Back in the days when indie games on Steam were young and full of promise, there was one game that all of my friends insisted I purchase: Trials 2: Second Edition. I was never one for motocross, and everything I'd heard about the game made it sound blisteringly difficult to control; but it looked a little like ExciteBike, and that was enough pique my curiosity. Between that and the peer pressure I'd received from other gamers, I finally gave in. And I was really glad I did. Trials 2 was hard to control, but by design, not discomfort. It was about master balance while making your way around some crazy obstacles, and no matter how hard it got, you never wanted to let a level beat you. |