Designer Jake Solomon says he would not be able to sleep at night if portable version of RTS allowed gamers to pay extra for powerups.
Purchasable stat-boosting items are common in many mobile games today, but the upcoming iOS version of will not offer any such microtransactions.
"Oh God, please#133; no. I'm not sure I would be able to sleep at night," Firaxis Games designer Jake Solomon told . "My food would taste like ashes in my mouth."
XCOM: Enemy Unknown for iOS is a port of the full console and PC version optimized for mobile devices. The game features touch controls, allowing players to rotate the camera using two fingers or tap on a location to queue up a movement order.
Pricing for XCOM: Enemy Unknown on iOS--due this summer--has not been divulged, though Solomon explained to GameSpot this week that the will be "priced appropriately" for a premium game.
He would not comment on the possibility of an Android version, saying that Firaxis is focusing only on the iOS version at this time. XCOM: Enemy Unknown for iOS was .
Information from GameSpot editor Maxwell McGee was used in this report.