Serena Nelson writes: "Tim Schafer made a huge splash in the crowdfunding scene in early 2012 and put Kickstarter on the map. He pretty much set the scene for every game (adventure or otherwise) that would eventually seek funding by the fans. Asking for less than half a million but getting over three million for a game with no information was unheard of (before or since). The second half of Broken Age finally got released earlier this week and I've been playing hard to get to the finale hoping to see an improvement over the first half released some time ago."More in n4g.com »
Tags: Gain, Kickstarter