling all mobile game developers on the internet! I know that you're probably knee-deep in working on your newest mobile masterpiece right now, but you only have one day left to register your latest and greatest games for consideration in the 10th annual International Mobile Gaming Awards! The IMGA is recognized as being the longest running award ceremony that has a total focus on mobile gaming. Last year's big winners included . Both big-name and indie developers are encouraged to submit their projects for the awards, with the list of nominees being announced on February 10, 2014, before the winners are revealed at The 10th IMGA Ceremony on March 18, 2014. |
Across Age 2 has a lot to live up to. Its is one of iOS's earliest action-RPG success stories. Despite a shaky start upon its 2010 release, subsequent updates and expansions--in the form of Across Age DX--improved the original's controls and added an entirely new dungeon to the 10-hour+ adventure. Its combination of character-switching, time-traveling, and 16-bit-era charm formed the basis for a series that would pride itself on nearly non-stop action interrupted only by the occasional switch puzzle or drunken pirate quest. All of these features have returned to duty in Across Age 2, along with a number of upgrades that improve upon even Across Age DX. The story is richer and less cut-and-paste "collect the items and stop the bad guy" linear; characters are deeper and not limited to Ceska, Ales, or one-off caricatures; and gameplay has been expanded through additional items, puzzles, and strategies. While these enhancements technically make Across Age 2 the best entry in the series, they are minor changes in a game that relies heavily on its predecessor's features, too intimidated by its success to fall far from the tree. The result feels more like Across Age DX2 rather than a brand new game in an expanding series. |
Have you ever thought about how funny it is that most of the video games we play these days are all about action? Whether it's running, jumping, punching, questing, or hundreds of other things that involve various types of movement, the characters in our favorite games tend to always be on the go: which is kind of ironic in a way, considering that most of the time we're controlling them with our butts firmly planted on a seat! Well this week we've got plenty of new action-packed releases to stretch your gaming fingers: and all from the comfy cushions of your very own couch! From traveling through time in an epic JRPG journey, to showing off your stealthy ninja skills, there's not a moment to waste on that silly thing called "rest" here. And of course, let's not forget firing a deadly slingshot at your camping buddies as they flee in terror in a makeshift derby go-kart... |
There's no denying how popular EA's has become on the App Store these days, and for very good reason: the game is just an absolute blast, and a pure delight for Simpsons fans everywhere. After all, what's not to love about a game that lets you recreate your very own version of Springfield, complete with all of the wacky friends and neighbors from the TV show that you've gotten to know oh so well? So we thought it'd be a good idea to make a list of some of our favorite games that have also "tapped" into that winning city-building formula of the Simpsons' hit mobile game. The next time you want to take a break from managing Springfield, why not head over to the world of My Little Pony, or spend some time in the forest with the Smurfs? And if you're especially good at holding your breath, why not work towards building up your very own Bikini Bottom! |
As the world becomes more and more digitized and globalized each and every day, the way we buy things and the money we use to make those transactions has begun to adjust accordingly. Such is the case with Bitcoins, a new digital type of currency that began to emerge around 2009, but has steadily been gaining both traction and attention in recent years. The biggest draw to using Bitcoins is that the currency is run over a simple peer-to-peer network without any central banks actually involved, and its intentional public and open-source design allows for extreme flexibility when purchasing products in different markets. Well this week a new marketplace has launched called , which is aimed at letting early Bitcoin adopters do one very exciting thing: purchase paid apps and games on the App Store using Bitcoins! This is how the new website works. Users find the game they want to buy, just like they would on the regular App Store, and then purchase it using their Bitcoins. In the next 10 minutes, they will then receive a redeem code for the app they just purchased, which they can download and begin playing as normal. |
Back when mobile gaming was just really starting to take off, a little stunt-based racing game called hit the scene in 2010, and quickly captivated gamers with its addictive level of challenge and wildly abstract track designs. Well now it's a few years later, and developer True Axis has returned to give us the enormous and long-awaited sequel that we were hoping for. And while the end result isn't perfect, it's still filled to the brim with rewarding ways to play, exciting new vehicles, and a crazy cool level editor that will quite literally have you gliding on air. While Jet Car Stunts 2 might seem like your typical racing game at first glance, a "racing-platformer" might be a much better description for what the experience actually entails, as the game is much more GripShift than Wipeout HD. There are a number of different level types that cycle in and out to always keep the gameplay feeling fresh: from time attack courses and full-on races, to an open playing field that tasks you with performing as many different stunts as you can within a given time limit. But my favorite type of levels have always been the quintessential Jet Car Stunts platform levels, in which you quite literally have to hop from platform to platform and deal with all the other obstacles and pitfalls that get in the way as you drive. |
Sometimes all you need is to hear a game's name and see a few awesome screenshots to know that it's going to be cool. Yes, it's the digital equivalent of judging a book by its cover, but it does work on occasion. Other times, you end up with something like Archangel, a dungeon crawler that boasts attractive graphics but misses the mark with so many other things that it ends up a depressingly dull experience. Let's get the positives established up front. Black Tower Studios and Unity Games definitely came up with a decent enough concept, placing you in control of a vengeful archangel who looks like he means business. He's got the big wings, a menacing weapon, and a shield: all the things you'd need to rough up anyone defying the will of Heaven (though technically the Powers are ; just saying). But as soon as you're done admiring how awesome everything looks during the opening cinematics, the doubts start creeping in pretty quickly. The animation doesn't do justice to the character designs, as everything moves very stiffly. It's almost like the forces of Heaven and Hell don't have as many joints as us mere mortals. The beautifully rendered scenery also gets in the way, making it hard to see more than an inch or so in front of you. That wouldn't be so bad if it was used to create some tension or something, but the bad guys simply stand there and wait for you to approach. You do that by tapping to get the archangel to move from one point to another, meaning you'll be tapping a lot to get him from one end of the dungeon to another. A virtual button is used for attacks, which can increase along with movement speed after defeating strings of enemies without taking too much damage in return. |
Here's an interesting number for you casino owners out there: 32%. That's the number of social slots gamers in the United States who are visiting brick and mortar casinos on a weekly basis, or so says a new report from the analytics firm (it turns out that social gamblers in Utah are real fuddy-duddies), but when taken as a whole, 32% of respondents said they visit a real casino at least once a week. |
Joe Danger Infinity is a racing/stunt biking game created by Hello Games. You play as a number of stunt bikers that navigate through tracks made out of toys. You run races, collect items, perform stunts, and avoid traps and pitfalls. Gamezebo's quick start strategy guide will provide you with detailed images, tips, information, and hints on how to fly like an eagle. |
Castle Doombad is a tower defense game from Adult Swim Games. You play as a villain who lays down traps and pitfalls to keep meddling heroes from rescuing the princess he has locked up in his tower. Gamezebo's quick start strategy guide will provide you with detailed images, tips, information, and hints on how to make the good guys suffer for their foolish delusions of heroism. |
Alpha 9 is a new grid-based word-spelling game with a sleek minimalist design and a vast dictionary full of fun words that are just waiting to be formed to score the biggest point clusters. Because why spell things at all if you don't strive to make those impressive eight-letter beasts, am I right? But despite showing off a few neat gameplay mechanics and a calmingly cool atmosphere, the lack of progression or long-term playing incentives leave this one feeling more like a breezy spelling test, rather than a full-fledged spelling bee championship. Think of a giant board of , only with each tiny individual square containing a letter that you'll need to use in order to form all of the words that your brain can possibly muster. Making words of four letters or more will clear out an entire horizontal row, while lining up three of the same letter in a vertical column will create a wildcard tile that can be used as any letter when creating your words for big points. When you're really on a roll and have cleared away more letters than you have new words to spell, you can always hold two fingers on the screen to make more letter blocks start piling on from the top at a much more rapid rate. |
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