Back in 1999, Greg Foertsch, Jerome Atherholt, and Mike Bazzell were all artists working on
So much has changed! The best part about a studio like Firaxis is that we have many, many people here who have been with the company from the early days, and even worked together back at MicroProse, so there’s this huge cultural memory for how video games have been developed in our area for decades. And now we have this new crop of developers who played the games we worked on, and we’re able to work with them as colleagues and start to transmit that knowledge to them as well. At the same time, we’re open to new ideas, and there are some things we’re able to do so much more easily than in 1996. They keep us on our toes and keep us learning new tools and tricks, and we’re able to show them some of the tricks that have worked for years.
As for what has been lost? Mostly our hair.
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