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Far Cry 2 worked because it was broken

Added: 25.05.2015 11:19 | 11 views | 0 comments

Back in 2008, before the Far Cry series ascended to the heights of recent efforts, things weren't so rosy. The Africa-set Far Cry 2 split critics and fans alike, most notably because it was teensy bit broken. Okay, it was quite a bit broken, but it turns out all that off-the-wall DNA actually made the game better in the eyes of one of its creators. In the latest issue of Edge, Clint Hocking (who led the creative direction of the game) explains his experience on the Splinter Cell series had a big impact on the emergent elements that inspired said broken-ness. "On the Splinter Cell games, I'd worked really hard to make these highly intentional systems that were full of emergent gameplay opportunities," says Hocking. "We tried to do that again on. Far Cry 2, and we realised it was falling apart."

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Tags: Click, Far Cry, Ball, Cell, Splinter, Splinter Cell



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