5 things you should know about from this year's CES (iPad) | Added: 10.01.2014 19:14 | 4 views | 0 comments
RoboCop Review (iPhone, iPad) | Added: 10.01.2014 17:00 | 14 views | 0 comments
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Here's a question for all you deal hunters out there: how long does it usually take from the time you see a great new gaming sale pop up on the internet to the time you hit that enticing "purchase" button? Are you more of an impulse buyer who immediately picks up something the second you see it? Or are you a bit more cautious, and prefer to mull it over for a bit before deciding one way or another? Well I'll tell you what: I've always considered myself to fall under the latter category, as the type of person who would wait to the last possible second before scooping up the hottest new gaming deal. But that was until this week, that is, when so many amazing new deals and indie gaming bundles began cropping up online and forced me to blindly spend all of my money before I even had a second to realize what I was doing. But that's okay, because the new games I got made it so, so worth it. |
The core gameplay of minimalist puzzler LYNE is reminiscent of classic Arukone: connect two like shapes anchored at different spots on a grid via a single, unbroken line. There are multiple shapes on the board that must be connected--triangle to triangle, square to square--without their distinctly-colored lines crossing each other. But LYNE expands upon this basic rule in a number of ways to enhance the challenge, depth, and ingenuity of an initially simple puzzle foundation. The most obvious of these changes is that LYNE takes place on a graph paper-like grid, allowing lines to be drawn diagonally. In more standard Arukone games, such as , each move fills an entire block and can only be dragged horizontally or vertically. LYNE's added dimension doubles the potential moves and strategies available, creating seemingly endless options on even small game boards. To both challenge players further and guide them toward the correct path of the many available, colored spaces that match the end shapes are scattered about the grid. Each of these must be passed through when connecting their related shapes, and can only be touched by their like-colored lines. This means a blue square's line cannot intersect a green diamond's, but you also cannot block off access to the diamond since the green line must reach it. The result is often long, roundabout loops where a line circles the screen before returning to an end shape only one block away, and unexpected solutions to seemingly simple challenges. |
Whether it's GDC, Casual Connect, or even MIGS, who doesn't love a good gaming conference? It's no different in China, where they recently held the first China Mobile Gaming Annual Summit. As you can probably guess, announcements were made both in and out of the conference this week, and as always, we're ready to serve them up hot and fresh and ready to order. Once again we'd like to thank our friends at a visit. |
Labelling Castle Doombad as a tower defense game is simultaneously accurate and erroneous. On one hand, you're certainly defending a tower. On the other hand, it's not the well-being of the tower that ultimately matters. The real point of Castle Doombad is to protect its most precious cargo, its princess, from being rescued by meddling heroes. The awesomely-named Dr. Lord Evilstein has spirited away a generic princess and imprisoned her in his tower. Now he's being harassed by dozens of generic warriors that want to get her back. Dr. Lord Evilstein is safe in the uppermost floors of his tower, but if the princess is rescued and whisked outside his domain, he's finished. Castle Doombad is a tower defense game, but it has a few personality quirks that separate it from the gargantuan herd that already roams the App Store. Playing as a bad guy is just one difference, and it's admittedly a hoot. Who doesn't want to command a tower full of devious traps and evil minions? More importantly, you're able to mix and match traps, which truly lets you customize your play style. Your choices are auto traps, manual traps, and minions. Auto traps are traditional tower defense fare like spike floors and arrow launchers, though you can also opt for ceiling hazards like acid-drippers and alien tentacles. Manual traps, like a huge weight that drops from the ceiling, pack a powerful punch, but need to be activated manually and come with a long cooldown. |
Once a pirate, always a pirate is what they say! Even when you've found yourself at the end of a mighty fine lootin' and shootin' journey out to sea, there's always another adventure just lying in wait around the corner: especially when it comes to Ubisoft's . And in true Assassin's Creed fashion, the new content has already started rolling out less than a month after the game's initial release, to keep you cruising across the Seven Seas while the wind is still fresh in your sails. The bulk of the update is centered on a brand new campaign mission that's set around a gorgeous new map called Nassau. The Nassau map is said to bring a higher level of challenge into the fold, as seasoned Pirates players will now have to master new dodging mechanics, which effectively let them take down enemy cannonballs in mid-air. 10 new side missions will also accompany the new campaign, leading way for more treasures to be uncovered and more ships to be unlocked. |
There has been a murder. Richard Remington, the owner of the swampland tourist attraction Boggy's Bog, has been killed in the murky, mushy trenches outside his office. The only suspect to start is Boggy himself, the legendary swamp creature that inspired the creation of the vacation destination and who may or may not actually exist. As the eponymous Detective Grimoire, it's your job to explore Boggy's Bog, investigate the murder, and nab the culprit--human or myth. Players familiar with SFB Games' (formerly Super Flash Bros) 2007 of the same name will recognize the gameplay in Detective Grimoire. A simplified and streamlined point-and-click adventure, much of your investigation is spent traveling around the swamp, examining beautifully animated scenes, locating clues, and interrogating potential suspects. While both Detective Grimoire and its Flash inspiration revolve around solving a murder in an amusement park, this newest entry into Grimoire's case history presents an entirely new story, cast of characters, and challenges, as well as a different, larger, and more fleshed-out world. All of the dialogue is charmingly voiced, backstories are deeper, and mysteries more elusive. At the same time, Grimoire fans will be treated to playful nods to the original, from jabs at Officer James's facial hair to an uncanny red-headed sidekick. This successful combination of lighthearted jokes and a weighty murder mystery keeps Detective Grimoire consistently engrossing. While Grimoire finds himself in a variety of scenic-yet-creepy locations, from a darkened office lined with shadowy animal heads to a teetering bridge supporting one lone house, the mood of his investigation is upbeat and often humorous. His tone with suspects is more confused than accusatory, and their reactions are unperturbed caricatures. |
Looking for a sneaky way to pass the time in the office this afternoon? Pop on some headphones and tune in to our Twitch livestream this afternoon as we play some of the biggest new iPhone and iPad games to launch today. There's plenty to choose from, but this week we've settled on Joe Danger Infinity, Archangel, Alpha 9 and Castle Doombad. We'll have full reviews for each of them up in the coming days, but why wait for then to get your first glimpse? As always, we'll be sure to archive the show for you in case you should miss it live. But live's more fun. Jump in the chat and join along! |
If anyone ever figures out how to make the mobile equivalent of the popular online game , they stand to make a boatload of money, possibly even with a capital 'B.' The thing is, no one has quite been able to execute that game's quality and precision on touchscreens. Battle Supremacy by Atypical Games and Revo Games is the latest to give it a shot, but despite some worthy efforts, it's still no mobile substitute for the real thing. It's certainly not for a lack of visual oomph. Battle Supremacy looks gorgeous, if that's an appropriate word for a game featuring rolling death machines. From the tanks themselves to the little flourishes like butterflies and snow, the developers did things right. The introductions and cutscenes during the solo missions are notable highlights, made to look like old war footage in all its sepia-toned antiquity. Yes, I said solo missions, which is something not all games like this have. The first one even serves as a tutorial, though you'll have to find it yourself as it's the first of many features that goes unexplained. Each mission gives you several AI partners to help you tackle multiple objectives. The lone drawback is that you don't know how long each mission will last, giving you no way to tell if you can go for broke or play things more cautiously. Completing solo missions gets you experience points to improve your rank - needed to unlock the game's eight tanks - and upgrade points to improve the main gun, armor, engine, treads and radar. You can see how each upgrade affects your stats before you buy, and the points are universal, so you can spend them on any tank you're able to use. Unlike World of Tanks, there's no real life equipment involved, simply boosts to the gear you've got. |
As a tech demo for what can be possible with a slight tilt or two of your iPhone, simian.interfacepushes all the right buttons. It's unique, stylish, and provides numerous wonderfully satisfying moments that jumble together into a compelling side-order of entrancement. Now what we could really do with is the full game! See, the problem is that, as hinted at, simian.interface feels like someone started making a massively interesting game, and then sort of got bored of the concept partway through and moved onto something else. Still, simian.interface works great as a mere taster. This is a game all about technical whimsy and alignment. You're presented with squares, lines, and other shapes, and you must line them up to either fit inside one another, to overlap perfectly, or to slot into a pretty pattern, all by tilting your iOS device. The controls feel spot-on, and allow you to really focus on the task at hand and immerse yourself in the concept. And it's a really neat idea, as it turns out. Although it's fairly simple 90 percent of the time, there's still plenty of room for clever rotating, sliding, flipping, color blending, and all other sorts of literal twists on the base concept. There's no filler here whatsoever - from start to finish I had a smile on my face. |
Video games are so hot right now. Specifically, games with digital cards that fight each other and multiplayer online battle arenas. MMOs are quite popular as well I hear (at least developers continue to think so), and turn-based strategy games like and Fire Emblem: Awakening proved that when people say they want more games in that glorious genre, they don't actually mean more shooters. These genres can't possibly have anything in common, you say. They're all such very unique snowflakes. You'd be wrong, of course. What they have in common is war: the eternal war of the Warhammer franchise from Games Workshop, to be exact. |
Now this is what I'm talking about: a Wednesday night with so many exciting new iOS releases that it takes me all morning to narrow them down to just four to talk about in this article! The App Store has been feeling a little dry as of late, especially after the holidays and last week's surprisingly slim selection of new games. But now I'm very happy to say that we are back to our regularly scheduled mobile euphoria. And to kick off 2014's first massive batch of new mobile releases, you'll be seeing everything from a devious strategy game that has you battling legions of adventure heroes as you protect your kidnapped princess, to another stunt-filled ride across the living room table, to a game that's so intuitive that even a monkey could play it! So get those iPads charged, get those fingers ready for tapping, and sit back to enjoy the start of a wonderful new year in the mobile gaming world. |
Detective Grimoire is apoint-and-click mystery developed by SFB Games. In this game, you take on the role of Detective Grimoire as he attempts to solve a murder in a remote tourist attraction by exploring the swamp, discovering clues, and interrogating suspects. Gamezebo's walkthrough will provide you with detailed images, tips, information, and hints on how to play your best game. |
I've said it once and I'll say it again: 2014 is truly shaping up to be the year of long-awaited sequels to some of the earliest smash-hit mobile games (see was first officially announced back in September for a Winter 2013/2014 release, and now we can finally confirm that mobile gamers will be able to hop back into the adventure next week on January 16, 2014. The game will be continuing the engaging time travelling storyline that was established in the first installment, with four playable characters and gorgeous anime-styled cutscenes. In case you needed a reminder of how awesome Across Age 2 looks in action, you can view the game's debut gameplay trailer again from right within this page. And be sure to keep your eyes peeled when the highly-anticipated sequel puts the Japanese action-RPG game back on the mobile map next week! |
Device 6 is a puzzle game/interactive novel created by Simogo. In this game, you play as Anna, a woman who's been stranded on a mysterious island teeming with cryptic messages and curious puzzles. If she wants answers, she needs to solve everything that's put in front of her. Gamezebo's walkthrough will provide you with detailed images, tips, information, and hints on how to play your best game. |
Tell me if this sounds familiar: you're browsing your favorite website on your phone, and without realizing it you've clicked on an ad. Oops! Guess your finger slipped, and that's why you're now in the App Store being told to download Candy Crush Saga (even though as a Gamezebo reader, you probably already have it). Maybe your finger slipped... but maybe it didn't. Sites all around the web this week (like ) have been reporting on a strange and somewhat sleazy phenomenon: ad networks that are automatically sending you to the App Store to download the game they're pitching. Games that have been mentioned as part of this scheme include Candy Crush Saga, Clash of Clans and Game of War - Fire Age. In other words, the three top grossing games on the App Store. |
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