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Diablo III, The Ultimate Pavlovian Mechanism

Added: 01.11.2014 16:11 | 12 views | 0 comments

UM writes: I was a little hesitant to pick up Diablo III for my console Id played the first two games on a PC, and I had trouble seeing how some of the finer points of using skills would transfer over but it turned out to be loads of fun. Great interface, good pace, really fun skill progression/modification/customization. Of course I was aware of the slightly insane logic of games like this: fight monsters that drop items that make your character more powerful, so you can fight harder monsters that drop better items that make your character even more powerful, so you can fight harder monsters. Im sure theres a word for it. Pretty much any inventory-based RPG has this mechanic working to some extent. And its certainly not a problem on its own after all, with games like this, its about the journey, not the destination. But the more I played Diablo III, the more I was slightly disturbed at how incredibly slick it all felt. From the visible experience bar (just a...

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Tags: Green, Ultimate, Diablo, Diablo III



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