Gamereactor UK previewed Ori and the Blind Forest and spoke to writer/designer Thomas Mahler:
There is attention to detail in every little seemingly insignificant object on screen. It gives the game a surprisingly tactile feel, and it certainly helps immerse the player.
"We took those core elements and we tried to push the 2D gameplay forward on all levels. The platforming - we tried to make it absolutely pixel perfect. Obviously we were inspired by things like Super Meat Boy and anything that pushed platforming forward an tried to improve on everything."
"We probably spent over 1.5 years just to perfect the controls. Again we've been working on this thing for four years just to give people an absolutely polished game."More in n4g.com »
Tags: There, Mega, Thomas