Call of Duty: Ghosts Onslaught - GR Review
Added: 30.01.2014 3:27 | 5 views | 0 comments
Creepy piano theme goes here.
I like horror enough, but IÄ‚Ë€â„Ëve never understood those horror-movie fans who for whatever strange reason idolize the stalker-serial killer. I admit I never tried to talk to that one guy in high school, but in my defense I was already a socialliy awkward video game nerd. I wondered after graduation if maybe a new kid took up the mantle near the storage shed by the football field, like all the slasher anti-heroes did with their cabins and quiet neighborhoods. We just had different interests, I guess.
He liked watching teens get killed; I liked killing my friends in to rectify this divide. Now gamers and slasher fans can come together and discuss how frustrating it is to finally complete Field Orders, earn the Michael Myers mask and ax, only to die immediately. Mike never had to face a camping sniper.
Fog, the first map in the Onslaught DLC pack, takes the Field Orders mechanic introduced in the base Ghosts game and uses it to put you in the iconic Halloween killerÄ‚Ë€â„Ës mask. Field Orders challenge you to complete unique objectives within a single match, ranging from "get two kills while crouching" to "knife an enemy from behind." It can be challenging enough to pick up Field Orders on the fly. Typically the first person to die in a match drops the floating briefcase (and then others as the action unfolds), but completing one of the varied requirements to unlock the Michael persona will certainly prove more difficult.
Once youÄ‚Ë€â„Ëve got ax in-hand, playing as Myers feels much like picking up a Juggernaut Maniac crate from a killstreak. The Halloween piano theme plays every time you become the Hollywood-powered death machine and movement speed and defense get slight boosts. Still, youÄ‚Ë€â„Ëll feel a target painted on your back the instant you finish unlocking the care package coffin. When I was able to get into the serial killerÄ‚Ë€â„Ës boots, I didnÄ‚Ë€â„Ët seem to last very long. In fact, dogged determination to become Myers often lost my team the match.
Still, Fog is one of the better designed maps in all of Onslaught. Middle map navigates like a ratÄ‚Ë€â„Ës maze of caves and bramble, while structures offer great cover and plenty of points of access. ThereÄ‚Ë€â„Ës very little opportunity for camping in Fog, especially considering Myers might sneak up and give you an ax to the back at any moment. Fog is joined by Bayview, Containment, and Ignition, a remade map from .
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Remade maps are often tricky elements to sell in a downloadable pack, but Infinity Ward didnÄ‚Ë€â„Ët just copy and paste from a game now over four years old. In IgnitionÄ‚Ë€â„Ës hanger, for example, IW added a large turbine rocket that you can fire off to blast the opposition. ThereÄ‚Ë€â„Ës also an added underground network that further varies the way soldiers can navigate around threats holed up in certain areas of the map. When all is said and done, I can see Ignition staying popular in lobby votes as a well-known but uniquely new option in Ghosts multiplayer.
As for Containment and Bayview, each are interesting new maps, but feel neither special nor notable like Fog and Ignition. Containment features a bridge that no one should ever be on. Sniping positions on either side of the map mean that the low-set riverbed will prove safer for anyone moving about with an assault rifle or short-range weapon. Bayview feels like a map a developer made mimicking 's Columbia. Then someone said they couldn't do it and turned it into a San Francisco vacation, complete with moving trolley car where you'll find a lot of people napping on a trip to the other side of the map. Shop interiors provide plenty of CQC, but I also had a hard time getting lobbies to vote for Bayview over Ignition or Fog.
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Tags: Onto, Wake, When, Infinite, Michael, Cave, Shop, Mini, San Francisco, Francisco, Ghosts
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