Interview: Lead Designer Michael Hampden on Assassin's Creed: Rogue | Stevivor
Added: 18.11.2014 7:12 | 1 views | 0 comments
Stevivor, "While at PAX Australia, Stevivor had the opportunity to sit down with Michael Hampden, Lead Game Designer (above right), to talk about Assassins Creed: Rogue. Below, we discuss the the premise of Rogue, what separates Rogue from other games, playing as a Templar and more."More in n4g.com »
Tags: Gain, Michael, While, Assassins, Leaf
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