After having some hands on time with Dead Island 2, we got the chance to sit down with design director Jörg Friedrich from Yager and senior producer Carston Linder from Deep Silver at this year's Gamescom.
Friedrich revealed in this interview why Dead Island 2 gameplay skipped E3, and some titbits on Spec-Ops: The Line's development.More in n4g.com »
Tags: Dead, Silver, Deep Silver, Island, Dead Island, Yager, After, Interview