In a. We know we needed to change our aim on these games. We can't just expect our users to want to grind through an epic eight-hour raid encounter or treat these games like it's a second job. We need to make sure our games are just as fun in smaller time increments."
"That's the entirety of what I was talking about [in the interview]," Smedley added. "It's not a comment on today's games. It's a comment on today's reality and where we are aiming at least some of our games."
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