GREE's upcoming Call to Arms isn't attempting to reinvent the wheel. It's simply aiming to be a higher-quality wheel that will be appreciated by a wider array of wheel enthusiasts, and roll better on whatever terrain it is placed. Time is the only way we'll know for sure if people want to invest in a new wheel, but GREE's efforts and little changes to the design are great steps in the right direction. The wheel I speak of, of course, is Supercell's We recently had an opportunity to briefly speak with members of the Call to Arms development team and check out a bit of the gameplay. They weren't shy about their similarities to Clash of Clans, having even name dropped it a couple times during our discussion. During our first glance at the game, the similarities were unmistakably similar, as well. Base construction, resource gathering, army building, and even battles don't really do much to separate this game from its inspiration. However, GREE has been putting effort into the details. |