Crime may not pay, but it sure is tedious to bring to justice... Detective games, which is what we're Christening this genre, are not the same as puzzle games. In the latter - something like Machinarium, for instance - there's no inherent flaw in having to scour high and low and click in all manner of places in order to find the crank handle that operates the forklift to move the caged rhino to free the herd of talking goats.