GRTV interview design director Tom Heaton on the upcoming horror game Until Dawn:
"There's a range of choice and they're meaningful," says Heaton. "The game constantly branches. In big ways and small ways so that your story is unique. It won't be quite the same as anyone else's story. That's one of the big ideas behind the game. That you choose, the game branches, you create your version of the story."More in n4g.com »
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