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Titanfall - Preview

Added: 30.08.2013 22:03 | 14 views | 0 comments

I want to be inside you. Despite debuting at E3 2013 earlier this year, Titanfall has remained largely hands-off wherein Titanfall will only release for Xbox 360, Xbox One, and PC next year. Still, there's been a thorn in my side since the game's been revealed. Why should we care about yet another first-person shooter from the mind of Jason West and the lead developers who haven't published a product since 2009's Modern Warfare 2? I tend not to get excited about any game before putting my hands all over the controller and twiddling the right buttons, so PAX Prime's press hour provided the perfect opportunity to cut a few lines and go hands-on with Titanfall's blend of single and multiplayer gameplay. The death match mode organizers set up for us in the booth didn't just pit two teams of 8 against each other on foot and in mech, it also provided a few story cues and plenty of computer-controlled fodder to hinge Titanfall on its one key component: speed. Regular walking speed in Titanfall feels like somewhere tweaked above a walk but still well short of a sprint in contemporary first-person shooters, like Call of Duty. You can jump and double-jump in mid-air, but more importantly you'll be able to scale the walls with a wall run that hurtles the player forward and up the level geometry to rooftops and more. Respawn also wastes no time in giving players something to shoot at, with that computer controlled fodder flooding the battlefield relatively closer to your spawn point than the human-controlled enemy team. When the two sides come together you'll quickly find two fronts become the focus of combat. The first is on the ground, where building interiors give you a chance to flank, melee, and generally perforate other enemy soldiers on foot. Just outside, warring factions will clash in Titans, the mech suits that give players increased firepower, reach, but not an impenetrable wall of armor they can soak up damage with. Even in a Titan, you'll want to use a jump-boost to zip around two-story-high cover, you'll want to leap forward to close the gap and melee an infantrymen, and you'll want to keep from charging blindly into battle.

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Tags: Warfare, Evil, When, Cave, Jump, Xbox, Modern Warfare, Despite



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