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AAA game development can be 'soul-crushing,' says Warren Spector

Added: 05.04.2013 17:44 | 20 views | 0 comments

Deus Ex, Epic Mickey designer says working on big-budget games is "a lot less fun than making games should be."

The process of making big-budget, AAA games can be a challenging endeavor that breaks a person's spirits. That's according to Deus Ex and Epic Mickey designer Warren Spector, who told that developing such projects comes with many burdens.

"As cool as triple-A games are, the time and money that go into them now is just soul-crushing, at least for me," Spector said. "There are so many voices you have to listen to, so many legitimate stakeholders; it's just a lot less fun than making games should be."

Spector is recently jobless, after .

According to Just Cause developer Avalanche Studios creative director Stefan Ljungqvist, , though they may decrease in number.

"I don't think big-budget games are going away," Ljungqvist said this week. "There's going to be less of them. But that's a good thing, because maybe we don't need 40 first-person shooters. I don't want to play them all [laughs], but maybe we need one, two or three."

More in www.gamespot.com »

Tags: Studios, Dead, Jump, Epic, There, Mickey, Epic Mickey, According



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