Hotline Miami 2: Wrong Number's action is so loud and intense that upon hitting the pause button, reality feels like it's playing at half speed. It's the type of experience that invites you to sit closer to the screen and crank up the volume higher than usual. One of the lingering memories of the first game was its heart-pounding techno soundtrack, so allow me to get this out of the way: The music in Hotline Miami 2: Wrong Number is absolutely outstanding. But to revel in the game's slick style too much would be a disservice to its ferociously entertaining and challenging top-down action. This is a confident follow-up which improves upon the original in almost every way. Hotline Miami 2 is more varied, paced better, fairer, and more challenging. This is a tremendously stylish game which entertains throughout, and delights in forcing you out of your comfort zone.
Hotline Miami 2 is a top-down twitch shooter in which you play as one of many available psychopaths who, for an assortment of reasons, are required to enter various buildings and kill everyone therein. You commit these massacres using a variety of weapons: shotguns, automatic rifles, silenced pistols, knives, pipes, and even your fists. But regardless of the delivery method, death comes quick. Don't expect to soak up damage or pick up health packs. This is a game in which a single bullet can kill you and your foes, and in which on-your-toes tactics and a quick trigger finger mean the difference between completing a level and respawning over and over and over.
Hotline Miami 2 darts back and forth between dozens of characters and locations.
This ever-shifting pace and variety allows Hotline Miami 2 to be more restrictive in other ways. While the first game gave you the freedom to select a mask--and thus, a special ability--before each level, the character choices here are a lot more rigid--and this is to the game's credit. Though you can sometimes choose from a small selection of weapons, or select a specific sociopath, the story typically forces you to play a particular character. No longer can you choose the Tony the Tiger mask to silently take down people in every single level.
Instead, the game encourages you to get better at shooting by forcing you to play as more run and gun characters. For instance, Mark the Bear uses two machine guns, holding them out at arm's length, John Woo style, when you press the alternate fire button. My personal favorite character, however, is actually a swan-mask-wearing duo--Alex and Ash--who runs with a chainsaw in the front, and guns in the back. While you can always use the lock-on button to cue up shots ahead of time, there's a spectacular joy in chainsawing one group of enemies while popping off reinforcements as they enter the room. These are a but a handful of the dozen-or-so characters you'll play as during Hotline Miami 2's campaign.
In almost every way, Hotline Miami 2 is a marked improvement on an already tremendous formula. This is a game that had me pumping my fists and laughing with joy throughout my time with it, and I was left despondent by the time it drew to a close. A gutsy, refined game that isn't scared to force you into corners and watch you battle out of them, as well as an audiovisual joy that marries graphics, music, and gameplay so well that even the pause screen is a work of art.
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