Disney Hidden Worlds Review (iPhone, iPad, Android, Facebook) | Added: 20.12.2013 12:00 | 24 views | 0 comments
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Abducted: Episode 1 Review (iPhone, iPad) Added: 20.12.2013 10:00 | 13 views | 0 comments
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Up until its release this past September, Disney's thanks to its awful freemium model. But now it looks like Disney has finally owned up to their colossal mistake, and in a new update to Where's My Water? 2 this week, they have officially removed that controversial energy meter once and for all. |
I was disappointed to discover that in spite of all the pre-release promotion, The Gate has about as much to do with real-time strategy as Family Feud, and is in fact a straight-up collectible card battle game. But as I delved into it, I was also elated to learn that it's a really, really good CCG, quite possibly the best one I've played since I broke free of my -habit. "Combines Real Time Strategy and Training mechanics," the App Store entry for The Gate promises, and for a brief while I bought into it. Passing through the Gate into a hellish underworld filled with demons and wickedness, your only hope is to fight - and by fighting, your hope is sustained. As you move ever deeper into this sulphuric underworld, you'll acquire "Disciples" who you can train, upgrade, and evolve, and who will do battle on your behalf against both computer-controlled opponents and the forces of your fellow players. This is where the RTS component comes into play, as instead of simply a static, numbers-versus-numbers contest, battles are rendered entirely in 3D and filled with impressive visual effects. |
Riiiiiiiiiiiidge Racer! With two decades and a ton of releases under its belt, Ridge Racer is one of the golden standards in the realm of arcade racing games, and Ridge Racer Slipstream is no different. The latest installment in the series brings what you would expect from the folks at Namco Bandai with regards to the series, including lovely graphics, tight controls, a catchy soundtrack, and of course, appearances by Reiko Nagase, the Ridge Racer racing queen herself. The premise is simple, and as old as time itself: Take control of one of a number of top-of-the-line automotive vehicles and gun it down the track as quickly as possible, outracing the competition and crossing the finish line either first, or with the best time. Of course, you'll need more than just the ability to drop a lead foot down on the gas to win; as with many an arcade-style racing game, drifting around sharp turns and tight corners is essential. Plus, when the chips are down, you might still be able to call upon the surge of speed provided by a nitro-charged turbo boost. |
In the upcoming Deadlings from Artifex Mundi, the Grim Reaper has decided to make nice with the living world once and for all. After all, he's always getting such a bad rep from humans, but it's not his fault that people sometimes die! So to make it up to them, the Reaper drafts a genius plan to raise the dead and get them on their way. The result, of course, is hoards and hoards of brain-loving zombies. I recently had some time to go hands-on with an early build of the game, and believe it or not, Deadlings actually plays out like an awesome cross between tough-as-nails platformer . At the start of each level, you'll be presented with a digital overview of the level layout, where you can scope out the location of each brain collectable and plan your most efficient path. Once you have your bearings all set, you tap on the starting point and choose which type of zombie you'd like to unleash, and which direction you'd like them to start running in. |
Back in the days when indie games on Steam were young and full of promise, there was one game that all of my friends insisted I purchase: Trials 2: Second Edition. I was never one for motocross, and everything I'd heard about the game made it sound blisteringly difficult to control; but it looked a little like ExciteBike, and that was enough pique my curiosity. Between that and the peer pressure I'd received from other gamers, I finally gave in. And I was really glad I did. Trials 2 was hard to control, but by design, not discomfort. It was about master balance while making your way around some crazy obstacles, and no matter how hard it got, you never wanted to let a level beat you. |
It's a surveillance society, and we're all just living in it. At my , I have to admit that I happily contribute to it. Other times I do wonder about the implications of it all, and the folks at Camouflaj obviously do too. Their sci-fi stealth survival game République explores the positive and negative aspects of omnipresent cameras and a connected civilization, and does it with a storytelling flair few mobile games have managed to date. If setting the mood of a video game was a college course, République Episode 1: Exordium would be the professor. You meet the game's protagonist, a girl named Hope, when she calls you for help. She may or may not have read something she shouldn't have, which is against the rules in the (apparently near future) city of Metamorphosis. The Orwellian buzzwords fly during the opening scene of dialogue - Recalibration, The Arrival, etc. - but it's clear Hope is in trouble, and only you can help. |
Telltale's highly anticipated The Walking Dead: Season Two is finally here with its brisk and brutal first episode, All That Remains. While the main story picks up 16 months after the end of , the game wastes no time in reminding us of its inner darkness, with unnerving decisions around every bend, the occasional walker or two to keep you on your toes, and of course, the dangerous and distrustful individuals in Clementine's path who serve to remind us that Telltale isn't holding anything back. If only the episode as a whole wasn't so short and actually let us take control for more than a few minutes! As the episode's title would suggest, there is a reoccurring theme of aloneness that permeates the entirety of All That Remains. After the events of Season One and the heartbreaking first few minutes of this new installment, Clementine has all but been left to fend for herself, with a large chunk of the episode being devoid of any other human interaction. The few poignant remnants of Lee's memory that are expertly woven into the surroundings pack a serious emotional punch, and the overall direction that Telltale chose to give to their little heroine (not the least of which making her the playable character) is nothing short of genius. |
Cut the Rope 2 is a physics-based puzzle game created by ZeptoLab. Cut the Rope 2 is a follow-up to Cut the Rope, and like its predecessor, it challenges players to "cut" virtual ropes and drop pieces of candy into the waiting mouth of the monster named Om Nom. This time, however, Om Nom can also enlist the help of other monsters called "Nommies" to help him reach candy. Gamezebo's quick start strategy guide will provide you with detailed images, tips, information, and hints on how to feed the hungry Om Nom. |
If they ever add the world Halfbrick to the dictionary, I'm pretty sure the definition will read "guaranteed mobile gold." After all, we've come to expect nothing less from the house that built. Their latest offering Colossatron puts players in control of an interstellar space monster with a snake-like body out to destroy every city on Earth. And yet it's nothing like what you're expecting. Your initial guess - especially based on the term "snake-like body" - might be that this is Halfbrick's attempt to update the old school Nokia-era classic Snake. And if that's not your guess, you might think that it's an action game full of rampaging and smashing. But believe it or not - and if you're looking at the screenshots, we'll understand if it's not - Colossatron is a wholly original twist on match-3. |
As Santa once said, good things come to those who wait. Wait, maybe that wasn't Santa. In any case, mobile gamers have been patiently anticipating The Shadow Sun, a fantasy RPG from Ossian Studios, since it was announced back in 2010. Slowly but surely it's now made it to release, but has it aged like fine wine or like damp bread in the meantime? Read on, adventurers! One big strength of The Shadow Sun is showcased right off the bat. I'm not talking about the dramatic soundtrack that starts as soon as you first fire it up (though that's nice too), but the extremely flexible character creation system. After picking your gender and a handful of appearance options, you get down to the nitty gritty with several points to put into attributes and skills. The effects of the six attributes are well-explained, and while there's no class system per se, making smart choices can help tailor your character to your desired play style. You might go heavy on Strength and Endurance if you fancy a warrior type who can wield two-handed weapons and wear heavy armor, or specialize in Intelligence for magic use. Charisma might be my favorite; higher scores can actually add dialogue options when you interact with NPCs. |
Monsters are infamous for having voracious appetites that cannot be sated, hence why they prowl the countryside and gobble up reams of sheep. Not little Om Nom, though. The star of the hugely popular Cut the Rope physics puzzler is content to nap in his box, surrounded by his stash of beloved hard candy. Sadly, when said stash gets stolen by spiders Om Nom's stubby little hand is forced, and he goes out into the wide world to take back what's rightfully his. Oh, Om Nom. Are we born monsters, or do we become monsters in order to survive life's cruelties? Cut the Rope 2 doesn't waste time with weighty philosophical questions. It simply wants to give you more good times with bits of candy swinging from the end of a rope. Thus, the premise for Cut the Rope 2 is identical to its predecessor: You "cut" ropes holding up candy in hopes that the tasty morsel will fall into Om Nom's waiting maw. |
Well the holidays are almost upon us now, and there's only a few short days left before Apple initiates their annual iTunes Connect Holiday Shutdown, closing their digital doors for a week so that everyone can spend some much needed time relaxing and catching up on their growing backlists of games before tons of new ones hit the scene once again. But you didn't think that some of today's biggest mobile developers would let the year end without a bang, now did you? It's true that 2013 might have very well saved the best for last, as when you've got brand new games coming from both ZeptoLab and Halfbrick on the very same day, well then you just know that someone's been a very good boy or girl this year. So let's all just kick back and enjoy the very last Wednesday night of big new iOS releases in 2013, because trust me when I say: this one is going to be a doozy! |
Moody, atmospheric lighting; overly intricate locks on hidden compartments; creepy whispers in the dark - this is , all right. Actually, it's The Room Two, but you'd be forgiven for mistaking them. There's not much to differentiate Fireproof Games' latest from its 2012 debut. That's not entirely a bad thing, though. The Room was - and remains - one of the best mobile/tablet games of all time. In that game and its sequel, you find yourself locked in a titular room. The original game was the world's premier Hellraiser-puzzle-box simulator, and gave you a series of boxes with overly intricate puzzles to break your brain using the touch and gyroscope features mostly unique to smartphones and tablets. |
We've been salivating for formation ever since Game Insight first announced their fierce new endless runner with a dark overtone this past September. The biggest draw of for some more Gothic fun! |
If there's one game type that is egregiously missing from the ever-growing trove of the App Store, it's the Animal Crossing-like life sim. Even with vaguely similar entries like available on iOS, nothing quite scratches our itch for a colorful, cartoony world where you can spend all day fishing or decorating your den--until now. Castaway Paradise by Stolen Couch Games intends to fill that gap and then some, offering a living, breathing world that is inspired by Animal Crossing but expands upon it in ways that will keep players busy, challenged, and right at home. Castaway Paradise takes place on a collection of islands that gradually open up as the game progresses. Players will assume the role of their personally designed avatar, who washes up on shore and decides to make the most of their shipwrecked situation. While you'll start with only a small, donated tent to house your few belongings--basically the clothes and seaweed on your back--it's easy to begin making money and become a productive member of island society. Similar to Animal Crossing, fishing and bug-catching are lucrative means to expand your coffers, but the bucks don't stop there. "Animal Crossing is the obvious inspiration indeed," Eric Diepeveen, co-founder and game designer at Stolen Couch Games told Gamezebo. "We're diverging from that game by making the gameplay deeper and more task-oriented. We like Animal Crossing, but we're not huge fans per se. My personal problem with the game is the lack of tasks. That's why I designed Castaway Paradise more like a social game. "In Castaway Paradise you'll always have three tasks to do. They are optional, but the rewards are worth it. You get new items, money, and XP. When you level up, you get new equipment and unlock even more items to buy. There is a lovely flow to the game, always something to do and unlock." These quests are handed out by the townsanimals and range in requirements, from catching specific types of fish to building a lighthouse on the beach. Since the game takes place in real time, some quests will come with time limits, but an unwanted task can be resigned to make room for another one at any time. |
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