New Division details - how Snowdrop lets Ubisoft overcome "insane" workloads
Added: 28.03.2014 10:38 | 2 views | 0 comments
You can build a Snowdrop game in a day without code support, says tech director.
How much blood and sweat does it take to create a game as fancy as Tom Clancy's The Division, out this year for Xbox One? Well, at the risk of confusing you with my mastery of the jargon, I'd say the answer has to be: lots. An "insane" amount, in fact, according to Anders Holmquist, technical director for the game's Snowdrop Engine.
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Tags: Ubisoft, Xbox
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