Assassin's Creed III Dev Explains Why AAA Games Grow Stale
Added: 27.03.2013 16:20 | 4 views | 0 comments
Corey May, Lead Writer for Assassin's Creed III at Ubisoft, and Philippe Bergeron, Mission Design Director, called their GDC talk "Balancing Act: Narrative and Mission Designing Assassin's Creed III", but they could easily have called it "Why The AAA Gamespace Lacks Narrative And Design Innovation." Well, at least one positive for these guys is that the pipeline must provide steady employment... More in www.gamerevolution.com »
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