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9 games you probably won#39;t get to play until 2016

Added: 23.01.2015 21:00 | 17 views | 0 comments

Shigeru Miyamoto once said: "A delayed game is eventually good, a rushed game is forever bad". While he's not wrong, it's still a bummer to see that game you've been waiting forever to play get pushed even further away from your grasp. And when I take a look at the list of games coming out, with their tentative '2015' release dates, I can't help but sigh and think how adorably optimistic everyone seems to be.

Whether the scope is too ambitious, or the developer has a history of delaying games until they're just right, or that particular game has been stuck in development hell for far too long, these are the games of 2015 that we'll likely be playing in 2016 instead. I'll be really excited if all of these games come out this year, but I wouldn't put money on it.

North Americans are lucky we even got Xenoblade Chronicles in the first place (especially considering the game was eventually fully translated and released in Europe), let alone its upcoming Wii U sequel, so I'm going to preface what I'm about to say with my appreciation for Nintendo's willingness to bring niche JRPGs to Western shores. That said, there's no way in hell this game comes out in 2015.

Every single trailer Nintendo shows off for the sprawling mecha-infused RPG seems like it has 2015 slapped on the end of it, as if to say, 'Hey, no, seriously, it's actually coming this year! You can believe us!' And sure, it's currently slated for an April release in Japan, but that didn't prevent the first game from taking years to reach Western audiences. I'm a patient man, and I'll wait with bated breath for the day we get it. But I'll believe it when I see it.

It's fair to say that Hideo Kojima is one of the few true auteurs working on AAA games right now, and as such, he's a bit of a perfectionist. I mean, I can't think of a series other than Metal Gear that allows you to shoot a glass full of ice cubes, then watch those ice cubes melt into puddles on the ground just because. That's the absurd level of detail Kojima is known for, and it usually means we have to wait a little longer to get a chance to play his games.

While the glorified demo Ground Zeroes gave us a taste of what Metal Gear Solid V: The Phantom Pain is going to look like on next-gen consoles, it was of what Kojima is planning with the open-world stealth game. That kind of shit takes time. And I wouldn't be surprised if it gets nudged into next year to make sure it's up to Kojima's exacting standards.

Mad Max has travelled a long and storied road. as a collaboration between a new studio helmed by God of War 2 director Cory Barlog and Mad Max writer/director George Miller, the new game was actually going to be inspired by an idea for a movie called Mad Max: Fury Road that had been on the backburner since 2003.

Well, something must have happened, because Mad Max: Fury Road is actually getting made (with a May 2015 release date, to boot) and a different Mad Max game was announced at Sony's 2013 press conference, to be released in 2014 by Avalanche Studios. 2014 came and went with no Mad Max game, and there's still no official release date other than a nebulous '2015'. The movie's out this year, so hopefully they can get that locked down at some point, but it wouldn't be the first time a high-profile tie-in got delayed until well after the film's release.

Between the over-hyped Watch Dogs and the technical mess of Assassin's Creed Unity, Ubisoft had a rough 2014. So it's even more surprising to hear that Ubisoft's ambitious action-RPG The Division was supposed to come out the same year. It wisely decided to delay the game until 2015 and hopefully put some distance between itself and the lackluster performance of those other titles.

But is that going to be enough time? The Division is supposed to be a large-scale squad-shooter with all of the MMO trimmings, and having all of those moving pieces to consider - and get working right - takes time. After some high-profile missteps from the massive publisher, The Division needs to be flawless at launch if it ever hopes to recapture our trust. I'm hoping it's as awesome as Ubisoft is saying it is. But I swear, I better not have to climb another tower to reveal more of the in-game map.

EA's 2014 E3 conference was something magical, as having actual smoke and mirrors on stage would've been more substantial than what they showed. 'Oh, hey, we've got a new Mirror's Edge! Here's a video of a guy parkouring up some stairs. Yep, a new Mass Effect is coming… What, you wanted to see the game? Uh… look over there, it's a new game from those guys that made Burnout! It doesn't even have a name yet!"

I'd love to believe that Star Wars Battlefront is going to hit shelves by the holidays and that balance will be restored to the Force, but considering the massively bungled launch (and subsequent year after) of Battlefield 4 and the delay of Battlefield Hardline, I'm guessing that the highly-anticipated return of Star Wars Battlefront won't be coming until the first quarter of 2016, at the very earliest.

Making games is hard <(i>that's an understatement) and it's very easy for a game's development to get bogged down by excessive features, technical hangups, staffing issues, or even . Development hell is a very real thing, and Team Bondi was so buried in it, it was looking like it would never make it out. Its first game, L.A. Noire was first announced in 2004. It finally came out in 2011, largely thanks to Rockstar Games' involvement. Hey, at least it released before Duke Nukem Forever.

Its second project, Whore of the Orient (wow, what a name, huh?), was revealed back in 2012, but practically nothing else is known about it other than a couple of leaked screenshots and the fact that it's set in 1930s Shanghai. And despite the fact that I probably know more about astrophysics than I do about this game, it's still set with a tentative 2015 release date. Even with a new owner heading up the company and Warner Bros. Interactive publishing, I highly doubt we'll get to play this game before the end of the year, if we even get to see it at all.

Coming out of nowhere in 2013 to surprise the spaceship-adorned underoos off everyone, No Man's Sky has many people excited for different reasons. Some people want to set off in their spaceship and explore the great beyond. Others want to explore individual planets until they have fully conquered them. And people like myself want to find out what secrets await those who reach the center of the galaxy. It's a hugely ambitious game with a massive scope, and it's made by a grand total of eight people.

But I can't help but wonder if developer Hello Games might have bitten off more than it can chew. The team has stated that its targeting a 2015 release date, but No Man's Sky seems like the kind of game you throw on Early Access and slowly patch to a full release, rather than simply dumping out fully finished. But this is a high-profile PS4 release (in addition to PC), and that kind of thing just doesn't happen on consoles. Time will tell if we'll get to see what No Man's Sky is all about this year. I know I'm rooting for them.

You'll notice that 'development hell' seems to be a recurring theme for many of the games featured on this list. Well, the Rainbow Six series has been in a weird limbo ever since Rainbow Six Vegas 2 came and went a mere 14 months after its predecessor. The next entry in the series, Rainbow Six Patriots, was supposed to be a combination of tactical gameplay and the gripping drama of TV shows like 24, but after years of delays and the removal of several key developers, Patriots was eventually confirmed dead in 2014.

In its place is Rainbow Six Siege, a more multiplayer-focused title that will pit players in high-octane online battles between terrorist and SWAT teams. We got to see a proof-of-concept gameplay video at Ubisoft's press conference at E3 2014, but little else has been shown. If this game is actually coming in 2015, we'll need to know more than a handful of conceptual ideas.

The Legend of Zelda series is certainly, well, legendary for its prolific delays. Ocarina of Time was supposed to hit in the fall of 1997, but didn't see daylight until a year later. Twilight Princess was similarly delayed a year from its original 2005 release date so Nintendo could simultaneously release a Wii version at that system's launch. Skyward Sword was slated to come out at the end of 2010 but was (you guessed it) also delayed another year to iron out its motion control gameplay.

So yes, I'm insanely hopeful that I'll get to play the new Legend of Zelda game this year as promised, and Lord knows Nintendo needs this thing to come out on time to hold on to whatever small amount of momentum the Wii U still has. And who knows? Maybe a Nintendo in relatively dire straits is a Nintendo that gets games out on time. Still, I'm not holding my breath.

I'm more than willing to eat my fair share of humble pie with a side of crow if any of these games end up coming out this year. And I wouldn't be surprised if any of these titles gets a solid release date mere minutes after this article goes up. Still, it's probably wise to temper your expectations. Is your gut telling you that your favorite game is going to get delayed? Let me know in the comments!

Looking for more to get your hopes up about? Here are our .



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